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  1. #21
    I've been playing with the editor for a few days now and really enjoy it. Love many of the ideas that have been suggested. I have a few minor ones (at least I haven't been able to figure out if they do exist;

    Flowing water; I wanted to create a small river that flows from a higher point in the mountains to a lower point. The only water I see available is the squares for creating lakes and the global setting for water level.

    Map modifier: No looting corpses (i.e. kills don't drop loot).

    Pickup objects like Medkits, ammo, etc. only spawn once at map initialization. I want to place a limited amount of supplies to be picked up but with the respawning of objects the way it is the player is able to hangout where an object is and completely stock their items due to the continuous respawning of the objects which is not what I want.
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  2. #22

    I agree with so many points here..

    If at least half of these options such as a searchable object bar and other really useful tools ever get added then Arcade Editor would be a worthy competetor to Halo 5 Forge...

    I mean if Arcade Editor could impliment many tools and features from Halo 5 forge and add many of the tools listed in this thread then Arcade Editor would/could become the Gmod of console or just a very advanced console level creator. Maybe a lot of the suggestions cant be added because of hadware limitations but i very much doubt it.

    UBISOFT please have FAITH (pun intended) in your arcade editor! I assure you that many years later if arcade editor becomes that advanced then Far Cry 5 would basically never die because the community would be creating content for itself! Therefore making the life span of Far Cry 5 way longer that any AAA game!
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  3. #23
    "Pickup objects like Medkits, ammo, etc. only spawn once at map initialization. I want to place a limited amount of supplies to be picked up but with the respawning of objects the way it is the player is able to hangout where an object is and completely stock their items due to the continuous respawning of the objects which is not what I want."

    Just following up to say that I got this one figured out. Was not aware that one of my menus was not showing that allowed you to set some of the Object Properties. Found out you can set the respawn timer to 0.00 which removes the respawn. The Object Properties menu also opened up quite a few other options I didn't understand so things are much better for me now.
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  4. #24
    Brimtown's Avatar Senior Member
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    Originally Posted by JimmyNexus Go to original post
    Flowing water; I wanted to create a small river that flows from a higher point in the mountains to a lower point. The only water I see available is the squares for creating lakes and the global setting for water level.
    Something like a "FILL" option would be nice, with dynamic water that works with the contours where it's placed. This would allow for things such as flowing rivers, waterfalls, etc.

    It would also be nice if we had the option of selecting what type of fill - ie water, lava, blood, etc.
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  5. #25
    +1 Lets get some of these features in the game by keeping up the Idea's and Feature thoughts.


    Originally Posted by EDGE_EL1TE Go to original post
    .
    Hello there Ubi Forums,

    I just wanted to clarify that I am loving the time I've spent with the editor so far. This post is not a complaint, its a collection of ideas and possible changes that could be made increase the longevity of the game whilst allowing dedicated map makers to work more easily and to their full potential. This isn't about adding ridiculous features or changing the game beyond recognition... So without further ado, the list:



    Points of Interest:
    We've received a response from Ubi-JollyCharly on the editor - JollyCharly has confirmed that we are being listened to, despite radio silence. I'm looking forward to hearing Ubisoft's official news for the editor!
    https://forums.ubi.com/showthread.ph...2#post13451852

    Master Ace VP's idea list thread - A really good list of new content that could be added to Far Cry 5 and it's Arcade/Editor, check it out!
    https://forums.ubi.com/showthread.ph...Item-Wish-List

    Please feel free to post your thoughts below as I know this is a popular talking point amongst the community and I may have missed some great ideas. I'll be sure to add popular and realistic ideas to the list with credits to the commenter.

    Love all you thoughts too and here is my thread so can see what is missing and add it.

    ------------------------------------------------------------------------------------------------------------------------
    THE FALLOWING IS NEWLY ADDED:
    DATE ADDED: 4/19/2018 (2:55PM CST)


    Here is some things from my other thread: https://forums.ubi.com/showthread.ph...Item-Wish-List
    Originally Posted by Master Ace VP Go to original post
    Dear Ubisoft,

    Things needed & Extra's:


    1. INVISIBLE BLOCKER BLOCKS... There should be a texture in generic shapes that says invisible.
    2. Fix doors that are openable that teleport you to the opposite side of the door when going to interact with them. The "DOOR BUNKER OPENABLE"
    3. Lock Placement so you cant move things on mistake.
    4. Snap Feature
    5. Flowing water Options
    6. More Roofs for making building.
    7. A search option to do simple searches of what your looking for.
    8. Decal & Debris section
    9. Destruct-able Object Section
    10. Water Volume Cubes that has is more like a block. (Example just like a generic block but water so it has a height, length, depth. That would mean you can walk under it with out being effected.)
    11. Properties to change water to Lava, Acid, Tar, or Other Liquid properties & able to adjust the damage it does.
    12. Also like a Blocker Cube have Damage Volume Cubes. Where if someone goes in the space of the Damage Volume Cube they take Damage.
    13. Monkey Bars & Vines / Cables: Same as Zip Lines or Ladder that is horizontal that you can swing below grabbing to get across an area. To got in Climbables & Navigation.
    14. Working Elevators and Escalator: In the Climbables & Navigation Section....
    15. More Animated Objects
    16. Lacking on simple objects such as:
      1. Door Handles
      2. Door Knobs
      3. Valve Handles
      4. Valve Knobs
      5. Explode-able Vehicles
      6. More Trash & Litter Piles an such
      7. More Smalls like the Pin
      8. More Destruct-able Objects
      9. More Ruin and Ancient Structures & Objects
      10. Alien and More Futuristic Structures & Objects
      11. Also More Blood Dragon Objects
      12. Tanks & Other Non-Drive-able Vehicles

    17. More Weapons: (NOTE: These guns have all been UBISOFT games)
      1. Vector as placement & addable to loadout.
      2. Desert Eagle (Pistol)
      3. Scar-H
      4. Para-308
      5. G36C
      6. FAMAS
      7. XM8
      8. FN FAL
      9. G3A3
      10. MTAR-21
      11. AUG
      12. UMP-45
      13. P90
      14. FMG-9
      15. PP-2000
      16. SASG-12
      17. SW 12 (DRUM MAG SHOTGUN)
      18. RPD
      19. MG42
      20. PKM
      21. Draguov SVD
      22. WA2000 (Sniper)
      23. SV-98
      24. MK23 (Pistol)

    18. More Game Modes Like:
      1. Steal The Sample (CTF)
      2. Attack And Defend

    19. More Game Assist Objects From:
      1. Far Cry Instincts Predator HD Upgraded
      2. Far Cry 2
      3. Far Cry 3
      4. Rainbow Six Games
      5. The Division
      6. Splinter Cell

    20. Script-able Objects, Buttons, Leavers, Pressure Plates, And Interaction Objects. It would be nice to Script to move objects like Halo, Also to make an object disappear or appear on command of a switch or something.


    Doing all these things would be so amazing for the FAR CRY MAP EDITOR COMMUNITY...
    Map Creators love in-depth options that are simple to understand and use and powerful tools to make someones map come alive. If FAR CRY MAP EDITOR can do what they did in Far Cry 5 plus the major things above giving a player full power to make maps animations and have the ability to make a map feel in the "PAST, PRESENT, OR FUTURE" with many many objects and powerful tools to bring the maps alive. I would pay money just FAR CRY ARCADE ALONE.

    I my self if we had everything I said above i would pay money just for Far Cry Arcade or whatever you want to call it as a stand alone Multiplayer Map Editor / Multiplayer game creator. I would even buy map editor object packs as DLC.

    No game has did this yet on PC & Consoles if they can bring the power to the players and give all these powerful options plus a growing library of Objects to download this would be super amazing game. As I said please if this happens in this Far Cry 5 or next Far Cry / what ever title; Please add the game on or contend on Console gaming too, Xbox & Playstation should both enjoy it as for PC gamer's.

    Hope you read and please RATE my Idea's...
    THANK YOU
    ALL!


    ----------------------------------------------------------------------------------------------------------------------------------------
    Here is one of my other post addressing mainly issues (NOTE: I am playing on Xbox One)
    Here the link to that:
    https://forums.ubi.com/showthread.php/1872066-UBISOFT-Issue-amp-More-I-found

    Originally Posted by Master Ace VP Go to original post
    UBISOFT - Issue & More I found
    Dear, Ubisoft

    After being on the game and enjoying the map editor i found some issues that can be kinda of annoying...
    Here is my issue list and thoughts mainly on Map Editor:
    • When deleting objects from your maps it auto-selects the nearest object causing it to be very easy for you to move the object around and messing up someones map.... (NOTE: We need some type of object locking feature also to lock down things so they cant move even when editing terrain)
    • Issue where I can not select little trash piles it not select-able with selection tool only undo works. Needs a larger selection area I think.
    • Group Selection & duplicating is not a good feel it never seems to move right when selecting multiple objects.
    • Adjusting the camera speed should effect the movement speed of how fast you move an object too for fine adjustment or have a way to adjust on the fly the movement speed of all movement of an object and rotation with out going into edit coordinates.
    • Snap Feature being gone from previous FAR CRY games is very sad too it really speeds up connecting some objects. Under object option it needs a mode to turn on snapping.
    • In Edit Pivot Coordinates: Should have a rotate on * axis also like the edit coordinates. Also above reset should have a quick button click to change it to vertical plane.. (Note: Why is when objects is rotated it also alters the pivot angle and making it confusing how a object is going to rotate.)
    • Private lobbies should get an override option to change the time limit of the match higher or lower then the map default & have unlimited time.
    • Invisible blockers from previous FAR CRY games is really something map editors need for some maps for not just blocking reasons but for making thing easier to walk up. Its a simple but was a powerful object that could placed and used in many ways in the last FAR CRY GAMES.


    Sure there is more issues I can not think of at the moment but these are just issues I feel could improve the map editor experience that I feel is needed and many others talked with me about.

    Not to take all of your time but I touch on more key things in my other post & some extra I think many would enjoy and really make the Creator Maps more diverse and unique.
    So if you can take a quick look if not I understand but here is my post link: https://forums.ubi.com/showthread.ph...Item-Wish-List

    Also would like to submit one more thread I found with more good thoughts in by EDGE_EL1TE: https://forums.ubi.com/showthread.ph...ature-Wishlist

    Thank You For Your Time!
    Everyone Share your Idea's post / treads with links and lets keep adding to the Forum community and lets try to get UBISOFT to see our post and make our ARCADE / MAP EDITOR the best for users and advanced builders alike. Lets get features that can further and depth to our maps...
    Love everyone's minds thinking about improvements and idea's.
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  6. #26
    Add race game mode, just like in the campaign, with racing way points and custom properties.

    Please.
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  7. #27
    Brimtown's Avatar Senior Member
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    A few more suggestions for the list.

    1. Generic objects - need circles, cylinders, cones, semi-circles, arches
    2. Customizable generic objects; let us start with a large block, and chisel it into what we want, and allow us to save these for future use
    3. Generic objects custom options - let us sort by type, such as colors, wood, metals, etc. Right now, it takes awhile to scroll through all available options.
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  8. #28
    GenesisMD5745's Avatar Member
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    Some more suggestions:

    1) I've seen suggestions for more destructible objects. So what about some different walls and floors in the generic objects section (could be under a new tab) that can break? I've seen some R6S maps, such as House, be recreated but without the destruction that comes with those maps.

    The one thing I'm unsure of with this suggestion is the amount of resources these breakable objects might take up in the editor.


    2) Place-able traps, such as spikes, flamethrowers, dart shooters. They could also add motors and hinges which would allow other items to be placed on them. Make your own door or a spinning contraption of some sort. Things like that. I'd think some interesting Journey obstacle courses would be made with all these.


    3) Multiplayer versions of the single-player/co-op only modes. Assault, Journey, Bounty Hunter and Outpost.

    For MP Journey, it could be played two ways, which would be selected by the creator. The first would be the easiest, and is just all of the players reaching the end until the time runs out. The second way to play would essentially be a race, but be separate from any race mode that could also be added. The player to get to the end of the level first would win, which at that point the game ends instantly or within a set time limit (set by the creator).

    MP Bounty Hunter could also be played in different ways. The target could be either an AI character (or characters) that all players must work together to take out. Or the target could be a single randomly selected player. If the second option is chosen, then the match could be in rounds. Once a target is killed, the next round would start. The number of rounds would be set before map creation and could be changed during creation. Also, once a target is chosen, the creator can allow the option for the target to gain a unique loadout that would overwrite their previous one until they die.

    MP Assault and Outpost would have players work together to take out the AI enemies. Not much explaining should be needed for this one.


    4) This would be even more important if the above suggestion comes to the game, but we need the ability to switch the game modes on our maps. If I make a TDM map and decide that later I want it to be a MP Assault map, then I should be able to do that. I'm currently not aware of any such feature, so maybe it's already there and I'm just missing it.
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  9. #29
    So far, the only thing Ive noticed that's needed is being able to scale objects. Changing the size would allow for tons more creative freedom, and I assume it wouldn't be too difficult to implement. The object being scaled shouldn't change the budget cost since its the same polygons whether it's larger or smaller.
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  10. #30
    Can't believe I dont see the possibility to texture multiple generic objects at the same time, or the option to texture different side of a generic with different textures o be added.. so basic functions but not available.
     1 people found this helpful
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