I’m sure this has been thought of or some kind of veriation of it but maybe have a friendly damage multiplier implemented? Let’s face it when you are being 1v2, 1v3, or 1v4 either on a giving or receiving end teammates just tend to swing wildly and there is little to no team work in those fight. Leaving the person in the receiving end with attacks coming from every detections and teammates hitting each other.
So as of right now I’m gonna just say the friendly damage is 3% of the attack.(not sure if that’s the percentage for it) Really it isn’t anything big that you would even notice. So my thought on this is you have a multiplier system in place much like the revenge gain multiplier. That the friendly fight damage goes up with every person targeting a single person.
For example:
2 players targeting 1-50% friendly damage
3 players targeting 1-75% friendly damage
4 players targeting 1-100% friendly damage
Along with the multiplier have a war crime penalty if you are killing your teammates. Much like the quit penalty have it were they are booted from a game after an X amount of team kills and a time penalty and warning. If continuing offenses occur they have a small band on there account for poor teamwork. Also if you drop your own teammate he can’t be revived.
I know it might sound extreme but let’s face it people that do gang up on single players swing wildly not helping there teammates and only caring about there high kill counts. I know I’ve hit my teammates a hand full of times trying to help them out. It offers a little bit of breathing room for the player on the receiving end of it. Plus it could be used to that said person to there advantage. Use the team that’s ganging up to whip each other out.
I think friendly damage should be 75% to 100% at all times.
Additionally I think that hitting a friendly should deal the aggressor a huge stamina penalty. like twice the normal stamina cost or more.
Also for each set amount or friendly fire dealt, players should have their next respawn time elongated by a couple of seconds.
Feats should also be a 100% friendly fire.
Well I figure having a multiplier in place instead would be better. That what you don’t get team killing trolls like in rainbow six. Plus there are times I have hit my teammates accidentally clearing minions out I would rather keep the damage low. I do like the stamina cost and respawn penalties. Where it sucks the most is when you get stuck in animations like countering guardbreaks, parrying attack, revenge activation, or another characters move animation example; centurions, shagoki, shanobi, shaman, highlander, or lawbringer. Enemy players are still swinging away when stuck in those animations leaving there teammates unscathed.Originally Posted by Camemberto Go to original post