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  1. #1

    I Am Completely Blown Away By...

    I'm completely blown away by the fact that Ubisoft didn't think that the resistance meters fill up too quickly before they released the game.

    This game is great. Tons of fun. But I keep finishing each region's main "boss" fights before completing half the story missions. It's so disappointing, 'cause these missions aren't near as fun after the region has been pacified.

    Consider me totally in shock they released it as is. I guess that's what I get for breaking my rule that I shouldn't buy games until they've been patched a couple times. My guess is Far Cry 5 will be much improved after a patch or two... by the time I've moved on to something else unfortunately.
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  2. #2
    OurJud's Avatar Senior Member
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    I think they take too long to fill up.

    Horses for courses.
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  3. #3
    I agree they fill up much too quickly, most missions, side missions and outposts don't get completed before having to face the bosses. But then it could possibly get too repetitive?
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  4. #4
    OurJud's Avatar Senior Member
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    Originally Posted by Johnson9191 Go to original post
    I agree they fill up much too quickly, most missions, side missions and outposts don't get completed before having to face the bosses.
    I honestly don't get this argument. I met and defeated Faith with half her shrines still to destroy, less than 20 of the 43 side missions to carry out, none of the stunts performed... and I was still able to do all these after defeating her.

    This argument that you lose any unfinished missions after defeating the boss just simply isn't true.
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  5. #5
    Beat Jacob without ever accepting quest from Eli
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  6. #6
    the point shouldn't be that the meter fills too fast/slow, but that enemy encounters should NOT have been tied to it in the first place, unless you prefer your games to dwindle in content as you "progress." stupid, stupid ****ing idea

    ubi trash
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  7. #7
    OurJud's Avatar Senior Member
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    Originally Posted by studnoth1n Go to original post
    the point shouldn't be that the meter fills too fast/slow, but that enemy encounters should NOT have been tied to it in the first place, unless you prefer your games to dwindle in content as you "progress." stupid, stupid ****ing idea
    How does the game dwindle in content. People keep saying this but they can't back it up.

    It doesn't matter how quickly you defeat the boss, no content is 'lost' .
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  8. #8
    MikeWeeks's Avatar Senior Member
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    Originally Posted by OurJud Go to original post
    How does the game dwindle in content. People keep saying this but they can't back it up.

    It doesn't matter how quickly you defeat the boss, no content is 'lost' .
    People are reporting that content - various missions are indeed "auto-completed", or simply missing. Whether those are bugs is the issue.
     1 people found this helpful
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  9. #9
    MikeWeeks's Avatar Senior Member
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    Originally Posted by OurJud Go to original post
    I honestly don't get this argument. I met and defeated Faith with half her shrines still to destroy, less than 20 of the 43 side missions to carry out, none of the stunts performed... and I was still able to do all these after defeating her.

    This argument that you lose any unfinished missions after defeating the boss just simply isn't true.
    This would seem to validate the opinion that the RPs are indeed filling much too quickly.

    As for destroying shrines after defeating Faith - to what end? For what purpose? It can't be in order to obtain RPs, since that's already maxed out, right?

    Folks are reporting specific missions aren't available (disappearing or "auto-completing") after defeating a region's boss.
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  10. #10
    MikeWeeks's Avatar Senior Member
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    Originally Posted by AgentSeta Go to original post
    Beat Jacob without ever accepting quest from Eli
    Meaning never interacting with Eli at Wolf's Den, correct?
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