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  1. #1

    Can someone fill me in on what exactly Ubisoft did with Kensei?

    Does he get a free light attack after each hit or is his combos just as fast as Aramusha light attacks now? (nigh un-reactable since I'm on console and time snap is still gone but not impossible, just annoying)
    Did they increase his side dodge length with more i-frames?
    Which moves gives him hyper armor?

    Please help if you can, thanks.
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  2. #2
    Charmzzz's Avatar Senior Member
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    He get's a free light after pummel (the unblockable bash), on everything else: no. Dodge length wasn't changed. No more i-frames, but Hyperarmor (which he had since release).

    Have a look here: https://docs.google.com/spreadsheets...Kgc/edit#gid=0

    He get's Hyperarmor on the third hit in a chain, no matter if it is a light or heavy.
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  3. #3
    For an exhaustive list here https://forhonor.ubisoft.com/game/en...tch-notes-v119 also has changes for berserker, conqueror, highlander and nobushi
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  4. #4
    Originally Posted by Charmzzz Go to original post
    He get's a free light after pummel (the unblockable bash), on everything else: no. Dodge length wasn't changed. No more i-frames, but Hyperarmor (which he had since release).

    Have a look here: https://docs.google.com/spreadsheets...Kgc/edit#gid=0

    He get's Hyperarmor on the third hit in a chain, no matter if it is a light or heavy.
    Ah, thank you very much!
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  5. #5
    Originally Posted by CandleInTheDark Go to original post
    For an exhaustive list here https://forhonor.ubisoft.com/game/en...tch-notes-v119 also has changes for berserker, conqueror, highlander and nobushi
    And thank you very much!
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  6. #6
    AkenoKobayashi's Avatar Senior Member
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    Pommel Strike, Light chain finishers get hyperarmor, top heavy attacks are a lot slower, Swift Strike is now a heavy attack instead of a light attack, and now has a forward dash heavy attack.
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  7. #7
    Originally Posted by AkenoKobayashi Go to original post
    Pommel Strike, Light chain finishers get hyperarmor, top heavy attacks are a lot slower, Swift Strike is now a heavy attack instead of a light attack, and now has a forward dash heavy attack.
    And for some reason, hits through my “successful” blocks all to often.
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  8. #8
    Originally Posted by Tirik22x Go to original post
    And for some reason, hits through my “successful” blocks all to often.
    That happens to me too, but, are you on console? Because I'm on console where the frame rate is lower therefore making light attacks faster than typical and with the removal of timesnap, it makes blocking things even more of a task... so we might've THOUGHT that we successfully blocked an attack, but we really didn't because things just move so choppy and fast before we could react in time.
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