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  1. #11
    Kane_sg's Avatar Senior Member
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    Yeah. In the end you involve the Rebels in order to survive after you:

    - Giddy up your stealth suit, maybe also with your funky flip-down NVGs
    - Put yourself in the middle of extremely crowded base filled with hostile
    - Meet up the legendary super stealth agent
    - Let the super stealth agent instantly screw up so that crowd you just passed through can go upstairs and shoot at you
    - Call in the Rebels because the game's suicidal plan didn't exactly work to get you out alive
    - Make your way outside against AR-holding zombie horde mode
    - Enjoy the ending of cross-over between Ghost Recon and Splinter Cell series. Truly a great work to represent two stealth game series mash-up.
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  2. #12
    DexLuther's Avatar Senior Member
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    Originally Posted by LoneSpymaster Go to original post
    It isn't really that hard.

    You just need to be patience.

    I didn't have problems using a LMG for the helicopters and having my teammates on the room with Sam Fisher.

    Also called a lot of rebels.
    This. Didn't use an LMG though. Just the MSR Sniper and a G36C on 3 round burst. As soon as the hack starts order your guys to regroup, stand outside and shoot out the generator, then call in guns for hire whenever you can.

    I also called in a mortar strike right on top of me, which helped thin out the enemies around the building.
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  3. #13
    Seraphiel's Avatar Member
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    What I find frustrating is that the stealth mission turns into a swam-kill mission. If there was any idea that that might happen, why doesn't Fisher let us clear the area first? Oh, that's right... Fisher is an idiot.

    Also, it doesn't help that the 'cutscene' isn't a cutscene and also can't be skipped. On more than one occasion I've been seen and killed by the Unidad forces because my character is forced to stand around like an idiot in plain view while Fisher waffles on.
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  4. #14
    GAP_Computer's Avatar Senior Member
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    Originally Posted by Sera.. Go to original post
    What I find frustrating is that the stealth mission turns into a swam-kill mission. If there was any idea that that might happen, why doesn't Fisher let us clear the area first? Oh, that's right... Fisher is an idiot.

    Also, it doesn't help that the 'cutscene' isn't a cutscene and also can't be skipped. On more than one occasion I've been seen and killed by the Unidad forces because my character is forced to stand around like an idiot in plain view while Fisher waffles on.
    LOL the whole hell is coming to get you and sam is chilling around like nothing happen
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  5. #15
    Ghost416's Avatar Senior Member
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    Originally Posted by Kane_sg Go to original post
    Truly a great work to represent two stealth game series mash-up.
    Ghost Recon has never been a dedicated stealth game like Splinter Cell.

    Originally Posted by GAP_Computer Go to original post
    LOL the whole hell is coming to get you and sam is chilling around like nothing happen
    Sam's never been one to let pressure get to him.
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  6. #16
    Kane_sg's Avatar Senior Member
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    Bump.

    So Ubi, I would like to see your genius mission designers finish this mission.

    You see, maybe I'm not godly enough to withstand getting shot by unlimited popping up Unidad while AI Teammates crippled outside and Rebel backup who die as soon as they spawn.

    So I request you to shed your light upon the dark path lies ahead of me, but not in just theory, you know, because everyone can make one. Give me several video footage of you guys 'tactically' accomplished this in single player.
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  7. #17
    shobhit7777777's Avatar Senior Member
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    Originally Posted by DexLuther Go to original post
    This. Didn't use an LMG though. Just the MSR Sniper and a G36C on 3 round burst. As soon as the hack starts order your guys to regroup, stand outside and shoot out the generator, then call in guns for hire whenever you can.

    I also called in a mortar strike right on top of me, which helped thin out the enemies around the building.
    I'm sure most people can figure the above strategy out....but it leaves two problems:

    1. Is cheesing through the game like that really fun? When you break all immersion and treat it essentially like a single solution puzzle?
    2. It's not really authentic to a Ghost Recon experience let alone a Wildlands experience when the way to complete the mission is the largely the same across the board - what happened to tactical flexibility and sandbox gameplay for individual players?
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  8. #18
    GiveMeTactical's Avatar Banned
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    I hear it in almost all posts, call a lot of rebels, or rebel spot or help from this or that other group and I am wondering if this people are watching a hollywood movie or playing a game they like/want to be or be the center of it and not just innocent bystanders?

    This is why I have always said that the Single Player was just an after thought, a check box they needed to check. Sure, if you have the game helping you by showing where the enemy is this could be attainable even if with no HUD and extreme but then... where is the excitement? where is the anxiety of being caught or seen? where is the heart pumping action if you already know where everyone is and all you have to do is wait for them to come to you? Hyper machine with such a failed outcome... but I am sure they are laughing their butts counting all that money.

    On the other hand, if you like to have some fun on this game you do need to level up all the way of the skill tree and use all the aids the game affords you.
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  9. #19
    Kane_sg's Avatar Senior Member
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    Originally Posted by GiveMeTactical Go to original post
    I hear it in almost all posts, call a lot of rebels, or rebel spot or help from this or that other group and I am wondering if this people are watching a hollywood movie or playing a game they like/want to be or be the center of it and not just innocent bystanders?
    That's the sad part. At one point, you don't want colorful fellas to waltz in, but at the same time, you need them though they don't even last a minute. And when you need them more, none of those Rebel by-passer who tend to screw your stealth would spawn somewhere to barge in to help you out during the horde mode.

    Tier One mode have made me to get some Skills for my character, ruining the initial build. Then this mission, I guess I will need to get my character a Medic Drone skill because AI Teammate won't survive the horde.
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  10. #20
    tbtstt82's Avatar Member
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    I had to restart this mission more than any other in the game purely because of the firefight. As said it's difficult to cover all the angles, I found marking the snipers in the two close towers before the shooting started very helpful as you can take them out as soon as the shooting starts and give yourself more room to move in the building. Once I figured that out I cracked the mission pretty quickly as you can site yourself to cover the routes into the building, drop mortars outside to thin the Unidad out and call the rebels in to take some of the heat off.

    Glad I persisted as the little reference in the closing cut scene is great!
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