Yes
No
No, i think its more about the boss fights. OP says they were fine with the earlier kidnappings...Originally Posted by Munktor Go to original post
"Ok, been reading up and can see a lot of people hate it when you suddenly get snatched up by the region bosses after gaining 1 or 2 bars of resistance in an area, TBH im totaly fine with this."
+1.
Imagine what this would be like in other games. Like, if you were playing The Witcher and leveled up too much, the Wild Hunt decided it had had enough with you, invaded early, and forced you into the endgame?
Or if you made too much money from side activities in GTAV, the characters decided to retire from their lives of crime?
As it currently stands, Far Cry 5 eventually tells you that you've played enough and that you're done. This kind of system may work for other kinds of games, but it's very out of place in a sandbox action game.
If you wanna slow down in filling the resistance meter just stick to killing VIP cultists killing one adds 50 RP to the bar.
I'm not an expert at math but if for say example you were to fill Faiths meter you need 13,000 RP (resistance points)
If each VIP cultist kill = 50 RP per kill then you'd need to kill over 200 VIP cultists in order to fill the resistance meter. Please correct me if I'm wrong.
As for the other cultists events
You can avoid reaper vans, tied up civilians, and ammo trucks by not interacting with them.
The only ones near unavoidable are VIP cultists, roadblocks, convoys, supply vehicles, threatened npcs and perhaps cultists properties.
This need only apply to Faiths region because you can still roam Jacob and John's regions with enemies if you don't go to falls end or Jacob's bunker.
Voted YES.
I'm 100% fine with getting randomly snatched up for the story cutscenes, but would like to choose when I face the final boss of each region.
I just want to enjoy all the random **** that goes on in the game world...have to have some reason to keep game installed on my computer while waiting for the DLC to come out...and Arcade Mode might be ok once in a while but I'd rather play the original map in all its glory.
The problem with the forced encounters is that they are sloppy storytelling. If the bosses can snatch you up any time they want to then why are you allowed to run around building the resistance? It's clear you are a problem, it's clear they want you to stop, so why are they letting you run around shooting things up? Without some sort of understandable reason about why they grab you when they do the whole thing feels arbitrary and stupid.