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  1. #11
    DapperHayden007's Avatar Far Cry 3 Elite Member
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    Originally Posted by Heath_Deadger Go to original post
    6 days ago.

    So.....

    What is the news?
    I believe the information was this:

    https://forums.ubi.com/showthread.ph...ynamic-Objects



    Hello Map Builders,

    Since we launched the last Title Update, you have been reporting a sudden increase on the budget values for some objects. This has required some of you to rework certain maps that became over-budget.

    This is the result of two necessary bug fixes pushed with TU10 for the Map Editor. With the regular addition of new items to the Map Editor, our team could anticipate an increased risk of crashes in Arcade.

    After investigation, we decided to fix the following issues with TU10 in order to insure the best gaming experience to all Arcade players:

    1) Budget Memory

    All object files have been cleaned up and regenerated to insure better performances in Arcade. Consequently, some specific objects saw their budget increase significantly after the update.

    To help you fix the maps and guide you for future creations, we’ve listed all the objects that had the most impactful changes in budget value. You can see the complete list in the next comment of this thread.
    Plus, you can also turn on the Budget Grid display to re-balance your map more easily.

    Reminder: If you place several times the same object on your map, the Object Count will increase, but not the Budget Memory!


    2) Object with Physics

    Breakable Objects weren’t categorized as Dynamic Objects, which could have deeply affected performances in PvP matches. With TU10, all Breakable Objects are now included in the Dynamic Object budget. This change has a particular impact on PvP maps since they have a budget per sector.

    To republish your impacted maps, you can manually remove some of the Breakable Objects through the following steps:

    1) Activate the budget grid display to spot the affected sectors.
    2) Look for the Breakable Objects by sector. The full list is also displayed in the thirds comment of this thread.



    This two essential fixes will improve the overall Arcade experience and minimize the risks of crashes and lags on particularly heavy maps. For this reason, we decided to maintain the fixes despite the impact on some of your maps already published.

    We apologize for any inconvenience or frustration caused by these changes. We hope the constant additions and improvements we brought to Arcade and the Map Editor through post-launch, such as the Scripting Tool and the countless new assets, are inspiring you to create amazing maps for the whole community to enjoy!


    Thank you for your understanding and your support,
    The Far Cry Community Team
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  2. #12
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  3. #13
    Thoughts on the Arcade. This is my first year with editor so it's interesting to be at the last update as I just got good with the tools.

    Everyone wants a million likes on their maps but I think it would be weird if editor was fortnite free you'd have 200, 000 maps every day published featuring fart clouds and school boy humor.

    The future of gaming is multiplayer virtual reality open universe editor games where you will buy say Nintendo in 2050 as a kid and the game will let you build your charachter in an open universe until you get old and retire so like a lifetime map editor when everyone grew up with VR games and logging in is everywhere in your town and on your variety of gadgets.

    It would be weird to have a million mappers in Arcade right now it would be 300 pages of 2 star ratings every half hour.
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  4. #14
    Steve64b's Avatar Senior Member
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    Originally Posted by Heath_Deadger Go to original post
    So.....

    What is the news?
    "As all good things must come to an end, Title Update 11 is the last content update for Far Cry 5."
    See here. Seems Title Update 11 is the final title update to Far Cry 5.

    HOWEVER, while we may not be getting additional Title Updates, this does not mean there's no future for Arcade. Ubisoft can do some Map Jams, focus more on the community and content creation.
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  5. #15
    Steve64b's Avatar Senior Member
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    Well, as mentioned on the final Far Cry Arcade Night Stream:
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  6. #16
    Ohh wowww I didn't know you got an official shoutout from Ubisoft, that's brilliant :' )
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  7. #17
    Steve64b's Avatar Senior Member
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    Yep, that's pretty sweet! The Friday Arcade Night streams were pretty nice, it's quite unfortunate that they stopped. Though it looks like the community is picking it up.

    Jibval is playing Arcade maps on Twitch on fridays.
    And Kemet1976 is also back hosting his Friday night Far Cry Arcade stream on Twitch. Now even on all platforms!
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  8. #18
    Well, we finally got our Day 1 patch;

    Game looks and runs better.

    Menu Bug is fixed.

    FOV Climb bug is fixed.



    -------Wonder What's Next?----------
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  9. #19
    Future of the arcade? They said a long time ago no repsawning vehicles or any sexy new game modes like domination or conquest or capture the diamond. So whats the point? They already made that other game New Dawn. UBISOFT moved on other then that big update other day for FAR CRY5 which didn't do much of anything yet was over 9.28GB. UBISOFT moved on. Probably ready for next gen consoles next year. If UBISOFT on next gen sticks with 5vs5 and only two boring game modes and no respawning vehicles. I wont even bother wasting my time buying FAR CRY 6. Bad enough create a lobby wasn't released on first day.
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  10. #20
    Originally Posted by Heath_Deadger Go to original post
    Well, we finally got our Day 1 patch;

    Game looks and runs better.

    Menu Bug is fixed.

    FOV Climb bug is fixed.



    -------Wonder What's Next?----------

    Hey, I've been away from a while. I noticed there was an 8gb patch which I assume is what you're referring to. Can you elaborate on "FOV climb bug is fixed" ? What does that mean?
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