> 10hp increase: great, now it takes one more light to die, sometimes wouldn't even make a difference because of various punishes and high damage heavies. Almost useless.
> Light>Heavy: sweet, 5 extra chip damage. You know, since pretty much everyone knows how to deal with Centurion's heavies nowadays? Block or tech the predictable GB soft feint and you're instantly a Centurion slayer, it really is that easy. Dodge the slow and predictable unblockable after that and you even get a free GB yourself. Fun for the whole family, except for Cent.
Meanwhile, Conqueror gets... a 2 point damage nerf to lights, not changing his S-tier standing in the slightest and Zerker gets an irrelevant nerf as well.
This ''buff'' probably means they will never look at Centurion again, while his core non-viablility is still there - absolutely nothing will change about how people fight Centurion and how he fights.
Ergo... RIP.
-130 hp
-Faster jab
-Faster kick
-Feintable jab
-Rotational tracking to the charged jab
-Allow the zone attack to be feintable after first and second swing
-L>H>H chain
-H>H>H chain
With little I know about this game I think these changes would help cent to handle A tier heroes. Not sure if it's enough though because the mixups are kinda bad. I literally don't know though.
I’ll take it.Originally Posted by XJadeDragoonX Go to original post
Also want a dodge attack... but oh well.
10hp was really all I was hoping for. Otherwise they’d have to decrease his stamina to keep it balanced. 15 woulda been nice tho.Originally Posted by Dane520123 Go to original post
Which is why it’s actually a nice buff...Originally Posted by Knight_Raime Go to original post
And the OP is, well... just wrong.