I love this game so much I've pretty much been playing non-stop since it came out. But there is one thing that could be added to indefinitely add play value to the game. After you beat it there are no more enemies left roaming around. You can reset outposts but it's not the same as before you liberated a region. It would be amazing if there was a toggle or density slider or something after you beat the game since resetting outposts doesn't bring them back. I've compiled a list of threads filled with people who feel the same way:
https://steamcommunity.com/app/55252...9163411181043/
https://steamcommunity.com/app/55252...9163414275748/
https://steamcommunity.com/app/55252...9163403928759/
https://steamcommunity.com/app/55252...43806570223125
https://www.reddit.com/r/farcry/comm...stance_levels/
https://forums.ubi.com/showthread.ph...nge-pleaseeee-)
https://forums.ubi.com/showthread.ph...-enemy-patrols
https://forums.ubi.com/showthread.ph...ll-enemy-reset
https://www.reddit.com/r/farcry/comm..._release_a_ng/
https://www.reddit.com/r/farcry/comm...e_for_concern/
https://www.reddit.com/r/farcry/comm..._enemy_spawns/
https://www.reddit.com/r/farcry/comm...on_no_spoiler/
https://steamcommunity.com/app/55252...3806574052195/
Please consider adding this a future update. Thanks!
I completely agree Crispy. Liberated areas are essentially void of roaming enemies/activity. After you beat the game it would be nice to just mess around and engage enemies in the game world without having to restart the game again.
An NG+ option would still be nice for those that want it but there should also be an option like the Outpost Master that would also reset the random cultists throughout the game world. Personally, I'm not interested in replaying the game again due to the capture sequences, etc. but I would like to roam around and engage cultists, rescue civilians, etc. (essentially the AI activity that is in a region before you liberate it).
Ya could just do what I'm doing now, going around harassing the outposts left in my uncompleted areas belonging to Jason and John - ALL WITHOUT TAKING THEM DOWN. I rob their safes by drawing them outta position get the goodies and move on to the next outpost. I alternate between the 2 areas, and do the story missions that are important for getting me perks "I" want, like Nature Provides and Dinner Time (for reducing plants needed for Hunter's Instinct) and explore areas of the map that are not yet cleared, picking up perk mags (singles in outta the way places) - then go back to the outposts and loot 'em again....... (no sliver, but the cash is there in the safes).
I took that thread on Resistance Points to heart and keep a close eye on it, that way I can add days of playing time (if there weren't so danged many Cult VIPs this would be much easier, but I try to take his minions and leave him wondering where I got to......, it's FUN), far more so than playing the game as UBISOFT dictates and I do what "I" chose to do - not have it chosen for me.
YMMV
Wish the resistant points wasn't so easy to get or an option to double the requirement, I'm one of those players that levels up quick, shoots everything and roams around not going directly to falls end while ignoring everything. After liberating from a herald there is nothing to do in that region, no cultists running through borders of that region or planes/helicopters (worried about trophy) or whatever else.
I realize the game is designed to eventually end, but like everyone else is saying adding to the craziness of random fights, uncontrolled outcomes, planes and helis loaded for bear to drive you the annoying little fly in the ointment of Eden's Gate sounds perfect. We want them coming for us with everything they got even after it's done because let's face cultists will always find more followers it's a never-ending struggle and that's what this game needs....a no hope situation where the fight never ends. I mean I can avoid Falls End but only Holland Valley will remain crazy but due to forced story progression both henbane and whitetail mountains are forcibly cleared after maxing resistance points.
They could create a type of survival mode that keeps the resistance points maxed out. I think pretty much every player feels the same way. And the arcade is cool but it's overly simplistic and the multiplayer of facing other people farcry doesn't need that so many other games exist with that in mind.