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  1. #1

    Need More AI teammate orders

    Special Operation Game
    AI customisations and loadouts(give them weapons we want them to use) and more tactical missions on PVE please , i think the game should feature more teammate orders , player should be able to give AI teammates an individual order , give each one a different order and seperate positions like a real spec-op like in Far Cry 5 so we can make more tactical plans for PVE like order one to be a watchman with a Sniper ,, one as an assault to lure enemies and one as deadly stealth to follow you for execution, it would be the best tactical shooting game ever
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  2. #2
    please condidering this , Thanks

    Ghost Recon Wildlands
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  3. #3
    Kean_1's Avatar Senior Member
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    Personally, I find FC5's GFH orders are more simplistic than GRW's AI order wheel. Some of the AI in FC5 can also feel very overpowered IMO.

    I'm not sure if you saw it but you might want to check out Kane's thread on UI/AI controls if you haven't so you can toss your hat in the ring as well:

    https://forums.ubi.com/showthread.ph...rol-UI-Mapping

    btw, I like the idea of being able to set up the AI's roles/loadout. I'm not exactly sure how that would work in the existing game without a drastic overhaul but I find it interesting personally. Either way, I'm hoping they will give more control and ability to customize the AI in the next GRW. .....if there is one.
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  4. #4
    GiveMeTactical's Avatar Banned
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    In the original GR you couldn't assign a weapon to each of your teammates but you had plenty of options choosing which teammate you want with you depending on the mission. Here you do not have any of those options and I do think being able to assign weapons to them would be awesome (more so because I love being the one carrying the sniper rifle, also, I hate that whomever is carrying it now can shoot like if the thing was an LMG ). Unfortunately, I am with Kean_1 here in that it would require a major overhaul.
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  5. #5
    Kean_1's Avatar Senior Member
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    I actually liked games (like the old R6 ones) where you had a roster of team AI to choose from. Some of them grew with you as their stats became better and more effective. The key however was that once they died, they were dead. You actually had a feeling of loss and connection with some of them. ......especially ones that had been with you for a while. Having to start over with a fresh replacement was always a bummer.

    This sort of mechanic made the AI interaction more personal where the characters actually felt like they meant something more. It also made you think twice about attempting risky maneuvers or putting teammates in harm's way without a thought. It also provides another level of tension and immersion. ....especially if we had a revive mechanic with a time limit before they succumb to their wounds.
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