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  1. #111
    Originally Posted by UbiJurassic Go to original post
    Per our latest Warrior's Den stream, our team has requested to hear the community's feedback regarding the concerns some players have shared regarding the deathball/ganking meta in 4v4 modes. While I'm aware there are already several active threads regarding this topic, we'd like to try and consolidate your feedback into one thread. We'd love to hear if you believe it is or isn't a major concern and any constructive suggestions you may have that would help address the problem.
    Its an issue ... But actually hear me out here. We need for you to take care of centurion once and for all !!! Nobody likes him except for those who play him. I deleted the game and wont install it until he i a ******* docile pet. The deathball can be taken care of just by spliting the team and having 1000 point quicker then using deadly feats to disrupt their team. Its not all that hard. Wanna get rid of it ? Make the zone further. Until then ... Like i said , i wont be playing the game until the next major centurion NERF.
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  2. #112
    I haven't read the whole thread yet, but a redesign of the maps with more zones seems like a really easy answer.

    Four players deathballing won't have a chance at winning if they control 1 zone out of 5.

    Also, one player on a zone should have the fastest zone taking time, not the other way around. The more people on a zone the longer it should take since they have a strong defensive position established.
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  3. #113
    Yea, the Deathball has been a thing for a long time and I have never been able to find a full team to play with, so anytime you do run into a full team or just a team that runs around together, you are not going to have fun. Yes, you may be able to take the zones and even win, but you lose the entire fun aspect of the mode. Deathballing should be addressed, and it could be done with bigger maps and more objectives that spread the team apart. I would like to see modes that depend on deathballs though, where it purposely sends the entire player base to one location for a full on brawl, not the two people per team bull.
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  4. #114
    Deathballing is not unique to dominion, more zones or point scoring will not address the issue - you will just win the games you die 15 times in... that is no fun for anyone. More zones will do jack to a group that want to gank for the sake of killing things, dominion is their deathmatch.

    Disables, unblockables, revenge. You don’t address these points, you don’t address ganking.
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  5. #115
    Originally Posted by Kelson27 Go to original post
    Deathballing is not unique to dominion, more zones or point scoring will not address the issue - you will just win the games you die 15 times in... that is no fun for anyone. More zones will do jack to a group that want to gank for the sake of killing things, dominion is their deathmatch.

    Disables, unblockables, revenge. You don’t address these points, you don’t address ganking.
    I disagree with that thiugh.

    If you are traveling as a team only, and always have 4 of the 5 zones, and they can't be reached within seconds, you're going to have to split up.

    Imagine Temple Garden if the two spawn points were instead zones. A deathball would have zero chance of being successful.
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  6. #116
    Originally Posted by Kelson27 Go to original post
    Deathballing is not unique to dominion, more zones or point scoring will not address the issue - you will just win the games you die 15 times in... that is no fun for anyone. More zones will do jack to a group that want to gank for the sake of killing things, dominion is their deathmatch.

    Disables, unblockables, revenge. You don’t address these points, you don’t address ganking.
    I disagree with this too, this is not the issue with deathball.... Its that the only viable way to play Dominion is to deathball/gank, there is 0 reward in trying to play strategically capturing zones... For various reasons, the main ones being small maps, throwing pre-made 4 man groups against 4 solo players, then feats themselves being unabalanced (Catapullt, fire flask, pugno mortis, fiat lux) not only are the feats unbalanced, but the way they're rewarded is also a problem... They serve no purpose but to help the winning team snowball as of right now. The feats should not be a tool to help the winning team win fights even easier, it would make more sense for them to be a comeback tool for the losing team. Theres a few ways to address ganking without throwing basic mechanics out the window.

    Dominion is literally nothing but skirmish 2.0
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  7. #117
    Originally Posted by HazelrahFirefly Go to original post
    I disagree with that thiugh.

    If you are traveling as a team only, and always have 4 of the 5 zones, and they can't be reached within seconds, you're going to have to split up.

    Imagine Temple Garden if the two spawn points were instead zones. A deathball would have zero chance of being successful.
    Except they don’t have to split up at all - you guys are purely addressing a win - loss number in a specific game type. You’ll win the game because you stood on a flag the longest. And if they’re still ganking because they want to then you’ll be fighting four of them at a time still when they get around to standing near your flag. You wouldn’t have addressed the issues ganking brings in the slightest because ganking exists on its own merit, not solely because zones are close together. Gankers will go for you if you’re nowhere near a zone, chase you halfway cross the map, the goal of gankers isn’t necessarily to win the match only.

    You could have all the scoring disadvantages and zones you like, unless you address ganking itself your still gonna get smashed for your trouble against gankers, but you’ll win, or at least get them to breaking first. It will not feel like a win, neither is playing hide and seek fun in a game like this. How utterly boring would dominion become if it was all about running away from the big group to watch a number go up?

    To me, those point are exactly the issue. The question isn’t how do we fix dominion, it’s how do we address ganking and deathballing. Dominion just happens to be the popular hangout.

    I’m also not saying to throw basic mechanics out the window either, if you can find my old post in this thread you’ll find revenge addressed, without impacting the current ebb and flow and even removing revenge from 1v1 encounters. I’m all for dominion changes to improve dominion, but dominion changes aren’t a ganking fix by any stretch.
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  8. #118
    Will there always be trolls, sure? However, that's a pretty large, and strange assumption on your part. Deathball is popular because it makes for an easy win. When it becomes virtually impossible to win this way only the rare group will still do it, and it will be only a short match the strategic team has to endure.

    I don't think anybody is necessarily saying that this will be the last and final fix either. As BTtrinity pointed out, feats are also requiring of a fix. Also revenge, as you pointed out.
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  9. #119
    Well we'll have to agree to disagree I think. Death ball is popular because it's the quickest way to emote spam on a corpse in my experience, they aren't running to get the most points currently... so I don't know why that would change these player's behaviour. You'll mostly find a certain set of characters making up those death balls for their ability to stop an enemy in their tracks, use certain unbalanced feats or abuse game mechanics that disable an opponent. It's not even that they're trolling, i think running around as a group should be a viable strategy and removing the other team from play is more than an acceptable way to play. Dominion is the fun mode, it's the one everybody jumps in because there's minions, it has 4v4, there's simply more to it and it's the go to generic for honour multiplayer.

    Frankly if there is any match that we have to endure than it's not had a fix to me. We'll still be back here wondering when it will actually be addressed. I know that these changes don't need to happen in isolation and dominion changes could come with the changes to ganking/deathballing, I just want to make it absolutely clear that dominion changes alone aren't going to stop us from getting into those frustrating matches, then copping penalties from quitting, and still being stuck in games where your entire team has quit, it's you against the death ball and your brainless AI friends.
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  10. #120
    Stopping ganking with buffing revenge is like fighting a fire with more fire. None of the two things is fun to be on the receiving end of.

    What they would have needed to have done is not put as many unblockables and CC options into the game, then this problem wouldn't be so prevalent. Revenge is just a cheap a$$ way of "fixing" the issue.

    Also what happens if you don't get revenge in time because of sh!tty gear or just bad luck? You're f*cked either way.

    The whole interaction systen between friendlies needs an overhaul in order to prevent slicing through teammates to get the kill. Revenge is NOT the solution. I promise you, as soon as revenge is buffed to a point where it can be effectively used against ganking, people will abuse it and others will complain about how OP revenge is.

    Revenge is literally just in the game to rectify otherwise poor game design.

    It's like "nerfing" the Centurion. Useless. We need a rework. Back to the drawing board, you guys!
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