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  1. #11
    Originally Posted by OurJud Go to original post
    To be fair, no I can't. There's a few in there I'd like to have seen myself.

    But my point was games change, and sometimes with a franchise you've either got to stay on for the ride or jump off and find something else.
    This is not game change for the better though.
    It is a stripped down and neutered shell of what the franchise was in order to appeal to the lowest common denominator...
    The game comes this short of playing itself for you... you can capture an outpost undetected by having an ally blindly do it (something to witness giving how bad the ai is)
    If it had been released like this 5 or 10 years ago it would of been tore apart and rightly so.
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  2. #12
    Flanker1Six's Avatar Senior Member
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    Originally Posted by Prawnkus9 Go to original post
    I know it isn't Far Cry 2... the point here is that there is no reason for these basic things to be missing.
    Take a look on YouTube of the inventive ways people took outposts in FC4... now look a 5... you hit enemies on the head with a bat or shovel over and over again
    It is beyond simplified.
    In a sequel you remove what doesn't work and expand on what does.
    Can you think of a good reason why all these things all gone?
    They ADDED Sliver Bars... that they did add.
    You're hired! Get ready to start on the Executive Development Team at 0800 sharp next Monday!
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  3. #13
    Originally Posted by Flanker1Six Go to original post
    You're hired! Get ready to start on the Executive Development Team at 0800 sharp next Monday!
    I would be fired by the end of the day.
    Would not be able to keep my mouth shut and wont sell my soul for money.
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  4. #14
    The one big feature out of those for me I'd the dragging body straight after taking them down was really good, you could also hold the unconscious body and line up a knife throw if I remember correctly, I was dumb founded they removed that too, rest of things I'm not to bothered about though the more takedown moves the better can't have to many of those.

    Also disappointing no rain.

    They should let you sleep in beds for sure, makes it way more realistic then never sleeping.
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  5. #15

    physique du jeu et nouveautés

    bonjour aux Devs,

    je voudrais comprendre pourquoi la physique du jeu es moins bonne que celui de far cry 2.

    dans le 2 on pouvais tirer sur les arbres pour qu ils se coupent,tirer a travers les planches mur tôle etc pour tuer un ennemi,le feu brulait les arbres a en perdre les feuille et l'ia est un peu en deçà.

    nous sommes en 2018,c est dommage qu on perdent la dessus car ça ruine l immersion,en plus le jeu n est pas tres gros vous aurez pu augmenter le moteur quand on voit certain jeu qui pèse 150 go on n etait plus a ça prêt.
    mais je vous rassure ça reste un tres bon jeu je m eclate bien avec.

    voila c est un avis personnel j ai 37 ans,ça va faire 30 que je joue vous faites parti de mes développeurs préférés.et serait cool qu un jour vous faisiez un jeu avec une physic de malade et un monde ou le sol serait destructible parce que c est vrai quand on balance une grenade et bah sa devrait faire un trou.vous imaginez admettons on vous poursui en voiture vous balancez une grenade et paf le mec tombe dans le trou qui vient de se former pareil pour les arbres au mileu de la route ou qui tombe sur une bagnole la classe.

    bisous les devs continuez comme ça et vivement watch dog 3😉😎
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  6. #16
    F.i.x.e.r's Avatar Senior Member
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    Originally Posted by Prawnkus9 Go to original post
    In a sequel you remove what doesn't work and expand on what does.
    Can you think of a good reason why all these things all gone?
    This is absolutely the point that is being missed by some. Just take a trip over to the Destiny 2 forums and read the Sh*t storm that is going on over there because of the omissions of the good in Destiny 1. Bungie is getting absolutely crucified for making this mistake and I don't know how Ubisoft is getting away with this.
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  7. #17
    Kean_1's Avatar Senior Member
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    Originally Posted by Deadmouse91 Go to original post
    bonjour aux Devs,

    je voudrais comprendre pourquoi la physique du jeu es moins bonne que celui de far cry 2.

    dans le 2 on pouvais tirer sur les arbres pour qu ils se coupent,tirer a travers les planches mur tôle etc pour tuer un ennemi,le feu brulait les arbres a en perdre les feuille et l'ia est un peu en deçà.

    nous sommes en 2018,c est dommage qu on perdent la dessus car ça ruine l immersion,en plus le jeu n est pas tres gros vous aurez pu augmenter le moteur quand on voit certain jeu qui pèse 150 go on n etait plus a ça prêt.
    mais je vous rassure ça reste un tres bon jeu je m eclate bien avec.

    voila c est un avis personnel j ai 37 ans,ça va faire 30 que je joue vous faites parti de mes développeurs préférés.et serait cool qu un jour vous faisiez un jeu avec une physic de malade et un monde ou le sol serait destructible parce que c est vrai quand on balance une grenade et bah sa devrait faire un trou.vous imaginez admettons on vous poursui en voiture vous balancez une grenade et paf le mec tombe dans le trou qui vient de se former pareil pour les arbres au mileu de la route ou qui tombe sur une bagnole la classe.

    bisous les devs continuez comme ça et vivement watch dog 3����
    I agree. It seems they are going backward in some respects with the complexity of this series. I couldn't really put my finger on it when I first started playing FC5 but when the beauty and newness of the environment wore off I then realized that the game simply felt shallow. .....the weapons/selection, vehicles, aircraft, interaction with the game world, etc. I didn't really get that feeling in FC2, 3 or even 4. ......although FC4 felt a little long in the tooth.
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  8. #18
    They sold out. They don't care, and one could argue why should they? Rapid production = rapid profit.
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  9. #19
    OneFromHell's Avatar Member
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    Originally Posted by Prawnkus9 Go to original post
    you can capture an outpost undetected by having an ally blindly do it
    The solution to that problem is to play the game 100 percent solo. A complete and total lone wolf. No allies (No Guns/Fangs For Hire, No co-op).

    Do it solo and see what happens. A totally different outcome.
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  10. #20
    I've never used support characters in games where they're provided as I prefer playing solo and not babysitting anyone. But in FC5 taking outposts is dead easy because the AI is terrible. Take them by stealth or just going in guns blazing. For any sort of challenge you need to disarm yourself and go in employing takedowns only.
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