Now I know it's been a thing that's been up in the air forever. We never get any new armor sets, like actual new ones. Every season it's just a new flavor of spikes, razors, or studs on the same four armor sets. I remember a while ago the debs mentioned this and excused themselves by saying that modeling a whole armor set is expensive and takes a while, so how about a consensus. A little idea I had but why not make something akin to legendary skins in overwatch? Instead of an ornament and some particle effects being the bulk of the purchased outfits why not make a full, well, outfit? Like imagine at rep 10 or higher a prestige outfit becomes available that gives your hero a whole new armor set. Orochi could have it's alpha armor set with the chain mail sleeves and metal armor, warden could maybe rock some apolyon duds or a cape. Could even have some fun with it and make peacekeeper into a true assassin, white eagle shaped hood and all. I know how ubi loves their flagship IP. Anywho, was just an idea I had. I encourage anyone reading to add any input. Hell, with some luck maybe a Dev will happen upon this and take it into consideration.
I love the idea of monetization of new armor sets like mytic or mask outfits, which would incentivise Ubisoft to actually do it.
Problem is that they really dropped the ball in terms of effort put into development vs amount of steel they try to charge for it. Look at buffalo mask for example 20k for that, which wouldn't take more than a full day of work. And that same thing shared among 6 characters. Same for new 10k emotes.
If they were to actually spend effort on real new armor sets for each character, they would try to value that time input probably at 200k steel. Since it would be outrageous to do that, their safest option is not doing anything at all, and let FH die off slowly with more steel pack discounts through out its slow death.
The only way for devs now it's to take Overwatch model as example.
Take all colors palletes, ornaments, effects, add-on like 10-20 new skins (it could be skins without customization) and weapon parts and put them all into chest. And give, let's say, 3-5 chest for every rep point player gain. And at the same time sell chests for 2-3k steel each.
It is let them bring new cosmetic content and at the same time improve monetization system.
BF2 show that cosmetics still the best way to monetize projects. So DICE now present 50+ new outfits for heroes, that will be in chest and will be release this wednesday
No no, that's not what I'm suggesting at all. What you're suggesting is a loot box system, which in no way should be implemented in the game. I'm suggesting we put these prestige armors behind a rep wall, not a pay wall. I want to be incentivized to play the game and stick with a particular hero. That's the way it should be, not locking them in a slot machine and sprinkling lesser rewards around it.
But this model can justify work of 3D artists and programmers. Right now all microtransaction in For Honor poor and don't have sense. You can buy 90% stuff without Steel Packs during play and leveling your char. For example I start to leveling LB and already bought execution, two helmet cosmetics and almost have 15k for my fav mythic for knights. And I have only rep 3. On rep 6 I could by one more execution and all. And recolors and effects are not good stimulus to spend steel again and again. So in year two game have all chances to stop bring revenue.No no, that's not what I'm suggesting at all. What you're suggesting is a loot box system, which in no way should be implemented in the game. I'm suggesting we put these prestige armors behind a rep wall, not a pay wall. I want to be incentivized to play the game and stick with a particular hero. That's the way it should be, not locking them in a slot machine and sprinkling lesser rewards around it.
The reason why Blizzard spend so much time and put a hard work to legendary skins, it's because they monetize Overwatch very very good. And for For Honor this system is the only way to get more unique cosmetics and armors. This or Year 2 Season Pass. But it's already to late for Season Pass of this year, so...
To be honest I would rather nothing at all than to put all the cosmetics in loot boxes. A few high quality cosmetics shouldn't justify a monetization scheme that preys on rng and what is basically gambling for skins. If you think about it putting them in would actually hurt the game tremendously. Nobody wants loot boxes in their games. Implementing them would turn the loyal community against the game.
So, where to take money for support and development? Rely on how long now devs fixes game, how big hole in content in season 5 I think there are too small devs team, that just can't support AAA project.To be honest I would rather nothing at all than to put all the cosmetics in loot boxes. A few high quality cosmetics shouldn't justify a monetization scheme that preys on rng and what is basically gambling for skins. If you think about it putting them in would actually hurt the game tremendously. Nobody wants loot boxes in their games. Implementing them would turn the loyal community against the game.
There are three working model for games to be commercial profit.
First is DLCs, that cost like half of original games and add a bunch of content to the game. Good for PvE games (Vermintide, Destiny 2 etc) or story base games.
Second is microtransactions that generate revenue every month. Good for game-as-service and session games, that provide same type of gameplay again and again on PvP matches.
Third is to release game, got revenue from sales and put part of it in development of the next part of franchise. The main example here is Far Cry, Call of Duty etc.
So, while For Honor it PvP game-as-service the obvious way to make it commercial success it's microtransation. But we all know what happend if microtransactions lead do disadvantage in PvP games. BF2 took all the hate from it. So devs can't put gear into chests to make people buy it again and again. And for sure ppl won't buy mythic by mythic armors cause in the end it's just recolors and effects. You can find this separate in the game, so...
If you just offer people skins for steel, they buy it very soon by grind or single buy of steel pack. And you should give players new skins every month. It's to hard for developers and may caused low quality. So put skins into loot boxes are only apropriate way to monetize For Honor now.
Instead of it game just become bankrupt and close. And I don't think you want it.
I've always wanted this...this should've been in the game, it's an actual reward system for spending countless hours on a single character. Honestly I've ran out of patience with this **** ****ing game, so many bugs and ******** that doesn't make sense, I really feel like going ape **** on my PS4 sometimes cause of the **** gay ****. **** this trash game.Originally Posted by randomperson32 Go to original post