Do you enjoy playing Tier One passed under level 30 people, or is it too frustrating... I don't care being one shot if I make a mistake and leave cover, but here enemies see you and one shot you when you're prone under a bush in pitch black through dozens of meters of vegetation from a moving chopper... that's too frustrating to enjoy this game mode. Another evidence that Ubi can't program AI to save their live and only rely on cheating the system when even your team mates AI are sub par compared to the enemies.
Ridiculous. I've played Arma for hundreds of hours and never felt so underpowered. Enemy AI has no strategy and will rush you only counting on its superior reaction time than humanly possible to make your life a living hell.
The only way to win is to rain mortar without them knowing you're in their vicinity, what a ****ing challenge... if you're detected, you're dead.
My big Problem with Tier Mode is not the Difficulty. Once you get used to the Enemies' Behavior and adapt to a pure Range Playstyle it should be no Problem.
The much bigger Problem is the absolute boring and repetitive Amount of doing always the same Missions over and over again.
You guys must be doing it wrong, what's not to like? the never ending farming or grinding, the same missions done to death until you can do them with your eyes close, the even more God-Like mode of the enemy dual wielding Mac11 dudes sniping your head at 300 + meters... what!, I don't understand
Remember, this was done by Devs that played tons and tons of Ghost Recon Games so they know what the gameplay should be all about.
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And have you played tons and tons of Tier 1 so you know what the gameplay should be all about?Originally Posted by GiveMeTactical Go to original post
Free weekend this weekend so you might be able to give it a go.
Having gotten to tier 10 I can safely say tier mode is something I don't have fun with.
the big selling point for this game was having total tactical freedom and tier mode limits you purely to stealth or long range.
I tend to just play the game on extreme as I can still get into close range firefights without getting melted by inhuman termanators
Pray tell oh gran Puba... tell me where exactly I went wrong with what I said about Tier 1, what part?Originally Posted by AI BLUEFOX Go to original post
Besides, one does not need 997 hours of play time on tier mode to know it is a sadistic ritual and not a fun gameplay. If you want to endure it, fine, it is your money and your time but don't pretend that just because it is their game they did it right. Or, you can pretend but don't preach to me how wrong I am for having a brain.
But you are right, what was I thinking... my apologies to the Devs. Great work! Awesome! You guys outdid yourselves.
^This, it's not at all the difficulty, it's the grind. For me the repeated grinding through missions to get Tier points is the one thing more than any other that started making the game boring for me. And when you factor in that each Tier level requires more points than the previous to unlock, it gets even more boring in the tier 10-1 grind. Not only that, the only thing left to do once you get to Tier level 1, is to replay ALL the missions, many of which by then you've already done to death.Originally Posted by KingSpawn1979 Go to original post
This is why I think it's imperative Ubi make it so you can start a new game on Tier level 1 once you've unlocked it. That way you could put the game away a while to recover from the grind, then play it like you never have before. It would be even better with NG+. These combined would keep the game fresh vs stagnant.
What needs to be fixed in tier mode is the fact that the script running the enemy reaction time is quicker than the actual animations.
You will be killed by enemies that haven’t even aimed at you yet. It’s ridiculous.
Also, just in general, shooters like this need more enemy reactions to being shot by bullets. Goldeneye on the n64 did it the best in 1997. Here we are 20 years later and developers haven’t been consistent with it. Enemies need to stagger according to where they’ve been shot.