The problem with that is, it wouldn't allow everyone to play the way they want, in a game that is all about giving the player choices. If someone wants to assault a base using shock and awe, against a base with 30 to 40 enemies, plus reinforcements, they would run out of ammo pretty quickly, if they had no way of increasing or replenishing your ammo supply. and then they are screwed.
It's being asked for as an extra choice, not a replacement over other choices. The one choice that is missing among all these choices is the one for the band of hardcore players that want a stripped down experience without "unrealistic" support. I know self regulation could in theory be used, but it just isn't the same, and this section of the community isn't being allowed to play how they want.Originally Posted by Megalodon26 Go to original post
I couldn't agree more. Even with "self control" it's kind of hard dancing around dead bodies to avoid vacuuming up ammo.Originally Posted by AI BLUEFOX Go to original post
Personally, I think it could add another level of immersion and tension to the game play. Dropped weapons from dead enemies might also become an option for once if the player finds themselves in a pinch.
I always thought ammo boxes could be thinned out more as well and weapon exchanges could be limited to safehouses. .....perhaps even a limitation on what can be carried in the secondary slot so more thought would need to go into a players choice depending on the role / mission.
.....again, as an option for those of us looking for more immersion, realism, hardcore experience.....
And people keep telling me that you and I will never agree on anything... Pffffft, what do they know!Originally Posted by AI BLUEFOX Go to original post
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Now, more on the ammo boxes... the little that I played the game, the problem wasn't really that ammo boxes were anywhere and everywhere but that you could change your loadout at a whim and IIRC, your ammo would replenish miraculously when you got out of it? Or did this change with newer updates.![]()
I personally would have no problem with them reducing the ammo count, since I always use my weapons on Semi automatic, even in the think of it. So I rarely need more than three or four magazines to clear out a base. Maybe they could change it so that ammo does not refill in extreme difficulty, since anyone wanting more limitations within the game, are likely already playing on the highest difficulty possible. And while we're at it, why not disable fast travelling on the harder difficulties? After all that is also not realistic,and would require the player to physically travel to safe houses to restock. before moving onto the next target.