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View Poll Results: Stop forced boss encounter and allow player to start it when desired

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  • Yes

    41 95.35%
  • No

    2 4.65%
  1. #11
    Markaccus's Avatar Senior Member
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    Originally Posted by Munktor Go to original post
    His title is a bit confusing and I was going to mention the same things you did at first, then I realized he's moreso griping about the "encounters". Not the boss battles. I.E. the little kidnappings that happen as you earn rep points in the regions.

    Effectively, the OP is upset that he is forced to watch a cutscene and maybe do a small mission and then be put back into the open world. He'd like to schedule his kidnapping =)
    No, i think its more about the boss fights. OP says they were fine with the earlier kidnappings...

    "Ok, been reading up and can see a lot of people hate it when you suddenly get snatched up by the region bosses after gaining 1 or 2 bars of resistance in an area, TBH im totaly fine with this."
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  2. #12
    Munktor's Avatar Senior Member
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    @Markaccus, if that's the case - then he should take note of what other posters are advising in how you can choose when the final fights with the bosses occur.

    You do literally control that =)
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  3. #13
    +1.

    Imagine what this would be like in other games. Like, if you were playing The Witcher and leveled up too much, the Wild Hunt decided it had had enough with you, invaded early, and forced you into the endgame?

    Or if you made too much money from side activities in GTAV, the characters decided to retire from their lives of crime?

    As it currently stands, Far Cry 5 eventually tells you that you've played enough and that you're done. This kind of system may work for other kinds of games, but it's very out of place in a sandbox action game.
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  4. #14
    Markaccus's Avatar Senior Member
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    Munktor

    If it does indeed happen that way, then there is no problem. OP was probably unaware of this until after creating this thread (as was I). I'm glad that we don't have to do it as soon as the bar is full. I still say it's too easy to fill the resistatron
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  5. #15
    Munktor's Avatar Senior Member
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    To that we both agree. I felt the RP gain was too high for small activities. I think only story missions and outposts should generate large RP and just random "infinite" spawn encounters (like the trucks and stuff) should be relatively very small gains.
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  6. #16
    If you wanna slow down in filling the resistance meter just stick to killing VIP cultists killing one adds 50 RP to the bar.

    I'm not an expert at math but if for say example you were to fill Faiths meter you need 13,000 RP (resistance points)

    If each VIP cultist kill = 50 RP per kill then you'd need to kill over 200 VIP cultists in order to fill the resistance meter. Please correct me if I'm wrong.

    As for the other cultists events

    You can avoid reaper vans, tied up civilians, and ammo trucks by not interacting with them.

    The only ones near unavoidable are VIP cultists, roadblocks, convoys, supply vehicles, threatened npcs and perhaps cultists properties.

    This need only apply to Faiths region because you can still roam Jacob and John's regions with enemies if you don't go to falls end or Jacob's bunker.
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  7. #17
    Voted YES.

    I'm 100% fine with getting randomly snatched up for the story cutscenes, but would like to choose when I face the final boss of each region.

    I just want to enjoy all the random **** that goes on in the game world...have to have some reason to keep game installed on my computer while waiting for the DLC to come out...and Arcade Mode might be ok once in a while but I'd rather play the original map in all its glory.
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  8. #18
    Faith and Jacob are the only ones you're forced to confront but at least you can choose when you want to liberate Jacob's region by not going to his bunker.
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  9. #19
    The problem with the forced encounters is that they are sloppy storytelling. If the bosses can snatch you up any time they want to then why are you allowed to run around building the resistance? It's clear you are a problem, it's clear they want you to stop, so why are they letting you run around shooting things up? Without some sort of understandable reason about why they grab you when they do the whole thing feels arbitrary and stupid.
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  10. #20
    Munktor's Avatar Senior Member
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    @Ryder.crockett

    If you're paying attention to the story, they don't just want you dead. They want to convert you to their cause and have you see the righteousness of their mission.
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