People Who say , they never had problem with feats. 1. they play duels LOL 2. they play in teams 3. They didnt play enough matches ! 4.they have heroes as main with best feats
If u always have ur mates which means u acutally r the team which is dominatin the enemy then its clear . But NOBODY can told me that they play vs 2 lawbringer and 2 knights in one team and as they werent the stronger team, they dont get problems with feats ! Its like u talking about a thing what never happend to you,which in my opinion has one of 4 thing i said as reason .
Feats r NOT balance in this game. and need rework for sure AND If we dont talk about balance then dont mind what i said .( arrows of samurai VERY EASY to avoid ,fire garande of viks very easy to run away and low damage if hit for 1 sec, catapult of knights HAVE FUN , arrow of highlander LOL , garande master the lawbringer LOL , the list is long )
You're missing the point of the thread.... but I understand your frustration.Originally Posted by M1N1-Oro Go to original post
I actually play more Dominion then anything, because I like seeing big xp gains and prefer to run with my friends. We don't deathball either, because we find it boring. 'Just getting that win' is for the immature imo.
The reason I don't have a problem with feats is likely because they've been in the game since the beginning, so I'm adjusted to them, and that all players can have access to them. Its balanced in it's own bizarre way.
That said, I did create this thread because I want come up with the best solutions that still allow for fair play and good players to profit.
But what character doesn't have strong feats?If u always have ur mates which means u acutally r the team which is dominatin the enemy then its clear . But NOBODY can told me that they play vs 2 lawbringer and 2 knights in one team and as they werent the stronger team, they dont get problems with feats ! Its like u talking about a thing what never happend to you,which in my opinion has one of 4 thing i said as reason .
For example Cent throw gladius is something rediculous, cause it could lead to infinite combo aka instakill. Sure arrows are way worse than catapult but still every char his own TOO strong feats, so no matter who you play with, you'll should face it.
While UbiJurassic already read this idea on the other thread, still I want share my opinion on feats nerf here, cause it's... Discussion About Feats, you know. =)
And in case of nerfing feats (members of this forum ask for this for a long time) could be one simple and good decidion. Why we can't have limits to our feats? Let's say all OP feats (aka instakill) must have only one charge. You threw away catapult? Well, you spend it for better or worse. Same with spears of HL, arrows of Samurai etc. Than throwable stuff like spears, axes, gladius and all this must have only one charge as well. Traps could be 2 charges for lights and 1 for heavies (like in 4 feat) same things with bombs. In this case players have limits and can't just throw bombs left and right create trap fields etc. I don't think apply limits are to hard to do for devs and this could be nerf that everyone wonder about.
I saw your post and loved it, and was considering asking you to copy and paste it here... but I didn't want to seem conceited.Originally Posted by SpaceJim12 Go to original post
I like the concept of only having the one level four feat to use. In a lot of cases it would lead to saving it for the end, which seems sour. On the other hand, if you know the lawbringer hasn't thrown his grenades yet then you can be sure and ready.