This is a very old topic but I was wondering if it would ever be addressed. Sub-MOA Gradients (Gratiens) are used by most rifle scopes either in Metric or Imperial. Due to the upgrade that allows a flatter trajectory, these gradients are rendered inaccurate to their relative distances, and I would have either expected the Team to adjust for this in the game or simply have never added this feature, but for someone who makes shots at 800m regularly this can be irritating. Ive had to spend hours on each scope that I use after the upgrade with paper charts writing out the new gratiens. Perhaps it's because I shoot competitively in real life, or perhaps its because Im just nitpicky, either way, I would have liked if this had been thought out a little better beforehand.
Still despite that, I love the game very dearly and will continue to play it regularly into the future![]()
Nope, you're not the only one, plenty of posts about it and plenty of excuses (good or bad, your miles may vary) but there does not seem to be a fix in the horizon, at least not from UBI as they still insist they have done it right. I don't shoot competitively in real life but sniping is what I like to do in shooters (I suck as CQC I guess or it is more gratifying to snipe, IDK) and one of the reasons I am more annoyed than anything in this game is that I hate to have to waste time learning to Git Gud before I can enjoy a game and unlike you, I can't bother with papers and math when I game... but that is my bad I guess.
The world is beautiful, even if you hate driving like me, you still want to explore it and it seems like you want to stick with it so do so... there is hope that at some point they will turn the page and make the game what they promised it was going to be.
Gotta agree here. I avoided long-distance sniping like the plague in Wildlands because I am NOT a physics major. It's hard for me to judge if the bullet is going to hit its mark because there is no type of aid for this sort of thing. A simplified system from Sniper: Ghost Warrior 3 could have helped (i.e. Highlighting the bullet trajectory while zoomed in on your scope.)Originally Posted by GiveMeTactical Go to original post
My take is that to launch with the type of bullet drop that we have here, I would have rather NOT have it at all. I mean, its not like the game is even remotely close to being a Mil-Sim, not even OGR-Sim so why pretend? I am very good at math and I was even good at physics but this is not why I play a game. I do so to unwind, to forget the daily problems, to immerse in the fantasy that I am a bad *** operator and not a mathematician trying to solve the pie puzzle![]()