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  1. #21
    Steve64b's Avatar Senior Member
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    My editormod shouldn't have an issue like this. But if the game somehow got corrupted or if a mod was installed wrongly, it could theoretically be possible for objects that would normally be AI Wave objects, to turn into regular objects. That would throw off the game systems.

    If you have my editormod installed, check the Validation Tool; it should have a line detailing how many wave AI it sees in the map. It may help troubleshooting.
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  2. #22
    And I think that's what may have happened. I did have your editor mod installed at one point and I did something that screwed everything up. I remember messing with files for some reason then the editor quit working all together. I eventually got the editor working again (no mod) but things weren't right. I'll check everything out when I get back to that computer. Thanks.
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  3. #23
    Just randomly decided to check the forums today and saw this thread was still being discussed. I'm happy to say that I am no longer having the same issues I was when I started this thread and can't even remember entirely what the problem was back then or how I caused it. Also, just wanted to say thanks so much for the additional DLZ assets you provided to PS4 some time ago; I recently got back into map making and am coming up with lots of new ideas because of them.
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  4. #24
    Ok. I messed around with it for a few hours today. At one point while selecting a texture my editor seemed to lock. It eventually came to so I saved and did a shutdown/restart. When I loaded my map it generated nav meshes for about 30 minutes. Never done that before. At some point after that I tried a playthrough and noticed I had 26 AI showing on the HUD. And the 2 AI I put with the helicopter eventually got in and came looking for me. I added another helicopter with AI and some other wave 2 AI and everything is working. I don't know why other that it may have something to do with that crazy-long nav mesh operation. Anyways, I republished it. It's titled Skyscrapertest under my username... Kronik128.
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  5. #25
    Steve64b's Avatar Senior Member
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    It being affected by the navmesh makes sense for the AI not being able to move somewhere. I don't think it affects the actual spawning, unless AI can't spawn on invalid navmesh.

    Seeing the Validation Tool wants the AI to be in a clear area, I think this may be the case.
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  6. #26
    So not wanting to drag this out too much, do you think that would affect the AI count in play mode? I was only seeing 24 until the irregular navmesh generation... then 26 after with no changes made by me. I call the navmesh thing irregular because in all my fooling around with the editor I've only seen it flash for a second or two.
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  7. #27
    Steve64b's Avatar Senior Member
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    Well, if you didn't change anything else and did see the navmesh being regenerated, it's the only lead we have.

    I know that the collection (vegetation) layer can sometimes randomize/jump for some reason while drawing. Maybe this is yet another uncommon peculiarity of the engine.
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