Let the Splinter Cell veterans decide when they want to break stealth or use lethal force.
Reward the more stealthy players with additional XP or unique weapon/tool unlocks, but do not funnel their experience down a rigid path.
I remember most Splinter Cell games having missions where you couldn't kill or get detected. Hell I distinctly remember also having a 3 alarm and you fail system on some missions.
Hell, the Ghost's motto is "Swiftly, Silently, Invisibly."
Part of the challenge is completing the mission within it's constraints, which as part of the story is sometimes you can't let them know you were there and being seen or leaving a trail of dead bodies is a pretty big sign that at least SOMEONE was there.
I assume no one liked playing "the floor is lave" with you guys when you were a kid. Always complaining that ALL the floor is lava and that you should be able to choose where the floor is lava and where it isn't whenever you choose.
Originally Posted by DexLuther Go to original post
Well, this is on Ubisoft for not properly explaining to the audience that the mission is a challenge mission with tight rules. The trailer made it appear that we would be able to play the mission within the parameters that have been set since the game came out, but you couldn't even knock someone out in this mission. The biggest pain was the exfil, but after many deaths, it was satisfying to finally beat it. In the end, people need to understand that the mission was designed as challenge and not a straight forward mission.
Totally agree.Originally Posted by Copperhead_SG Go to original post
I think they just wanted to make the mission a little bit different - and a tribute to old school Splinter Cell.
Shame the latter half of the mission was too chaotic to enjoy.
I can assure you that even veteran Splinter Cell players would likely find forced stealth (heck, forced anything) annoying. Insta-fail on detection is as annoying as a scripted "alert" and firefight.
Also, what's more tense?
Sneaking into a heavily guarded base, timing your movement, waiting for that one guy to look away, move towards your next piece of cover., run into a sentry and are about to be discovered but salvage it with a quick headshot followed by a "Phew" and a moment of breath catching.
Or
Doing all the above except 7 times in a row because killing anyone fails the mission.