I'm starting to think the dz will be the entirety of the Division 2. THey will just remove all PVE only areas and make it one giant pvp gankzone. If they want to cater to the 1% that enjoy that kind of thing I say go for it So I don't have to waste any effort on wether or not I want to buy this game.Originally Posted by Light-Zone2.0 Go to original post
I'm with you 100% here I think that is exactly what they are going to do (I will probably be wrong) but it feels like TD2 will be one big giant DZ to gear up in and shoot the crap out of each other (one big giant NUKETOWN styled map)Originally Posted by ZoneDangerfuse Go to original post
I say good luck to them go for it, knock themselves out over it.
Spin doctoring at its finest, a PR exercise trying to bridge the gap and show they are responsive and "listening to the players".
Who are the "players" they are listening to and how do you measure sentiment and does this matter if the game is an abortion and has so amny issues like the Division 1.
Surely with the release approaching the imminent delivery stage any "discussions" are completely irrelevant and there is no time left to rewrite code and change the game... or is there so it too will be half baked, full of glitches and lock ups like the Division 1 on release.
Ubisoft have not listened to its player base and have done precious little in response to player requests up until now, unless it was the PVP lobby whining this is OP, it should be nerfed, so nerfed it was.
Did Ubisoft listen much to the hotly debated end game threads, no... we got a few lame sterile red NPC's scattered around the LZ and a motley disjointed collection of Bosses which have no real reason to complete they just are there.
HVT's are fine and I have run them but when you are killing a crew for the 157th time and all of the HVT's and Search and Destroy NPC's which I have engaged with extensively too and eventually it dawns, they never change, how many rinse and repeats can you do and for what purpose.
I really liked the UG but even that after a while was very repetitive and after level 40 what di it lead to or achieve.
LS was stacked well into PVP territory and despite completing 40 plus levels but I was never competitive, so a kill ratio of 3 to 13 was not really much fun.
Survival was really good but the concept just was too hard to believe and the timer aspect with having to take reducing effect antivirals was a pain. If it was open world, go look, find, survive. Fabulous, could do that heaps, but for me the deal breaker was the incredibly variable nature of the Hunter from insipid, so I killed him easily with purple / blue crap and a machine gun and got out, to some who walked through a hand grenade, turret fire and a M60 Machine gun, launched a stun grenade and hit and killed the agent with an axe / hatchet. One night after a stellar run, high end gold, great weapons, stamina and firearms mods and this gruesome end it was thought I had done absolutely everything I could do and still can not be successful, I saw little reward for playing over an hour for an ending I could not change, avoid or defeat if I got the wrong Hunter, which was far too often when I stopped playing and could not extract in 12 attempts.
Ubisoft was not listening to the long running campaigns, ones that I often started or actively contributed to, from PVE agents stating they want a PVE option similar to Survival, for the Dark Zone. Many expressed their dislike of being pushed into the DZ for daily activities, restricted rewards and the only place with some energy and repeatable content, but also home to a moral vacuum that eats its own. Agents did not like getting hunted by super groups and rogues who were top level and untouchable, losing valuable loot, armour, weapons and exotic items.
Ubisoft swore and promised they would not intentionally force agents into the Dark Zone unless they wanted to go there, now Div Tech, needed to optimize your CS armour is only found in quantities in the Dark Zone, surely Ubisoft would not have lied or mislead the PVE agents group.
The Dark Zone, Ubisoft's home for the delinquent illegimate love child, their beloved heroes, those risk taking Rogues who need to stay in packs to be safe and glory in the 4 upto 8 rogues it took to take out a very dangerous PVE farmer, so they could pinch a few trinkets. Ubisoft will never admit the DZ is a failure, because in some ways it is clearly not. It has energy, risk, reward and good NPC's to fight. However it also comes with the Rogue element who stalk check point gates and solo farmers, but Ubisoft have stated they will not allow a PVE DZ option it would leave it stark and deserted.
Admission Ubisoft need PVE agents for feeding time at the zoo, we are being pushed into the DZ so PVP rogues can have cannon fodder, but no consideration for what PVE agents want and the enjoyment that this game style fails to deliver for them. The DZ is great, Rogues are a royal pain in your butt.
Division 2, offers so much promise, what will it deliver, but surely there is not time left to listen to the players and make changes before the launch as it is close in terms of getting a program tested and running smoothly...but then again, a few late tweaks and a bit of rewriting, we could have a glorious launch similar to Division 1...now there's a thought.
Oh God no.. what a crap fest that would be.. solo agents would have little prospect to survive and keep what they find long enough to progress.Originally Posted by Light-Zone2.0 Go to original post
It will be a monumental gulf in no time, the haves, who will have stolen most of what they have, monstering those who have little and have little prospect of advancing.
Count me out on paper... not gunna happen for this wood duck.
If they have a similar concept of a viable LZ and a DZ, hoping with a PVE option, so sad to see a delusional optimist get massively disappointed yet again, then OK probably will give it a go, but full area DZ, nope, does not appeal as I know what will happen for my agent as a mainly solo player, not enjoying dodging rogues at every extraction lately in Division 1 let alone all the time in Division 2.
The fact that the word "hack" or "hacking" wasn't mentioned even a single time in that article leads me to believe they are still refusing to own up to the massive cluster***k the PC release turned out to be,
100% of the PC players I know who left the game, did so because it became a hack fest. Ubisofts refusal to properly address that problem is why they have not come back, and why Steam and UPlay never show more than a couple of thousand people playing on a platform that sold millions of copies..
Ubisoft did manage to still make money on it though, since a few of them ended up getting it on XBOX One after their utter frustration with hackers on the PC, but spending more money changing platforms should not be a solution.
Here's hoping they address that in TD2.
Exactly right. More specifically, this article was clearly designed for those who are unfamiliar with TD1, with the hopes that such people will read it and think "hey, that's great, they listen to their customers, everyone loves the game now...I can't wait to see what this "Division 2" is all about!"Originally Posted by Mad-Cap Go to original post
I'm not sure where exactly those players exist, but I guess there must be some out there. You know, I know, and the devs know damn well that there is still plenty wrong with this game, most of which will never get fixed. But..."yay sequel!"![]()
Well when you get someone posting on the forum asking to be unbanned and they don't understand why AND openly posts that they have a cheat engine on their PC you have to wonder about people sometimes lol - so anything is possible in regards to selling the next instalment.......Originally Posted by Trippul G Go to original post
i am really sure it's DZ and really flawed rogue system who killed this games.Originally Posted by Merphee Go to original post
but, of course, everyone entitled to their own opinion.
edit: oh, and i am really glad with the dev response, now i am sure 100% won't buying Division 2.
The "Dev" blowing smoke up someones watushy.
I started day 1 with over 75 players coming out of Beta.
On Day 6, 1.1 came out catering to the PvP whiners. Instantly that day, 40 players quit as that is not the PvP in DZ they had signed up for.
By the end of that first month after release, due to no end game, and the stupidly hard grind/RNG to get top end gears, the rest of us left.
Smoke those crackers!