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  1. #1
    psycomad81's Avatar Banned
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    DZ hunter event

    Snowstorm moves in, all communicationx disabled, server erroer, pulse no longer works, no red or white outlines, not even on squadmates.
    All npc's disappear or half Dz, hunters move to hot spots marked on map.
    Difficulty: Cheap, i want forced cooperation,, due to server-error, due to server-error going rogue disables skills and adds red outline,
    Put 20-30 in one spot, let those f..Kers spams stickis, balles turrets.
    Add number of player in hotspots, so we know where we are consetrating
    Reward: Medicine for the guy with backpain.
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  2. #2
    YodaMan 3D's Avatar Senior Member
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    So? You want a PvE DZ filled with nothing but Hunters? Hey I'm all for it, but with as much hate as a PvE DZ argumentst have brought on. This is asking a lot for Devs who are working on the next game.
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  3. #3
    Goo-Goo-Man's Avatar Senior Member
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    Originally Posted by YodaMan 3D Go to original post
    So? You want a PvE DZ filled with nothing but Hunters? Hey I'm all for it, but with as much hate as a PvE DZ argumentst have brought on. This is asking a lot for Devs who are working on the next game.
    Sub-conciously pounding the PvE DZ argument?

    Thats not what he said. He specifically mentions rogues and the effect a server error has on their skills etc etc.

    No need to stir a pot of water.....

    As to the OP, good idea re Hunters. Bad idea re numbers. Spamming a herd is hardly a good idea. Tell you what would work though.....

    Put two Legendary Hunters in there, one in DZ1 and another in DZ9. Make them actively hunt players, rogues and players alike, with preference (in the context of being hunted, albeit by a small margin) being given to rogues.

    Make them a Ghost, never hearing them until you get a hatchet rhinoplasty.

    That will do.

    Might also go far to teaching the majority of agents adequate situational awareness.
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  4. #4
    hunters are in the DZ already,they are called rouges.
     1 people found this helpful
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  5. #5
    YodaMan 3D's Avatar Senior Member
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    Originally Posted by psycomad81 Go to original post
    Snowstorm moves in, all communicationx disabled, server erroer, pulse no longer works, no red or white outlines, not even on squadmates.
    All npc's disappear or half Dz, hunters move to hot spots marked on map.
    Difficulty: Cheap, i want forced cooperation,, due to server-error, due to server-error going rogue disables skills and adds red outline,
    Put 20-30 in one spot, let those f..Kers spams stickis, balles turrets.
    Add number of player in hotspots, so we know where we are consetrating
    Reward: Medicine for the guy with backpain.
    Originally Posted by IIllIllIllIIlIl Go to original post
    Sub-conciously pounding the PvE DZ argument?

    Thats not what he said. He specifically mentions rogues and the effect a server errir has on their skills etc etc.

    No need to stir a pot of water.....
    I don't have a problem with a PvE DZ, if you do then that is your problem. Truth, is you read what he said, I put it in bold above. That sounds very PvE in the DZ, forcing cooperation. That would ask Ubi/Massive to go against the whole vision of the DZ. Punishing players for going Rogue, when many would see the opportune time, PvE players with their backs to them fighting NPCs. That would be asking a lot from the Devs and asking them to turn their backs on their vision. He asked for players to work together and basically ignore PvP in a PvEvP zone.

    Once again I like it, but I also understand the reasons why they wouldn't do it. It could make even more players leave permanently that would never buy a Ubisoft game to give a small sample of a PvE DZ when they have ignored that option working on 3 years.

    Besides, I wasn't the one who had the suggestion to do it.
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  6. #6
    Goo-Goo-Man's Avatar Senior Member
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    Originally Posted by YodaMan 3D Go to original post
    I don't have a problem with a PvE DZ, if you do then that is your problem. Truth, is you read what he said, I put it in bold above. That sounds very PvE in the DZ, forcing cooperation. That would ask Ubi/Massive to go against the whole vision of the DZ. Punishing players for going Rogue, when many would see the opportune time, PvE players with their backs to them fighting NPCs. That would be asking a lot from the Devs and asking them to turn their backs on their vision. He asked for players to work together and basically ignore PvP in a PvEvP zone.

    Once again I like it, but I also understand the reasons why they wouldn't do it. It could make even more players leave permanently that would never buy a Ubisoft game to give a small sample of a PvE DZ when they have ignored that option working on 3 years.

    Besides, I wasn't the one who had the suggestion to do it.
    I’ll break it down in simple terms:

    Quit attempting to elicit argument by repeatedly bringing up the topic of a PvE DZ where the OP clearly has nothing to do with it at all. Just because you think it sounds like it (WTH are rogues doing in a PvE DZ??) does does not necessarily make it true.

    The last thing we need is yet another thread revolving into a PvE DZ circle-jerk as sooo many countless others before it.

    So why don’t you just restrict your post content to Hunters in the DZ as per the OP’s intention and leave the other doodle for another, existing thread. Lots of those to choose from.
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  7. #7
    YodaMan 3D's Avatar Senior Member
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    Originally Posted by IIllIllIllIIlIl Go to original post
    I’ll break it down in simple terms:

    Quit attempting to elicit argument by repeatedly bringing up the topic of a PvE DZ where the OP clearly has nothing to do with it at all. Just because you think it sounds like it (WTH are rogues doing in a PvE DZ??) does does not necessarily make it true.

    The last thing we need is yet another thread revolving into a PvE DZ circle-jerk as sooo many countless others before it.

    So why don’t you just restrict your post content to Hunters in the DZ as per the OP’s intention and leave the other doodle for another, existing thread. Lots of those to choose from.
    How I interpret what he typed, was what has brought your arguments life. I just pointed what it sounded like to me. As far as what I have to say or not is not up to you to control.
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  8. #8
    Goo-Goo-Man's Avatar Senior Member
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    Originally Posted by YodaMan 3D Go to original post
    How I interpret what he typed....
    Exactly.

    Only you know how you reached the interpretation of PvE DZ.

    Be that as it may, when you arrived at that interpretation you should have been savvy enough to realize that your interpretation might be incorrect and having due regard to the history of PvE DZ threads, have the decency to not pollute yet another thread with a useless PvE DZ tangent.
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  9. #9
    YodaMan 3D's Avatar Senior Member
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    Originally Posted by IIllIllIllIIlIl Go to original post
    Exactly.

    Only you know how you reached the interpretation of PvE DZ.

    Be that as it may, when you arrived at that interpretation you should have been savvy enough to realize that your interpretation might be incorrect and having due regard to the history of PvE DZ threads, have the decency to not pollute yet another thread with a useless PvE DZ tangent.
    He wants a DZ event which forces players to PvE and cooperate together = same thing as PvE players have been wanting since the game came out. The next part he wants anyone who PvPs to be punished for going Rogue, aka taking away skills. That is the only way to interpret it. That goes against the whole playing the DZ as intended argument that we have been force fed.

    So this little debate is about you wanting to argue with someone. This is what will be argued here. PvP players who don't want PvE in the DZ unless those players are there to be farmed.
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  10. #10
    psycomad81's Avatar Banned
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    DZ is PVE, with player kill ability. Clearing landmark pve , contamination pve, supplydrops pve. Dz hunters happens every three hours.
    Pvevp is f..king irrelevant,
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