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  1. #1

    [FEEDBACK] Year 2 Content

    A complete list of things i would like to see for the game, this is my personal list, if you have something new to add please feel free to do it.

    More content for PVE:

    Campaign content
    -New game plus for both the main game and dlc.


    1. Meaning all weapons you found and perks you unlocked are available from the beginning, you get to see also the intro cutscenes of the game.

    2. You are also going to have the opportunity to lock certain perks at the beginning that you may not want to start with, especially on Fallen Ghosts. For example: I don’t want bullet resistance, so I will lock it.

    3. New Difficulty: Like on the Batman Arkham series it makes sense to have a new difficulty only for this mode, unlike Tier mode, this difficulty does add realistic elements:
    -Enemy markers will disappear after a period of time, maybe after one minute, like on the old games and Rainbow Six Siege.
    -Jammers will also affect your crosscom, meaning the HUD is going to disappear until you turn them off.
    -While undetected, enemies should take at least about two or three shoots on the body, this may be controversial, but I found one shoot kills stupid, unless you aim to the head of course.
    -No regen health. A system like on Ghost War, where you can recover only on ammo boxes.

    Guerilla Mode
    Looking back to GRFS, there was a solo/coop mode called guerilla mode, on this mode you will be able fighting against 50 waves of enemies. After each wave there’s going to be a supply drop available which is going to disappear once the next wave starts.
    You will be able to select whatever difficulty suits you best.

    Content back from GR2/GRAW/GRAW2

    Elimination/Terrorist Hunt
    In this mode you will fight against a certain number of enemies max 50, you can either stealth or go loud.
    Options:
    +You can change the number of enemies you want.
    -Low (15) Medium (30) Higher (50)
    +Difficulty same options as the campaign.
    +If detected the mission fails
    Yes/No
    +Timer
    15, 30 or 60 minutes

    Objective Recon
    There are 3 areas on the map (Alfa, Delta and Bravo) you need to capture and control those areas before the enemies do, if they do, you failed the mission.

    Objective Stealth Recon
    There are 3 areas on the map (Alfa, Delta and Bravo) the enemies have taken control of those areas, you need to kill them without being detected, if you get detected, the alarm will sound calling more reinforcements or the mission fails.

    Options for both objective modes:
    You can change the number of enemies you want.
    Low (15) Medium (30) Higher (50)
    Difficulty same options as the campaign.
    If detected the mission fails (only available for stealth recon)
    Yes/No
    Timer
    15, 30 or 60 minutes

    Exfiltration
    The enemies have hostages on the area, you need to rescue and extract them, the enemies can and will kill the hostage if you are not careful, they will search for you while on route for the extraction. You can give orders to the hostage to wait or to follow

    Options:
    Number of hostages
    1. 2 or 3, if more than one, they will be on different locations.
    Timer
    15, 30 or 60 minutes

    All the modes can be played solo or coop and you can use the maps available for Ghost War

    Equipment
    Smoke grenades (nothing to say here)
    Knife (a lot of things to say here lol)
    If possible add away to be able to perform the normal takedowns and knife takedowns without the need of equip or unequip the knife, add it like you did on SC Blacklist:


    This is just an example but that way we can perform either action at any moment.

    There have been requests for wire cutters but what if we are able to use the knife as such? From Splinter Cell Double Agent, the ability to cut through fences was amazing and you use a knife for such action.


    More additions ::

    -If possible, please change the damage models on vehicles (both land and air)
    -AI behavior should be updated, because is kind of bad right now. Avoiding the enemies if I’m undetected, if they are near a explosion they should run without me telling them to do it.
    -This is more for me lol, now with multiple NVG, some have different, and it would be cool to see something like that for the crosscom, like the filter on Future Soldier:
    Crosscom NV



    PVP request, check this post:https://forums.ubi.com/showthread.ph...-Wildlands-PVP

    Videos:
    Guerrilla Mode (video has commentary)
    Spoiler:  Show

    Elimination
    Spoiler:  Show

    Exfiltration
    Spoiler:  Show



    I couldn't find any videos for the objective recon/stealth recon modes

    Thanks for taking the time to read it [/SIZE]

    Post Updated 6/12/2018
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  2. #2
    KingSpawn1979's Avatar Senior Member
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    Excellent Suggestions. Especially the different PvE Modes are pretty awesome!
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  3. #3
    Kean_1's Avatar Senior Member
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    I like it.
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  4. #4
    Yeah, Firefight needs to come back. For those that weren’t playing GR prior to Future Soldier it was essentially GR’s Terrorist Hunt. With PvP maps available this should definitely come back. For a long time Firefight was my only reason for playing GRAW2 for a long time.
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  5. #5
    Halmeth's Avatar Member
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    Wowowow!

    Excellent ideas! Totally agreed!
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  6. #6
    AI BLUEFOX's Avatar Senior Member
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    Good suggestions, Lonespymaster
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  7. #7
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  8. #8
    GiveMeTactical's Avatar Banned
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    In keeping with this excellent suggestions... here are a few more

    Unidad Bases need more personnel... and not hordes of them after you became hunted and reinforcements are coming in.

    Player should be able to toggle rebels intervention on/off... Yes, I would love to micro manage the fact that rebels pester my mission or insertion to a base or stealth attack I am hoping to accomplish.

    Someone mentioned this a few times on different threads and it not game breaking but it sure would make the world more lively... World should force some fights between rebels, SB & Unidad. How is this accomplished? well, I will leave to those that make the big bucks but right now, unless the player gets involve, Rebels & unidad or Rebels & SB can interact like nothing is happening between them. We have seen rebel vehicles get in and out of an SB stronghold like if they are driving through the Park. someone explained it very well, unlike me, but I am sure you get the gist..
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  9. #9
    Fantastic ideas and an excellent post to boot. Kudos.
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  10. #10
    KingSpawn1979's Avatar Senior Member
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    Originally Posted by GiveMeTactical Go to original post
    In keeping with this excellent suggestions... here are a few more

    Unidad Bases need more personnel... and not hordes of them after you became hunted and reinforcements are coming in.

    Player should be able to toggle rebels intervention on/off... Yes, I would love to micro manage the fact that rebels pester my mission or insertion to a base or stealth attack I am hoping to accomplish.

    Someone mentioned this a few times on different threads and it not game breaking but it sure would make the world more lively... World should force some fights between rebels, SB & Unidad. How is this accomplished? well, I will leave to those that make the big bucks but right now, unless the player gets involve, Rebels & unidad or Rebels & SB can interact like nothing is happening between them. We have seen rebel vehicles get in and out of an SB stronghold like if they are driving through the Park. someone explained it very well, unlike me, but I am sure you get the gist..
    Agreed. This would add a lot to the Game in Combination with the TEs Suggestions. Imagine how awesome this Game COULD get.
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