The so-called good ending... is pretty awful! To be held hostage and placed in bondage (like the gimp) in a bunker with a delusional (or is he?) bloodthirsty evangelist while the world above burns... together forever. Ain't the good ending to a story. I'm sorry but no Ubisoft. It should've been an optimistic outlook. Not grim without prospect. Where's the hope?
The bad ending... cowardly walking away and abandoning the quest without fighting...? Are you serious? That's not even an option for me!
Upon successful completion of the game (and 99% of all the side-quests) I imagined I would be invigorated in a mental state of glory (and bliss, hehe) with a lasting, pleasing, satisfying memory (just like previous Far Cry titles, except 2, we suicided in 2.) On the contrary I was left with a horrible one, in a daze of utter disbelief.
For myself I feel my fate should have been left in my own hands. Up until that final mission I tore through Hope County like a ninja machine. I could easily eliminate every single enemy, alone! (Note: Not on the hardest difficulty setting though. Hehe. I'll try that one next.) I used Boomer to scout areas. But that's it. I don't need guns for hire in this game. But a dog, a cougar and a bear are very welcome additions. On the other hand, I understand other players will want these companions for support.
I appreciate game developers feel they must try something different, something new, with a shock value. The ending certainly achieved the shock factor! I was horrified when I realised what had happened.
It has this Jim Jones Peoples Temple thing going on. We could delve into dark deep stuff like Project MK-ULTRA, Monarch programming (mind control) and how the hero was controlled by Seed's drugs and voice (power of suggestion).
It wasn't I who discovered this, but some mastermind figured it all out and identified a song that played on the radio which triggered the hero (Manchurian candidate) to kill everybody in the truck. Yep! Sounds plausible to me!
Nevertheless I've always thought of the Far Cry series as a treasure hunt of sorts, militarised, with a touch of supernatural mysticism thrown in. Far Cry 2 Africa, Far Cry 3 Papua New guinea, Far Cry 4 Nepal. Far Cry Primal 10,000 BC central Europe. Africa, Papua New guinea, Nepal, Europe... all exotic mysterious locations. The MK-ULTRA stuff is just pure evil. But real.
They did a wonderful job of Montana. It's beautiful.
Did the mortifying ending ruin the game? I believe for many it did. I'm still thinking about it and I finished the game yesterday. Today I feel as if I was cheated somehow? I pride myself on my gaming skills. All the best perks ASAP. Best guns unlocked. Cash money. I ripped through this game faster than any other Far Cry title in history. For me, the game feels short. I'm aware how much there is to do in it. I've done it. But I found it to be less challenging, especially liberating outposts. I've got 989 headshots so far.
The terrain and weather feels like Far Cry Primal. That's a compliment. I loved Primal. The weather... hmmm some rain would be nice, and why is the night always so bright? Does the entire game setting take place on a full moon? A storm... would be natural too, me thinks.
The story. Bunch of redneck cultists manufacture psychedelics and brainwash everyone they deem to be heretics. That's very far from previous Far Cry adventures. The scenario has a Ghost Recon Wildlands atmosphere (in First Person). Big sky country, mountains. Santa Blanca's pushin' tha' coca. In Hope County it's bliss a.k.a henbane gas.
Might just be me? But I notice the trippy psychedelic cut-scenes on Faith's bliss is reminiscent of a similar sequence in the Mafia 3 DLC, Sign of the Times (when Lincoln trips out on cultist Bonnie Harless's "hallucinatory gas." Hmmm... The colour palette of both those unrelated cut-scenes are nearly identical. Absinthe green I call it, hehe. What's more, both Faith and Bonnie are flying in the air like witches. Is there a resemblance?
Far Cry 5's good ending reminded me of the, detonating the nuke ending in Dying Light.
After finishing the game finding enemies to fight was rare. I've reset all the outposts now (outpost master) so I can keep free-roaming. Prior to that there was not much to do (except flying planes and the games standard activities: fishing, hunting, base jumping etc.) Fishing is a necessary (for realism) part of the game but who's gonna' be fishin' instead of shootin'? Not me.
The first Far Cry game I ever played was Far Cry 3. Tropical island, pirates, native spiritual journey. WOW! I was completely blown away by 3. Then I went back and played Far Cry 2 (stunning graphics, awesome game mechanics, gun jams, malaria, lol). Top quality game! Far Cry 4 was perfect also. I'm a big fan of Hindu mythology and I've always wanted to see Nepal so I was extremely satisfied with 4. Far Cry Primal was on par with 4. Great! Amazing atmosphere. It was like travelling back in time.
So... Far Cry 5... is a lot of fun that's for sure and the game runs very well (smoothly for me on PC, zero crashes or issues) the story is good, I like it, but that ending... All in all it wasn't as intense, profound, epic nor magical as 3, 4 and Primal. Hell... 2 might just be the best Far Cry ever made? In my humble opinion of course. I never played Far Cry 1. Oh and let's not forget the originality and laughter Blood Dragon brought with it, brilliant.
I'd like to suggest to the game developers... "if it ain't broke, don't fix it!" Just because something seems to be overdone, doesn't mean that it is. Far Cry's formula is perfect and you cannot improve upon perfection. I keep saying this but nobody listens.
Some positive notes... I LOVED the new types of towers. Especially the mazes. Very cool. Very inventive. Long overdue. Exercises the brain. Removing the mini-map was also a clever idea.
I was in a dogfight for 25 mins! Twenty-five minutes! Non stop! We must have made a hundred flybys (passes) past each other (slight exaggeration). That was a legitimate adrenaline rush. Outstanding entertainment. Might also suggest I'm not the greatest pilot.
I've seen lots of funny things in this game, but haven't always been able to capture them. This one was captured. Two jet skis are flying along the river and all of a sudden there's a huge noise which sounded like a car crash and both jet skis shoot vertically up into the sky. All four NPC's (both drivers and both passengers) fly up high also and drop down dead. Lol! I'm looking around wondering what the hell just happened? I thought they must've hit each other. They didn't. Without warning gigantic antlers rise up out of the water (like Leviathan) it was a moose! The moose was in the water and it launched a submerged attack on the jet skis from "under." Like a navy marine! That's not the funny part of the story either. The moose started swimming toward me after my raft and I'm thinkin' to myself, "there is no way this moose is coming after me... right?" Wrong! It hit the raft and did damage! I piloted away but it kept pursuing me. Like, "That raft doesn't have an unlimited supply of fuel. You'll have to stop soon and I'll be waiting for ya!" Hehe. Hey out in the wild... it's all about territorio! And that part of the river is definitely his!
In another mission you have to tail this guy in the helicopter. Well things did not go according to plan A or B so I was forced to act quickly. I figured hop on the chopper! Lol! The heli took off with me on the (I think they're called the skids?) anyway it was one hell of a view and flight! He took me on a tour of the county. The cultist wasn't happy about it either but he didn't shoot at me. It would've been very simple for him to kill me. I could look around freely but had I moved my xyz position I would've slid straight off. When we landed he instantly attacked and I was way outnumbered. I killed him and a couple more but I didn't stand a chance! Awesome experience though.
I swear there are kamikaze flyin' around up there.
Some random screenshots...
OK... slowly sneak up on this ***** and... whoa... what the?
Disappointing ending...
I hate to get political but I think there's a very deep message in Far Cry 5. The U.S. government is currently disarming its public. How are people supposed to defend themselves against criminals when their guns are gone? The crims will obtain guns. You can be sure of that.
Been resetting outposts, a lot. Must've reset them at least 20 times. Might be time to start a new game?
Some things...
Planes attacking outposts when we're trying to liberate the outpost undetected is annoying and interferes in the stealth approach. Nevertheless it's highly entertaining.
Starting the game off with the AR-CL is the best "sniper class" weapon we've ever started a Far Cry game with! You could finish this game with just that one rifle alone.
My memory might be failing (a little) but in Far Cry's 3 and 4 if you carried "2" sniper rifles they both used the same bullets yeah? What I mean is that shooting "a" sniper rifle used up both sniper rifles bullets. Is that right? I'm glad to see that's finally sorted out in 5. I like carrying a suppressed sniper "and" Jacob's rifle (my favourite).
Admiral fish... on PC I believe this mission is implausibly difficult. Still can't do it and I've done everything else.
Elks spawn then fall under the ground.
Some extra screenshots...
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Arcade is great! You know what would be really cool...? If Ubisoft overhauled the original Far Cry 2. Do not change anything about that game! Except... update it with latest graphics, new missions etc. I see there are a few maps in Arcade that are similar to FC2.
2 types of Alpha animals found "around" here...
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Hi, thanks for replying
Congratulations rioseven on the Platinum trophy.
I suppose when I really think about it, the good ending was... "hopeless" (the opposite of hope) which is appropriate. Still I didn't like it. I hate to admit this, but in FC3 I did not hesitate to cut Liza's throat, after all Citra and Dennis taught me! That was the bad ending though.
Ummm... yeah I was referring to Sepoko hehe. Not that it's like the FC2 mission, but that the aesthetics (landscape/weather) are "similar."
Hey ArmoredChocobo (I had to google chocobo hehe) yep that's exactly what stunned me as well... "ending that renders everything you did pointless."
Decided to play through again for a second time. Gotta' say... much more fun this time around.
In the save Merle mission, Merle won't enter the helicopter unless he is "first." I played that mission really well, didn't take much damage, eliminated all the enemies efficiently etc. and then I hopped in thinking Merle will follow... nope!
As a matter of fact you can't exit the helicopter once you're in. The "only" way I was able to get back out of the heli was to shoot Merle in the head. This meant that he is in trouble and then the game let me exit the heli.
Now get this... I didn't catch on to "he must be first" so after I revived him I hopped back in. Well again he just stood outside while the enemies gathered. I still couldn't get out so I shot him in the head (for a second time.) Got out, revived him, hopped back in... Oops! Shot him in the head for a third time, revived him, then let him get in first.
BTW the whole time (on all three occasions) I was taking crazy damage because the enemies accumulated. What a stressful event.
Is it just me or in the very last screenshot, that guy on the right, looks like his true demonic identity is phasing through or something?
In a previous gameplay I showed how I was able to "hop onto" the side of the helicopter and get "chauffer flown" to the location instead of chasing the chopper. Yep still works and with Photo mode here's what it looks like...
...but this time round he died not me.
Random stuff...
Ending (4th play through)
Couldn't bring myself to watch the "good" ending again. "ESC" And I hate bushfires too!
Arcade
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