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  1. #1

    Next Reworks: Orochi, PK and Valk

    According to the last Dev Stream these 3 Heroes seem to get reworked.


    Valk: https://youtu.be/vOmYEDJcWDA?t=2413 (terrible terrrible ... he just said said, he likes his Valk maybe she is gonna be re****** (don't forget we are talking about balance))

    Orochi and PK: https://youtu.be/vOmYEDJcWDA?t=3200

    And here just PK again: https://youtu.be/vOmYEDJcWDA?t=3251


    Get the hints guys
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  2. #2
    I was hoping for orochi and warden but atleast orochi is there.
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  3. #3
    In my eyes there is no Hero more shallow then Warden, but maybe they want to suprise us ^^
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  4. #4
    Valkyrie inarguably needs a rework. She's downright awful compared to every hero. She was my second main but I just cant bear the struggle as of S5.

    PK was my main, but after playing Shaman a bunch she is now boring. She needs a rework not because she's bad, but because she is lacking in interesting things to do.

    Warden really should get a rework too...

    I am so, so, so very nervous about what they will do to the Orochi. I love him the way he is, even one a tourney with him. I'm terrified they are going to change him so that I don't want to play him anymore.
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  5. #5
    Its not confirmed officially yet, these characters could just be getting nobushi and highlander buffs/nerfs.
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  6. #6
    Alustar.exe's Avatar Banned
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    All three need a rework on par with conquerer and Kensei, regardless of where they stand in the arbitrary tier roster developed by (bias) players. Inarguably, the fact is they have only a select few moves in their kits that make them viable.

    As a player who ran PK to rep 17 the reason I left her for shaman was simple: shaman had a more fleshed out kit, with more options and access to crowd control and varied moves that aren't predictable or completely reliant on cheese tactics.
    How they handle this will pretty much make or break me on whether or not I stick with for honor at all. Because, let's face it, soul calibur is dropping soon, and I have much more faith in Namco and their knowledge on how fighting games function. While it would be sad not to have 4v4 battles, I am just as content playing their game and Tera since its on PS4 now if I really need a PvP fix.

    Ubisoft, you have been warned.
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  7. #7
    no they don't want to surprise us..u kidding me? on balance they don't do that. warden I'm sure will not get a rework for at least 2 seasons. the orochi and valk are much worse currently. warden is just in the middle. why rework heroes that are ok. just rework the heroes that basically are useless. i think talk and orochi are the only 2 left. sure warden is not good..but he's just not so bad that he needs rework right away.
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  8. #8
    Surprised valk is even on the board. She's got a small fanbase. I figured rochi would be up there.
    90% sure whatever they do with pk will turn out to be bad. Any nerf will likely not be what needed nerfing and any buff will just make her more hated.
    since her real one and only issue is her zone option select. I don't see them nerfing that.
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  9. #9
    Charmzzz's Avatar Senior Member
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    Originally Posted by BarbeQMichael Go to original post
    Devs said before that they want to improve the dagger usage so there is the buff, but otherwise need to tone her powerlevel down so my guess is that heavies drop from 50dmg to around 30 and zone gets balanced (cant feint after first strike), possibly balancging light damage too considering how fast they are.
    Her Heavies rarely hit anyone in the first place. And I bet they won't change the damage from 50 (with bleed followup) to 30. That would be a raw heavy with 15 Damage @800ms, you cannot be serious about this idea. ^^

    Her "powerlevel" comes from Zone option select, backdash distance and that's pretty much it. Her Light's are outdamaged and on par speedwise with ALOT of other Light chains or confirmed double-hits in the current roster. As backdash distance will get nerfed globally I bet PK will receive some buffs because that will be a huge nerf to her.

    Time will tell. Btw Illyrian_King, did you deny my friendrequest? We have a Duel open, you on Glad, me on Warden / PK / Glad (you can decide).
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  10. #10
    Charmzzz's Avatar Senior Member
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    Originally Posted by BarbeQMichael Go to original post
    Well her heavies are faster than the average, granted that heavies are overally harder to land than lights but pk will land more heavies due to her speed. The 49dmg is just far too much for 800ms attack so either the initial heavy will take some nerf or the bleed, you can't be serious that it is ok for 800ms to deal 49dmg?

    Zone and dodges are simply broken so they are going to get some looking, and well lights are pretty damn good with 33dmg as the 2nd is guaranteed unless you try to hit from the same side. 17dmg for initial 500ms is too much so I guess it would be either 15 or 10 with the followup being 5-10 so that she would still hit for 20 dmg which is much over average, especially for that speed.
    So much nonsense...

    Characters with 800ms (or 700/600ms) Heavy Attacks: all except Shugoki, Raider and Kensei! Every other Character has the same or better speed on Heavies. So much for "faster Heavies"...

    Basic PK Heavy Damage is 33 (30 if chained) - many many other Characters have more than that. Bleed followup is 1+15 bleed. And that's her only hard hitting move btw... I am Ok with toning down the followup damage a bit, maybe to 1+10 bleed.

    PK Light-Light is NOT 33 Damage, it is 32. And it is NOT "guaranteed" in any way. It is a 400ms second Light, e.g. Zerker can start with a Heavy feint into a 400ms Light in the first place dealing 15 damage and continue with 400ms Light dealing the same damage.

    Real "guaranteed" double-light hits deal: 24 / 22 / 24 / 15 Damage combined. So, if you want to change the Damage - make it a guaranteed double-hit for over 20 Damage. Any other change would just be another huge nerf (and PK received the most nerfs over all classes and got totally borked when they removed Timesnap).

    And where the fck is 500ms too fast for 17 Damage? Warlord has the same attack, all double-hits are the same speed and deal more damage guaranteed, Kensei deals a whooping 20 damage @500ms with a Light...
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