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  1. #11
    SpaceJim12's Avatar Senior Member
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    I would go with blizzard on that one.
    I wanted to say, that in this case we should wait more and more casual gameplay and a ton of fun service, buuuuut, than I remember salt emote, heart effect and how they reworked Bers and Kensei.
    Nothing worst could happen, you know.
    EA: "Let's add something that improve player stats to chests! Oh, they hve gear, ok..."
    Blizzard: "Let's add Maid costume to PK and Shaman! And kitten ears! Oh, Nobushi already have one..."
    Take-Two: "Let's make Online part of game, where content will cost billions of currence and give the players thin chance to earn it. Already done? This game is something we need"
    Microsoft: "Let's give player a grind, repeatable world with a small customization and even smaller content in it! Oh, it's already done!"

    So, as I can see we have all sins of nowadays game industry in For Honor. I believe nothing worse could happen if change devs team.

    P.S. I mostly fooling around with this terms, so don't take to close to heart.
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  2. #12
    Hum well i really hope things are going to be better because i really don't want this game to crash...

    Love it so much despite of all these ****ty things... this is like a very complicated girlfriend which is not listening your point but you don't want to give up and keep hoping
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  3. #13
    Vakris_One's Avatar Senior Member
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    Originally Posted by SpaceJim12 Go to original post
    I wanted to say, that in this case we should wait more and more casual gameplay and a ton of fun service, buuuuut, than I remember salt emote, heart effect and how they reworked Bers and Kensei.
    Nothing worst could happen, you know.
    EA: "Let's add something that improve player stats to chests! Oh, they hve gear, ok..."
    Blizzard: "Let's add Maid costume to PK and Shaman! And kitten ears! Oh, Nobushi already have one..."
    Take-Two: "Let's make Online part of game, where content will cost billions of currence and give the players thin chance to earn it. Already done? This game is something we need"
    Microsoft: "Let's give player a grind, repeatable world with a small customization and even smaller content in it! Oh, it's already done!"

    So, as I can see we have all sins of nowadays game industry in For Honor. I believe nothing worse could happen if change devs team.

    P.S. I mostly fooling around with this terms, so don't take to close to heart.
    That's kind of what I wanted to say as well. Ubisoft is already doing most of the ill advised and/or simply tick boxed "by the formula" things that the other major studios would do (and have done) with this kind of product. That is because all of these studios have a board of executives and shareholders to please so much like Hollywood blockbuster films their games all tend to follow the same kind of formula in terms of production strategy. It's all copy/paste by the numbers decision making which leads to a mediocre feeling game. The only differences are the genre, style and look of the games from triple A studios. Underneath the hood the marketing strategies and financial decisions impacting the actual development of Triple A games are incredibly similiar.

    The only studio that would offer something truly different would be an indie dev studio that isn't being told what to do by a board of executives and is instead entirely run by a team of lead developers/game creators.
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  4. #14
    SpaceJim12's Avatar Senior Member
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    Love it so much despite of all these ****ty things... this is like a very complicated girlfriend which is not listening your point but you don't want to give up and keep hoping
    I think everyone on this forum feel the same way. I left For Honor twice, but still something keep me coming back.

    The only studio that would offer something truly different would be an indie dev studio that isn't being told what to do by a board of executives and is instead entirely run by a team of lead developers/game creators.
    But as I said above, FH now need some new strong monetization system to keep game commercialy sucsessful. It's something that others game have, and what makes them valueable. Ppl keep baying Overwatch chests, GTA Shark cards and everything else. This cause of devs offer content that cost much, but worth it. For Honor on the other hand, don't have worth content since executions on S5 launch, but it's not enought to make people spend steel. They need to rework whole customization/monetization system right now, before it's to late. Cause without steel packs purchases, game will end up really soon.
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  5. #15
    Originally Posted by SpaceJim12 Go to original post
    I think if season 6 will be same as season 5, so in season 7 they will shut down the game.
    I would say around season 8 or 9 they mite shut it down, they're not going to shut it down that fast after dedicated servers came on
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  6. #16
    SpaceJim12's Avatar Senior Member
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    I would say around season 8 or 9 they mite shut it down, they're not going to shut it down that fast after dedicated servers came on
    Dedicated servers as well as devs job need money. And I already said, that there's nothing to accumulate revenue for the game right now. If S6 will be same empty as 5 were, people just don't need steel packs, don't purchase, game revenue will be poor and it's done.
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  7. #17
    Vakris_One's Avatar Senior Member
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    Originally Posted by SpaceJim12 Go to original post
    But as I said above, FH now need some new strong monetization system to keep game commercialy sucsessful. It's something that others game have, and what makes them valueable. Ppl keep baying Overwatch chests, GTA Shark cards and everything else. This cause of devs offer content that cost much, but worth it. For Honor on the other hand, don't have worth content since executions on S5 launch, but it's not enought to make people spend steel. They need to rework whole customization/monetization system right now, before it's to late. Cause without steel packs purchases, game will end up really soon.
    Micro transaction sales work to keep live service games going but it could also backfire on them if they start locking exclusive content behind cash purchases. They do need to produce better quality content to sell and do it more often, like a batch of 4 new executions every 2 weeks. But everything should remain obtainable by in-game steel and by no means should they increase the steel grind because that would be a cynical cash grab and rightfully anger the playerbase.

    What they really need is new heroes. Preferably 2 each Season again for 3-4 new Seasons so they can then sell a Year 2 Season Pass. New heroes and new modes are what keep people interested and coming back to For Honor as a live service game. They haven't seemed to have planned for this at all. Maybe they thought For Honor would die in year 1 and so they had nothing planned for after that and only changed their minds around Season 4? Maybe they thought just doing reworks would cut it? Whatever the case they now need to get serious about having a plan and timeline for the future content releases of this game.
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  8. #18
    Originally Posted by Vakris_One Go to original post
    That's kind of what I wanted to say as well. Ubisoft is already doing most of the ill advised and/or simply tick boxed "by the formula" things that the other major studios would do (and have done) with this kind of product. That is because all of these studios have a board of executives and shareholders to please so much like Hollywood blockbuster films their games all tend to follow the same kind of formula in terms of production strategy. It's all copy/paste by the numbers decision making which leads to a mediocre feeling game. The only differences are the genre, style and look of the games from triple A studios. Underneath the hood the marketing strategies and financial decisions impacting the actual development of Triple A games are incredibly similiar.

    The only studio that would offer something truly different would be an indie dev studio that isn't being told what to do by a board of executives and is instead entirely run by a team of lead developers/game creators.
    Yeah i couldn't agree more. But a small indie studio probably wouldn't have the funds behind em to make a difference. And from the triple A studios i honestly trust blizzard more than anything. Maybe my career on wow adds to that. Ofc they aren't perfect. But i ll take them before ubisoft any time of the day.


    Originally Posted by SpaceJim12 Go to original post
    I wanted to say, that in this case we should wait more and more casual gameplay and a ton of fun service, buuuuut, than I remember salt emote, heart effect and how they reworked Bers and Kensei.
    Nothing worst could happen, you know.
    EA: "Let's add something that improve player stats to chests! Oh, they hve gear, ok..."
    Blizzard: "Let's add Maid costume to PK and Shaman! And kitten ears! Oh, Nobushi already have one..."
    Take-Two: "Let's make Online part of game, where content will cost billions of currence and give the players thin chance to earn it. Already done? This game is something we need"
    Microsoft: "Let's give player a grind, repeatable world with a small customization and even smaller content in it! Oh, it's already done!"

    So, as I can see we have all sins of nowadays game industry in For Honor. I believe nothing worse could happen if change devs team.

    P.S. I mostly fooling around with this terms, so don't take to close to heart.


    You gave me a good laugh with actually being quite on point mate. As i said to Vakris i just don't believe that a small studio would have the power to deliver something so great.
    Im being pretty honest here when saying that in my 15 year old gaming career i haven't felt so disappointed before. They could have made a real diamond of a fighting game and instead they managed to almost kill it way to many times.
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  9. #19
    Vakris_One's Avatar Senior Member
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    Originally Posted by guor6800 Go to original post
    Yeah i couldn't agree more. But a small indie studio probably wouldn't have the funds behind em to make a difference. And from the triple A studios i honestly trust blizzard more than anything. Maybe my career on wow adds to that. Ofc they aren't perfect. But i ll take them before ubisoft any time of the day.






    You gave me a good laugh with actually being quite on point mate. As i said to Vakris i just don't believe that a small studio would have the power to deliver something so great.
    Im being pretty honest here when saying that in my 15 year old gaming career i haven't felt so disappointed before. They could have made a real diamond of a fighting game and instead they managed to almost kill it way to many times.
    It's possible, there are indie studios that have managed some impressive titles. Rocket League comes to mind. Also Elite Dangerous managed to become one of the biggest space sim games of all time and it is run by an indie studio that started with a modest Kickstarter campaign. Star Citizen has raked in millions via kickstarter and backer pledges and is essentially the most abitious video game in recent times and one of the most expensive to make. Hopefully it comes out sometime this Century

    Both Elite Dangerous and Star Citizen have a bigger budget to work with than anything that For Honor was allocated by old Triple A studs Ubisoft and those two were/are even more niche titles than For Honor. Makes you wonder what would have happened if Jason Vandenberghe took his idea of For Honor, assembled his own dev team and got it funded independantly via kickstarter by fans of the concept. No executives to deal with, just him and his team making the game they want to make.
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  10. #20
    SpaceJim12's Avatar Senior Member
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    Micro transaction sales work to keep live service games going but it could also backfire on them if they start locking exclusive content behind cash purchases. They do need to produce better quality content to sell and do it more often, like a batch of 4 new executions every 2 weeks. But everything should remain obtainable by in-game steel and by no means should they increase the steel grind because that would be a cynical cash grab and rightfully anger the playerbase.

    What they really need is new heroes. Preferably 2 each Season again for 3-4 new Seasons so they can then sell a Year 2 Season Pass. New heroes and new modes are what keep people interested and coming back to For Honor as a live service game. They haven't seemed to have planned for this at all. Maybe they thought For Honor would die in year 1 and so they had nothing planned for after that and only changed their minds around Season 4? Maybe they thought just doing reworks would cut it? Whatever the case they now need to get serious about having a plan and timeline for the future content releases of this game.
    Sure microtransaction is something you should be careful with. Especialy nowadays. But my point it's not about Ubi must forced everyone purchase more and more steel packs, but I think for now revenue it's big quastion inside devs and publishers. We don't know truth, of course, but I rely on my own experience and thoughts. Game have low playerbase and really low need in steel and content to by it. Most revenue, I believe they got from Season Passes and game purchases. Maybe steel packs purchases in 1-2 seasons. But now players keep leaving and in S5 have nothing that you can't by without steel packs. So if summary bad launch, low playerbase and lack of content, I don't think Ubi let support game without good revenue, so to stay alive game firstly need something people want to pay for.

    Season Pass year two could be nice, yes. But after Shaman people are to negative about new chars. If thay can add some balanced ones, it would be great. But still to riscky. Most easy way now for pleasure players and make game more commercialy sucsess, devs need to change customization to the point of more skins, more armors etc. People want it, this something good to offer. If they remove gear stats with it, game will be more friendly to new players, that is good too.
    New gamemods are cool, but not something like Tribute. And still they need something that can be intresting to players. Even if they rework Dominion to better tactic and wider maps, it would help.

    But for now there are no signs of this changes are coming. Arena as new name for Duels (why you add another 1v1 mode, if most popular still 4v4) and some fixes, reworks and all this. It's something, but not enough to save the game.
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