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  1. #11
    Charmzzz's Avatar Senior Member
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    Feb 2017
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    Originally Posted by Knight_Raime Go to original post
    So what i've gleamed from reading the internet:

    ~Everyone gets 1.75 meter back dash distance. back dash recovery for everyone will be 1100ms. But you can perform actions at 800ms. Meaning if you raw back dash something the opponent will always be able to do something to punish you. But you can attempt to do something else before that. And if your opponent figures out what you're doing they'll be able to punish it potentially. Like you might be able to back dash twice but get caught by running attacks/gb. Or a side dodge attack but can be parried. etc. 800ms is also pretty decent in terms of recovery as well. meaning feint into GB on reaction will likely work instead of needing to be on read. Curious if it will effect someones ability to roll right away or not.

    ~Cent is getting 10hp to bring him to 120hp, a bug fix (I forget it,) and a light into heavy combo. This means from neutral lights can be used for more than just a raw interrupt. and it means if he manages to land a kick or a jab he'll flow straight into his unblockable soft feint mix up. It's a pretty smart fix. For average play at least. Jab and kick are pretty much dodged on reaction nearly constantly at my level. So unsure how effective it will be.

    ~Goki doesn't get HP from hug if his allies kill the person mid hug.

    ~orochi, valk, and pk all hinted at being messed with in some capacity for season 6.

    ~able to remap buttons. Zone can't be remapped due to how it's inputted and the interaction with zone option selects.

    ~new lag comp system seeks to clear up some visual issues when it comes to blocking or thinking you blocked when you didn't. Simply speaking there is a 33ms delay on all offensive related actions (dictated in the post they made about the system) and certain interactions as well in order to make things more understandable. It's being dropped with the next patch and they're very much looking for feedback to see ways to improve it further.

    ~arena/training mode is coming in the next patch.
    Nice changes. I am excited about the PK and Valk reworks / tweaks. Maybe I pick up Valk after, I was always interested in her but her current state pushed me away.

    So, they removed the 100ms "Timesnap" (and completely broke PK with it), now they add a 33ms "Lag Compensation". Wow. They could just have reduced the 100ms "Timesnap" to 33ms and would be done... Took them just 5 months, pretty pathetic imo. Hopefully this will fix the PK chain cancel bugs.

    The Cent buff sounds good. Goki fix is Ok, but I think he will need some more tweaks to become less boring to play and frustrating to play against.
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  2. #12
    Originally Posted by Charmzzz Go to original post
    Nice changes. I am excited about the PK and Valk reworks / tweaks. Maybe I pick up Valk after, I was always interested in her but her current state pushed me away.

    So, they removed the 100ms "Timesnap" (and completely broke PK with it), now they add a 33ms "Lag Compensation". Wow. They could just have reduced the 100ms "Timesnap" to 33ms and would be done... Took them just 5 months, pretty pathetic imo. Hopefully this will fix the PK chain cancel bugs.

    The Cent buff sounds good. Goki fix is Ok, but I think he will need some more tweaks to become less boring to play and frustrating to play against.
    i'm like 90% sure valk is also getting a light into heavy.
    i'm curious on what they will do to pk if anything. But I bet it's going to be polarizing either way. If they actually manage to fix/nerf her zone option select in a decent way I'll be surprised.
    Well I mean. Think about the parry changes. Plenty of people suggested exactly what we got but it took them months to field test it. I bet they were trying to come up with other solutions before defaulting to this one. They do indicate in some instances of timing will be different. and technically it's different than time snap. because time snap had a universal delay on all actions. this one does not.
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  3. #13
    Originally Posted by FredEx919 Go to original post
    Patch notes are still scheduled for tomorrow. It should be live around 12PM ET. I'll drop the link here once it's live.

    (Update) Slight update to this. We'll still be covering the patch notes on the Warriors Den today, but they won't be available on the website just yet. I'll post the full notes here on the forums once I can.
    Will the input delay/lag compensation be for all aspects of the game. Meaning is it for both games played on the server and p2p? Because the lag effects p2p as well.
    Thank you
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  4. #14
    Recap is up in full
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  5. #15
    SpaceJim12's Avatar Senior Member
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    You know, good to see some devs new faces, someone who stays in the shadow. Nice part of Dens.
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  6. #16
    Originally Posted by Knight_Raime Go to original post
    i'm like 90% sure valk is also getting a light into heavy.
    Oh god I hope not. Remember in Valk's kit, she can replace any chain-ending heavy with a spear sweep, so giving her a new light-heavy combo will be giving her now the fastest access to a spear sweep. And with further consideration this sounds horrible for gank situations because it's just adding more unblockable/unparriable CC, especially one that knocks the gankee down. My biggest concern is weather this can be chained off of a whiffed light, or if the light has to land first.
    A really dirty tactic I use on glad in ganks is to deliberately whiff a heavy, and then abuse the long distance of the skewer to fly at the gankee while probably off screen and get that sweet bleed damage + pin.
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