I've been playing with the editor for a few days now and really enjoy it. Love many of the ideas that have been suggested. I have a few minor ones (at least I haven't been able to figure out if they do exist;
Flowing water; I wanted to create a small river that flows from a higher point in the mountains to a lower point. The only water I see available is the squares for creating lakes and the global setting for water level.
Map modifier: No looting corpses (i.e. kills don't drop loot).
Pickup objects like Medkits, ammo, etc. only spawn once at map initialization. I want to place a limited amount of supplies to be picked up but with the respawning of objects the way it is the player is able to hangout where an object is and completely stock their items due to the continuous respawning of the objects which is not what I want.
If at least half of these options such as a searchable object bar and other really useful tools ever get added then Arcade Editor would be a worthy competetor to Halo 5 Forge...
I mean if Arcade Editor could impliment many tools and features from Halo 5 forge and add many of the tools listed in this thread then Arcade Editor would/could become the Gmod of console or just a very advanced console level creator. Maybe a lot of the suggestions cant be added because of hadware limitations but i very much doubt it.
UBISOFT please have FAITH (pun intended) in your arcade editor! I assure you that many years later if arcade editor becomes that advanced then Far Cry 5 would basically never die because the community would be creating content for itself! Therefore making the life span of Far Cry 5 way longer that any AAA game!
"Pickup objects like Medkits, ammo, etc. only spawn once at map initialization. I want to place a limited amount of supplies to be picked up but with the respawning of objects the way it is the player is able to hangout where an object is and completely stock their items due to the continuous respawning of the objects which is not what I want."
Just following up to say that I got this one figured out. Was not aware that one of my menus was not showing that allowed you to set some of the Object Properties. Found out you can set the respawn timer to 0.00 which removes the respawn. The Object Properties menu also opened up quite a few other options I didn't understand so things are much better for me now.
Something like a "FILL" option would be nice, with dynamic water that works with the contours where it's placed. This would allow for things such as flowing rivers, waterfalls, etc.Originally Posted by JimmyNexus Go to original post
It would also be nice if we had the option of selecting what type of fill - ie water, lava, blood, etc.
+1 Lets get some of these features in the game by keeping up the Idea's and Feature thoughts.
Originally Posted by EDGE_EL1TE Go to original post
Love all you thoughts too and here is my thread so can see what is missing and add it.
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THE FALLOWING IS NEWLY ADDED:
DATE ADDED: 4/19/2018 (2:55PM CST)
Here is some things from my other thread: https://forums.ubi.com/showthread.ph...Item-Wish-List
----------------------------------------------------------------------------------------------------------------------------------------Originally Posted by Master Ace VP Go to original post
Here is one of my other post addressing mainly issues (NOTE: I am playing on Xbox One)
Here the link to that: https://forums.ubi.com/showthread.php/1872066-UBISOFT-Issue-amp-More-I-found
Everyone Share your Idea's post / treads with links and lets keep adding to the Forum community and lets try to get UBISOFT to see our post and make our ARCADE / MAP EDITOR the best for users and advanced builders alike. Lets get features that can further and depth to our maps...Originally Posted by Master Ace VP Go to original post
Love everyone's minds thinking about improvements and idea's.![]()
A few more suggestions for the list.
1. Generic objects - need circles, cylinders, cones, semi-circles, arches
2. Customizable generic objects; let us start with a large block, and chisel it into what we want, and allow us to save these for future use
3. Generic objects custom options - let us sort by type, such as colors, wood, metals, etc. Right now, it takes awhile to scroll through all available options.
Some more suggestions:
1) I've seen suggestions for more destructible objects. So what about some different walls and floors in the generic objects section (could be under a new tab) that can break? I've seen some R6S maps, such as House, be recreated but without the destruction that comes with those maps.
The one thing I'm unsure of with this suggestion is the amount of resources these breakable objects might take up in the editor.
2) Place-able traps, such as spikes, flamethrowers, dart shooters. They could also add motors and hinges which would allow other items to be placed on them. Make your own door or a spinning contraption of some sort. Things like that. I'd think some interesting Journey obstacle courses would be made with all these.
3) Multiplayer versions of the single-player/co-op only modes. Assault, Journey, Bounty Hunter and Outpost.
For MP Journey, it could be played two ways, which would be selected by the creator. The first would be the easiest, and is just all of the players reaching the end until the time runs out. The second way to play would essentially be a race, but be separate from any race mode that could also be added. The player to get to the end of the level first would win, which at that point the game ends instantly or within a set time limit (set by the creator).
MP Bounty Hunter could also be played in different ways. The target could be either an AI character (or characters) that all players must work together to take out. Or the target could be a single randomly selected player. If the second option is chosen, then the match could be in rounds. Once a target is killed, the next round would start. The number of rounds would be set before map creation and could be changed during creation. Also, once a target is chosen, the creator can allow the option for the target to gain a unique loadout that would overwrite their previous one until they die.
MP Assault and Outpost would have players work together to take out the AI enemies. Not much explaining should be needed for this one.
4) This would be even more important if the above suggestion comes to the game, but we need the ability to switch the game modes on our maps. If I make a TDM map and decide that later I want it to be a MP Assault map, then I should be able to do that. I'm currently not aware of any such feature, so maybe it's already there and I'm just missing it.
So far, the only thing Ive noticed that's needed is being able to scale objects. Changing the size would allow for tons more creative freedom, and I assume it wouldn't be too difficult to implement. The object being scaled shouldn't change the budget cost since its the same polygons whether it's larger or smaller.