🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    Non lethal options?

    Are there any?
    Share this post

  2. #2
    Just grab and stow them in a car
    Share this post

  3. #3
    Interesting. But not terribly useful when in the middle of a base in which you cant be seen or kill anyone.
    The command in the ui even says knock out when you grab someone but it actually seems to kill them.
    Share this post

  4. #4
    Kean_1's Avatar Senior Member
    Join Date
    Feb 2017
    Location
    So. CA
    Posts
    6,220
    There really aren't any non-lethal options but then again, there really is no reason for it in the game either. Aside from specific missions where you capture/escort a target, there are no requirements, rewards or penalties for such action against enemies.
    Share this post

  5. #5
    Originally Posted by BERTANDERNY Go to original post
    Interesting. But not terribly useful when in the middle of a base in which you cant be seen or kill anyone.
    The command in the ui even says knock out when you grab someone but it actually seems to kill them.
    UI will show you release or knocking him down but when you drag him into the nearest car, UI will show you stow
    Share this post

  6. #6
    Originally Posted by J-109373 Go to original post
    UI will show you release or knocking him down but when you drag him into the nearest car, UI will show you stow
    Im not denying the ability. The point is the non lethal option isn't actually non lethal. Though as mentioned above, it shouldn't be a concern.
    (Cheers kean)

    As long as they dont give is too many missions in which we have to sneak up to sam fisher without killing anyone 🙂
    Share this post

  7. #7
    So let's ask the dev team to give us tranquilizers🤣
    Share this post

  8. #8
    A tranq dart rifle would be awesome actually. There should be non-lethal options though for taking down hostile/aggressive targets like the sicarios in the rebel missions you have to intimidate.

    Tasers were in FS too so...this is a legitimate legacy request.
    Share this post

  9. #9
    Originally Posted by J-109373 Go to original post
    So let's ask the dev team to give us tranquilizers🤣
    Ooo thats an idea
    Share this post

  10. #10
    The point of the Sam Fisher mission is to avoid takedowns, neither lethal or non-lethal should be allow and that's the point. When you play a Splinter Cell you shouldn’t take enemies down unless the game tells you to do so.

    Now to a non- lethal feature overall, the game doesn't need non-lethal takedowns and the reason why the UI says "knockdown" is because there are actual non-lethal takedowns, the character sometimes kills and sometimes he doesn't but most of the time you are killing, the takedown feature is just random. When does non-lethal trigger in?

    1. If you takedown an enemy that’s on the other side of a cover
    2. If the enemy is sleeping.
    3. When you grab them

    Like I said it is random, non-lethal takedowns shouldn’t exist on Ghost Recon, we are here to kill whatever is in our way and to let live VIP’s so we can interrogate them.

    The only options we should have in the game are:
    Lethal takedowns by hand and lethal takedowns with a knife, that’s it.
    Share this post