I already used this as a response to another thread link:
https://forums.ubi.com/showthread.ph...-Review-So-Far
, but i am making sure i at least say what i was gonna say about this game. I just wanted to leave a customer review that isn't about wanting a refund
TL;DR at bottom in form of pros vs cons
1) there was more to buy in this game with the money than in previous far cry games(clothes, cars, helicopters, new guns, etc). not to mention it is hard to come by without hunting. however, the prestige weapons weren't like ones before (like the shredder or bull in fc3) weapon unlocking was not the same way as before and even back then, there was some twist with the special variants. i'll emphasize on the clothing later.
2) eh we have our preferences for weapons. I've always ran a silenced smg with a bow since it works. the accomplishment for me was getting more slots to carry an 'assault rifle' and a shotgun. however, yeah, the ammount of exploring one had to do to get nicer weapons in fc3 or fc4. this game just encouraged story progression as a way to liberate the area. I genuinely liked the idea since it lets people progress the game in their own, but i'll get back to this. good weapons were too easy to get early on compared to fc3.
3)i can understand not liking the radio towers, but outposts are fun and i hope they are kept in the game until something new comes along (idk, like a stronghold that is basically a big outpost that could require co-op to be easier, but still doable for a solo player, coming back to this later)
4) (in regards to how the chosen always know it's you) for that we all know it's coding, but storywise, it made sense in FC3 since you're one of the few non-islanders running around with guns. this game though, i could theorize that there are informants for the cult, possibly hidden cameras (like hunting cameras), and your post is everywhere
5) fc3 was not the same game as fc4. one is a story of person's descent into madness trying to save his friends while the other is a game about a guy thrown into a civil war where both sides are clearly not 'the good guy' (a lot closer to far cry 2 to be honest in terms of story). here is some analysis of the games. I did once think they were the same til i played fc4 and realized 'wait, this game has a different story'
https://www.youtube.com/watch?v=zZaFs-kDwK4 fc3 analysis
https://www.youtube.com/watch?v=bwwF-hHTGhg fc4 analysis
>op plays game for fun and ignores the cutscenes
>op doesn't think much of the story
gee i wonder why. I did like the story for Far Cry 5, but it didn't feel as fluid as before because it was 'go and do stuff for resistance to get progression in the story'. I admire the creativity, but My issue with this game was it slowly turned from a story based to an RPG. Far Cry is not an RPG and by trying to be something it isn't the story aspect suffers. I played the game by getting a boss at a time. so fluidity was okay, but if someone were to just do missions here and there, liberate some outposts, and then wonder why they don't feel any connection to the guy faith kills in the last cutscene with her? (I just got the man some closure for his son and she kills him, i felt that, but did other players who don't know this person well?) RPG's don't have great stories because the player makes the story as they go. character development for the long list of too many side characters in this game (there were too many. i'll give you a comparison. go and watch an anime called angel beats. the scene where they graduate or when yui passes on vs the scene where the class passes on...one hits harder than the other and that is due to character development to attach people to characters. this allows people to be more invested in the story....please for the next one, don't make so many characters).
that aside, the plot was good and i actually liked the ending, some didn't since it was vague or your actions held no worth. but everything peiced together nicely with a dark ending. but that's personal preference when it comes to how i like endings. everyone has their own ideas with this.
6)(in regards to a bug) didn't notice that......aggree that the guns for hire takes away from the pride in the solo play style of the game, further making this more of an rpg than a far cry....
everything feels the same way there, there isn't much to do after the story is done. i like the dlc that is coming. if they could do one about the early days of the cult and giving more detail on the climate of the nations at war at the time, that'd be excellent. but oh well
pros: more customization to weapons, story is still good as a story (no plotholes, written well, etc), game is fun, dlc prospects look good, main antagonists were nicely done (though more development would have been nice, the ammount done was enough to understand and feel the characters to where i was mad at faith, mournful for john, and agreed with jacob on some key things (not strong vs weak stuff, the historical aspects)), gameplay was good, world was big, planes
cons: too much character stuff (harkens to an rpg more than far cry, a protagonist rather than some character named rook. in fc3 i was jason brody, in fc4 i was ajay ghale, in fc5 i'm whoever i want yet i cannot join the cult? options are nice, but if you're giving a story based game, it should focus on that rather than give a few options i can't expand on. point is, it was better to have a specific protagonist than a half like rpg character), not as many nice special weapons that are unique, side characters are killed off and can hardly be developed if player doesn't do their missions...that doesn't make some feel much of anything, too many side characters (i did walk away ending and would have been fine leaving those people behind since i hardly knew them except for nick rye. there were just too many characters and not enough time to develop them), plane controls were a bit wonky (would've been better with a third person plane option)
Overall, i liked the game, but the slow merging of far cry into an rpg is the course i wouldn't take for this series. the whole reason im gaming is because of fc3's great story. I hope this series focuses more on the story than rpg aspects.
i doubt ubi even knows how to spell "rpg" let alone design one.
whatever changes you're describing, it's safe to assume that it isn't going to result in anything complex, or even immediately inaccessible to the most casual of casual players.
besides, learning curves alienate stupid people--ubis target demo