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  1. #1

    I spent 20 hours making a detailed map, I publish it gets thrown in workshop! help!

    I have been mapping for 3 years and I work hard on my maps and try to make them as detailed and creative as possible. It is frustrating to put a lot of effort and publish a map just to have it thrown wrongly in workshop where little to know body will play it. I just want a fair shake like everyone else. My map is called 'The Looper Part 2' this is a second map I started from scratch. I published it a few times, changed the name a little, changed the tag. Each time put in workshop. I go to new maps and see several checker board low effort maps show up on new maps! What gives??! Good is bad and bad is good??!!! My first Looper map is doing really well, has over 2000 plays and is top rated last time I looked. I wanted to make a new map in that theme. I just want people to be able see and play my map that I worked hard on. I don't expect the same success, but I would like to at least have it seen! I have seen high effort maps occasionally get stuck in workshop and I still see low effort maps in New maps all the time. Something is not right. I like the idea of workshop, but it is not working when high effort maps are put in there. Does anyone know a work around or a way I can publish my map so it gets on New maps?? Please help.
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  2. #2
    The very same thing happened to me yesterday when I was trying to upload an Outpost map, even though I had no gameplay modifiers activated and definitely more than enough actions performed. Here is my thread: https://forums.ubi.com/showthread.ph...e-for-Outposts

    This the first time since I started working with the Far Cry 5 map editor that I'm REALLY annoyed. Not because of the Workshop per se, but rather because of the lack of communication from the developers regarding this feature. Do I really have to go through the process of trial and error every time I want to publish a map? Because one of the 500 trees I have on the map has been placed incorrectly? Because there is one enemy AI too many in a sector? Or because I'm not allowed to place more than x objective markers?

    Like OP said, I've seen great maps rot in the Workshop for seemingly no reason, while no-effort maps with literally a few trees here and there and two cars in the middle make it to the newest filter no problem.

    Can a community representative please get in touch with a dev and convince them to take half an hour or so of their time to clarify the restrictions here in this sub-forum? Because, if I can't publish my maps in a propar way (there is also the terrain bug, which makes things even more difficult), there is no reason to spend my free time working on them in the first place, right?

    I'm sorry if this sounds like a rant, but someone has to say it.
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  3. #3
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  4. #4
    See this post -> https://forums.ubi.com/showthread.ph...1#post13406894

    Basically your map needs a certain number of "actions". If you used the "save as" option to save your map with a new name, it will reset your "actions" and put it in the workshop. Also, if you changed the gamemode, I think that also resets your "actions".
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  5. #5
    Originally Posted by ZaharX97 Go to original post
    See this post -> https://forums.ubi.com/showthread.ph...1#post13406894

    Basically your map needs a certain number of "actions". If you used the "save as" option to save your map with a new name, it will reset your "actions" and put it in the workshop. Also, if you changed the gamemode, I think that also resets your "actions".
    Thanks for this tip! I've been saving as a new file every night before working on my map (overwriting the same three files in rotation). I will quit this practice and work on one save file.
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  6. #6
    Thank you ZaharX97. I went back to my old save, luckily I made a back up and worked on that. I like that workshop is there and catching stolen mod maps and some of the low effort maps, but it is catching good ones too. I will make sure to pick a good name first, and not change game mode. Looper part 2 I changed name and game mode right before I published which reset the actions. I had to rework somethings and republished it, Finally, on new maps and now it is on top rated! I appreciate your help!!!

    Tips for Ubisoft, can you not have it reset when you change name or game mode? Also I am still seeing a lot of easy EXP checker board maps in new maps and a few in top rated , anyway you guys to add that if the player does not change out of the starting checker texture, he gets put into workshop? I am also running into Ai waves not spawning in correctly, which caused me to switch game modes in the first place. Can you please look into this? Great editor, but it is in of great need of a good patch... Thanks
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  7. #7
    Glad I could help

    About the AI waves, I'll copy paste my answer from another post:
    There can only be a certain number of enemies on the map at the same time. So if you you kill one enemy to spawn wave 2, they won't spawn untill you kill some more to make room for them to spawn.
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  8. #8
    Ubi-JollyCharly's Avatar Community Developer
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    Originally Posted by ZaharX97 Go to original post
    See this post -> https://forums.ubi.com/showthread.ph...1#post13406894

    Basically your map needs a certain number of "actions". If you used the "save as" option to save your map with a new name, it will reset your "actions" and put it in the workshop. Also, if you changed the gamemode, I think that also resets your "actions".
    thanks a lot ZaharX97 for your answer. It's absolutely the case.
    the idea behind resetting the criteria for a map to be considered as "workshop" once you republish a map after changing the mode for example, is to avoid copycats as we know it was a big concern for the community in FC4.
    So a payer couldnt download your map, publish it as TDM instead of DM without making much change.

    So yes, that's the concept behind the Workshop category. Now, I know there are issues with the workshop category, sometimes it works "too well", sometimes is seems that "low effort" maps make there way to Arcade. we are aware of this issues, and our team is looking into it.
    we will keep you updated when we know more
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  9. #9
    Originally Posted by Ubi-JollyCharly Go to original post
    thanks a lot ZaharX97 for your answer. It's absolutely the case.
    the idea behind resetting the criteria for a map to be considered as "workshop" once you republish a map after changing the mode for example, is to avoid copycats as we know it was a big concern for the community in FC4.
    Just allow us to lock the maps in the first place. Please.
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  10. #10
    Farcryisdead's Avatar
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    Originally Posted by Ubi-JollyCharly Go to original post
    thanks a lot ZaharX97 for your answer. It's absolutely the case.
    the idea behind resetting the criteria for a map to be considered as "workshop" once you republish a map after changing the mode for example, is to avoid copycats as we know it was a big concern for the community in FC4.
    So a payer couldnt download your map, publish it as TDM instead of DM without making much change.

    So yes, that's the concept behind the Workshop category. Now, I know there are issues with the workshop category, sometimes it works "too well", sometimes is seems that "low effort" maps make there way to Arcade. we are aware of this issues, and our team is looking into it.
    we will keep you updated when we know more
    Thanks it's nice to get an official response to this
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