Developer Update: Season Reset and Balance Changes!
Hey everyone, Buck from RedLynx here! The team is currently in the process of finalizing the technical elements of our upcoming Balance Change, preparing a Season Reset, and making bug fixes and performance improvements for April’s update. Steve and I have put together some info for you all, so that we can give you as much information as possible about the upcoming Season Reset and Balance Changes that are coming next week! So grab your reading glasses, take a seat, and get comfortable!
THIS WEEK
First, let’s talk about this weekend’s event. This weekend will be the final event of this Legendary season, so if for some crazy reason you’ve been sitting on the sidelines, it’s time to get to climbing! This weekend’s event won’t be impacting your Season Rank by asking you to play with specific cards, however. While this event will be a Mystical themed team event (so remember not to team hop, or you’ll lose prizes!), it will also be one where you collect tokens out of lockers and PvP packs, so you’re free to use your normal decks, cause some mayhem, and climb that Legendary Leaderboard for better loot!
This week, we’ll also be hosting our weekly Developer Livestream, answering community questions, raffling off sweet loot (including some Legendary cards!), and tackling this weekend’s event! Tune in on Facebook Live and Twitch this Thursday at 8 PM Pacific/ 11 PM Eastern to hang out with us, ask your questions, and maybe even win some sweet loot!
NEXT WEEK
Next week, we’ll have the Legendary Season Reset (more info down below). On top of that, we’ll also be making some balance changes to some cards. As we mentioned previously, we are hoping to make balance changes far more frequent in the future than they have been in the past - this will allow us to experiment more, and keeps things fresh and exciting. This time around, there are quite a few changes coming, so I’ll do my best to list all of the juicy details!
Please be aware that when base stat changes are mentioned, a proportional modification to the entire upgrade tree has also been made.
C o c k s - We noticed our C o c k s were in need of some attention, as they weren’t getting much love on the battlefield. The community has frequently mentioned that they don’t function all that well, and were hoping to give them a little more spark to really make them worth it. Your C o c k related cries have been answered! In hopes of seeing some stronger C o c k s in your hands, we’ve doubled the starting health of ALL C o c k s from 25 to 50 at level 1, and increased the health of Chicken Coop from 330 to 450. This should make them harder to kill, and allow them to be more useful. When you play with any C o c k spawning card, it should now feel much more satisfying.
Gizmo Ike – Our furry little friend wasn’t quite as useful as we hoped, and we’ve heard frequently from many of you in the community that he was being overshadowed by every other Ike, so we’ve made some changes that we hope you will all like. His walk speed has been decreased from 1.08 to 0.7 (giving him more time to get that charge ready before heading over to the enemy) and his charge time has been changed from 12.5 down to 7. Ike’s copies are also getting a little bit of a buff as their base attack is increasing from 30 to 39, and their base HP will be increasing from 29 to 39. In addition to this, pre-attack delay has been removed for Gizmo Ike and all copies.
#BuffAllRandys - This is another one we’ve been hearing quite a bit about from the community. Randy’s are currently super underutilized, so we wanted all Randy cards to get a little bit of a boost! This should give them a little more staying power, and give all of you a bit more incentive to unleash your Randys.
Sexy Nun Randy – Base attack increasing from 40 to 50 and base HP is increasing from 320 to 400
- Little Choir Boy - The Little Choir Boys that Sexy Nun Randy summons will have their base attack increased from 50 to 90 and their base HP increased from 50 to 90
Pocahontas Randy – Base HP increasing from 320 to 400
- Indian Brave – Base HP increasing from 70 to 120
Sixth Element Randy - Base attack increasing from 60 to 75 and HP from 400 to 500
Amazingly Randy - Will benefit from the stronger c o c k s (mentioned above)
Ice Sniper Wendy - Ice Sniper Wendy has a solid Charge ability, but community feedback has indicated she needed a little extra bump in order to see more field time. In order to give her a little extra oomph, her base attack increased from 19 to 25
Pope Timmy - While Pope Timmy has an awesome Warcry, he wasn’t seeing much use. In order to add more value for energy, his base attack will be increasing from 48 to 64 and his base HP will be increasing from 128 to 200
Purify and Powerbind - These are two cards that the community has asked us to revisit, and we’d like to take a moment to acknowledge that we were a bit heavy handed with these two previously. However, the core idea behind those changes is still quite sound - Purify and Powerbind should not nullify all offensive strategies using Charge Abilities or Effects for super low cost. In order to find a more comfortable medium between overpowered and underpowered, we’ll be making the following changes:
Purify - Base radius is increasing from 1 to 1.3, upgradeable to 1.6
Powerbind – Base radius increasing from 1 to 1.5, upgradeable to 1.8 and unlimited targets
Calamity Heidi and Smuggler Ike - We felt that these two have a little too much value as 2 cost units, so we are adjusting them slightly.
- Heidi- Base HP will be reduced from 150 to 130
- Smuggler Ike – Base attack boost from his Charge Power will be reduced from +10 to +5
Rat Swarm - These little buggers are the most played unit in the game, mostly due to the low cost and ability to quickly sneak up and attack a unit or the New Kid, or to take several hits that would otherwise be chipping away at a more valuable unit. In order to make them more balanced while not drastically modifying their usefulness, they will have their walk speed modified.
Walk speed will be lowered from 1.7 to 1.5
Legendary Season End
As you all know this legendary season is coming to an end on the 17th of April at approximately 8 am UTC. If you’re already in Legendary, you can see the exact time remaining by clicking on your golden PvP Shield in Butter’s House. As usual, there will be a small period of downtime during the season reset, expect this to last around 30 to 45 minutes. This season, only the bottom 50% of Legendary Players will be ejected to Rank 50. The top 50% will have their world rank adjusted to be even, and remain in Legendary. This will also gradually phase out inactive players from the Legendary System.
Legendary Season Rewards
This season, the rewards for the Legendary Rank players will be as follows:
| WORLD RANK |
LEGENDARY CARDS |
EPIC CARDS |
RARE CARDS |
COMMON CARDS |
GOLD UPGRADE ITEMS |
SILVER UPGRADE ITEMS |
BRONZE UPGRADE ITEMS |
PVP TICKETS |
| #1-10 |
1, with a 50% chance for a second |
9, with a 50% chance for a 10th |
35 |
54 |
30 |
40 |
50 |
4500 |
| #11-100 |
1, with a 20% chance for a second |
8, with an 80% chance for a 9th |
35 |
45 |
27 |
36 |
47 |
4000 |
| #101-500 |
80% chance |
7, with a 20% chance for an 8th |
30 |
37 |
24 |
31 |
40 |
3500 |
| #501-1,000 |
60% chance |
6, with a 40% chance for a 7th |
25 |
28 |
21 |
28 |
36 |
2500 |
| #1,001-2,000 |
40% chance |
5, with a 60% chance for a 6th |
20 |
24 |
18 |
25 |
32 |
2000 |
| #2,001-4,000 |
30% chance |
4, with a 70% chance for a 5th |
15 |
20 |
15 |
20 |
25 |
1500 |
| #4,001+ |
20% chance |
3, with an 80% chance for a 4th |
10 |
16 |
10 |
10 |
20 |
1000 |
LATER THIS MONTH
We’re currently still on track to release an update later this month. The primary focus of this update will be to make some tech improvements that will allow things (like the Legendary Season reset) to go more smoothly. We are also putting an emphasis on fixing some critical issues when it comes to how units behave on the battlefield. As we get further along in the testing and validation process, we’ll be able to provide more info to all of you about which bugs will be fixed, and what will be coming.
Thanks a lot for the patience!
That’s all we have for you this week, New Kids, so until next time, we’ll see you on the streets of South Park!
Love,
-Buck🦌 & Steve🚀
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