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  1. #1

    Teams in regular battles

    Don't you think that gathering a team of 4 people for a regular game of "capture the territories"-imbalanced?
    To pump a new individual, 0 prestige. Threw against a team with the same emblem 1-6 prestige. Of course, we lost. It may be better to limit the set to a group for normal battles? Otherwise, the opposing team simply has no chance. Especially with so balance, when against 15 level with 0 prestige throws against 6.
    (yandex.translate)
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  2. #2
    Alustar.exe's Avatar Banned
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    Mar 2017
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    I can see both sides of this argument, but coming from a heavy, group centered PvP background, when you limit a premade teams ability to run as a team, you risk alienating a rather large portion of players who don't want to deal with PUG groups and that turns turns them offs just as much. Which in turn kills off the game quicker than the few places that happen to get matched against PUGs. The problem isn't that is unfair for the solo players, the problem is that most random groups don't want to go through the effort of coordinating like they should. As mentioned, 4v4 is a group effort, so what's stopping you from pulling your three random teammates into a party and actually talking and communicating/coordinating? Nothing, you have ample time between the character select screen and the match load in to form a group and coordinate.
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