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Junior Member
i wouldnt fix the imbalances either
when 2/3s of the players are roughly using the same two deck combinations. it becomes pretty obvious that the game is weighted in favour of those decks. further the assassins are obviously over powered.
the assassins are the highest damage, fastest attack rate, fastest moving and lowest costl. this again makes the game heavily weighted towards them, and coincidently this is what we see in game and explains why the bulk of my opponents are using decks full of assassins. now i could accept the assassins having the stats they do if thier health was nerfed and probably cost increased. As it stands 1 assassin can kill any non tank unit faster than the non tank can kill the assassin. which in theory makes sense as that is their role but they should be a glass cannon, meaning 1 hit from just about anything should kill them. the only cards capable of doing that are the other assassins. this as i mentioned earier stacks the game heavily towards decks full of such cards. so why would you play program stan when an assassin can land two hits on him faster than he can land two? and at 1 less energy how about any other supposed epic or legendary card let alone rare. common assassins just smash everything at the lowest cost. so why would we see alot of man bear pigs or bar bradies when you can play 3 assasins at 600+ damage total vs bar brady who is at a lofty 50-60. sure he has a lot of health but your 3 also hit almost 2x as fast. it just seems glaringly obvious that there is a balance issue, which is confirmed when i frequently see decks stacked full of assassins and few of anything else.
most of the epic cards are nott assassins and yet up against common assassins of the same level the "epic" character is just smashed to pieces.