Wth is this?! Im in legendary and i face fantasy decks EVERY FREAKING time i enter a match. How about nerfing the motherfreaking Stan The Great?! His power charges way too fast, last way too long and decreases way too much damage! And those funky assassins who's attack animation is faster the the other assassis'. You cash in on legendary players, 90% of them run this funking op theme. Freaking gready funks...
Gotta love not being able to do any damage for the 5 seconds that princess Kenny and Paladin Butters obliterate every card in playOriginally Posted by ILuvSBoxer Go to original post
I mean we can use the ultra large radius of purify to counter the damage reduction.. Right? I mean it only cost 2 energy and will fit 3 whole units if you're really lucky!Originally Posted by blagh- Go to original post
I want to try out more cards and decks but that's not really possible as you get to higher ranks. How about a "trial" card deck that would total your card values for that trial deck and place you at a pvp level and new kid level that was average for that deck value. The trial deck couldn't win pvp card packs but could open lockers. There are probably some better ideas, but I'd really like to add some variety to the game.
I'm fine with updates and all, but please work on that damn bug in which the characters pop back to life even after their defeated, so many matches wasted and lost just because of the fact that when you defeat them, for a split second stand right back up fighting. Didn't realize Pope Timmy's warcry was in affect all game long.
Okay...y’all need to nerf Stan of Many Moons. That card is ridiculous. No single card (especially a 4 card) should be able to knock out an ENTIRE FIELD with one charge move. I can’t beliebe this hasn’t been fixed already. And Mecha Timmy is in need of a nerf too. The charge is way too fast. It’s almost impossible to get to him before he uses his mind control. Then as soon as your back, his attack keeps knocking you back until he uses charge again. I’ve also repeatidely had problems with using Hercules Clyde to stop Mecha Timmy. I’ll get to him and hit him with Clyde before his charge is ready, the purple ‘power bind’ is around him...and his charge still works.
Rats are way too easy to upgrade and VERY OP. I’ve emcountered level 6 rats quite a few times in the past few weeks, and I’m around 47 rank.
Adventure and Sci-Fi decks are ridiculous and y’all know it.
Going to chime in here but mystic is the worst off overall despite the couple of stand out cards the theme possesses. Biggest issues of all are their single target and lack of AoE damage spells. Starting with single target Unholy Combustion is the worst compared to scifi which has the strongest with mind control where sometimes the energy trade is incalcuable and that one usage will decide the match, and that is just one of the problems with mc. Anyway not here to harp on how broken MC. All AoE damaging spells deal way too much damage they shouldn't ever melt/disentegrate anything tankier than an assassin leave that to single target spells. UC is not in a bad place but almost every other spell outclasses since the advantage of being able to nuke any unit applies to about 4-5 different units in the game, and only one of which doesn't result in a net loss or even trade. All other spells have no problem clearing the field and paying dividends at cheaper cost.
As for spells in general, they need to cost mats to upgrade or have a limit as to how many you can have in a deck. It is getting tiresome fighting arrowstorm/thunderbolt/fireball/mind control/poison/cyborg Kenny/nathan/rats/pigeons+filler every other fight. If it is nothing but fantasy in the highest echelons of legendary I can't wait to get there
You are wrong. The most op theme is still adventure.
And people saying that smuggler ike didn't need nerfing... where do u live?? And still they nerfed it wrong! Ike often kills any other assassin first without being hit. His attack is too fast. And he's got a special power. For 2 energy!
Developers, you forgot about Terrance Mephesto. A flying beast with ranged area damage hard to counter! His dps is higher than Nathan's, and he flies!
I still see good top players playing mystic very effectively. Very hard to beat zen + friar + angel defensive combo... this is a winning strategy energy wise. With regen or halleluya, its a nightmare for the opponents. Friar is one of the strongest cards. And now purify with a larger radius, poison is not strong against mystic. We will see players using it a lot again, purifying 3 or more units for the cost of 2 energy.
Powerbind duration should be reduced.
Nathan's health should be increased. He dies too easily. Rats can kill him before he launches his bomb. Mephesto is much stronger.
Alien Queen Red poison should get a time limit, not last forever.
Poison spell range could be reduced but its effect should last longer.
Enforcer is rare, Heidi is common, no point wanting them to be the same strength. Enforcer is good as is.