🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1
    's Avatar Senior Member
    Join Date
    Dec 2015
    Location
    Florida.
    Posts
    3,741

    We finally have an official answer as to why those "players left."

    The first step towards getting things back on track was to determine what problems were causing players the most consternation. "It was bugs, of course," reflected Brönjemark, "but it was also performance issues, stability issues, and connectivity issues. And so it was all centered around quality and stability, primarily."
    https://news.ubisoft.com/article/the...ive-operations

    ...or was it something else?
    Share this post

  2. #2
    Mad-Cap's Avatar Senior Member
    Join Date
    Mar 2016
    Location
    Canada
    Posts
    2,737
    Originally Posted by Merphee Go to original post
    "First, the team asked the ETF members what changes they wanted to see in the game. Then, the team revealed their plans to the ETF and found that the two sets of goals lined up very closely. The group then proceeded to work through more of the nitty gritty details, combining their expertise and experience. Not only did the ETF help shape future updates, but they also brought their contributions and experience with the development team back to the community."
    cough* cough*

    This article does not give me much hope for TD2, I can feel them killing all the progress they have made with a varied gameplay meta by throwing it out in order to prioritize group play.

    At least Fredrik Brönjemark is an Online & Live Operations Director (the omg all the bugs guy)... and not a Creative Director (I think this incursion needs to force 2-3 player to use a shield - guy).
     1 people found this helpful
    Share this post

  3. #3
    YodaMan 3D's Avatar Senior Member
    Join Date
    Feb 2013
    Posts
    8,108
    Wasn't sure if this was mumbo jumbo or not. Then when they said, "As The Division teams implemented and supported these initiatives, they continued to communicate regularly with players in order to keep them up-to-date"

    Yep mumbo jumbo. Not buying it.
    Share this post

  4. #4
    moesuvious's Avatar Senior Member
    Join Date
    Mar 2017
    Posts
    5,373
    Dude must of been holed up behind some 1.3 Smart Cover when he said "Sentiment went up higher than it was at the launch when we did Update 1.4"
     2 people found this helpful
    Share this post

  5. #5
    YodaMan 3D's Avatar Senior Member
    Join Date
    Feb 2013
    Posts
    8,108
    Dude was given a script and a bunch of money and told to say this. So he did.

    No some of it I believe by much of it had to be scripted.
    Share this post

  6. #6
    Zathras23's Avatar Senior Member
    Join Date
    Apr 2016
    Posts
    2,471
    That article broke my Male Bovine Excrement detector because it rang so much while I was reading it.
     3 people found this helpful
    Share this post

  7. #7
    Gweadobane's Avatar Senior Member
    Join Date
    Jun 2016
    Posts
    1,051
    Interesting no real mention of the DZ, imo that also contributed to players leaving. The concept is great but the implementation left a lot to be desired.
     3 people found this helpful
    Share this post

  8. #8
    YodaMan 3D's Avatar Senior Member
    Join Date
    Feb 2013
    Posts
    8,108
    Originally Posted by SF_Gweadobane Go to original post
    Interesting no real mention of the DZ, imo that also contributed to players leaving. The concept is great but the implementation left a lot to be desired.
    It never will either, cause they can't ever admit that it failed. They based the game on it.
     1 people found this helpful
    Share this post

  9. #9
    Mad-Cap's Avatar Senior Member
    Join Date
    Mar 2016
    Location
    Canada
    Posts
    2,737
    Also... I'm sick of hearing the 20 million players... It a huge number. but playing it doesn't mean much on a free trial or open beta. (https://tomclancy-thedivision.ubisof...ial/index.aspx)

    Player retention tells you how good an online game is. 500,000 over 400 hrs and 118,000 over 1000 hrs says a lot more about functionality, gameplay experience and the games ability to keep players engaged.

    All the things that are being said about the game now are designed for one thing only: Get people to buy the Division 2.
     6 people found this helpful
    Share this post

  10. #10
    Trippul G's Avatar Senior Member
    Join Date
    May 2016
    Posts
    1,523
    "Sentiment went up higher than it was at the launch when we did Update 1.4, and then throughout Year 2 we've seen it stabilize and then just continue to increase and it's now at an all-time high in the history of the game," said Brönjemark.
    I'd be curious to know how exactly they're measuring such a nebulous thing as "sentiment".
     1 people found this helpful
    Share this post

Page 1 of 9 123 ... Last ►►