Originally Posted by
DirtY_SeCreT
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The system as it is has a obvious problem, it doesn't really reflect your personal skill rather how good your team is doing.You can be a real good player but in bad teams you still lose. It is your rank, not your teams. I've seen so many silver/low-gold players beeing better than many platins...
Just an easy example, I had matches, and others maybe too, going 14-4 kills and I still lost due to unballanced teams. Yes I'm part of that team, but I think it's just unfair to handle everyone on the team the same. The same goes for winning. If you had nothing to do with your teams success or you even were a millstone around the neck, you should be punished accordingly with a loss of points. It shouldn't be to difficult, to take at least some aspects into consideration. I understand, there are some things which can't be awarded like breaching walls with thermite, tracking players with drones without scanning and much more, but some could be used for your elo.
To mention a few:
- award entry-frags, since those are really important
- winning last man standing situations like 1v1, 1v2, 1v3 and so on
- compare the stats of your team with yours, and the opponents (in the end, this game is very much about frags)
- early deaths, within several seconds, for spawnpeaks, greedy players etc. (esp. defenders)
How about a round by round system? Instead of looking at the match as a whole, maybe just rate every round by itself. And at the end you will get a +/- bonus, maybe in form of a multiplicator or something, for winning or the losing the match. I don't know how difficult this would be, since I'm not a coder, but somethings needs to be done. At least you should be able to get postive points although you lose and vice versa.