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  1. #1

    Further Parry Nerfs?

    As we all know parry got nerfs in season 5, basiclly the effects after sucesfull parry. It's really good, but as I talked with few of my friends we came up with opinion that parry is still to easy to perfrom - and what so ever - it's the safest, the most rewarding option from "wait for indicator to flash" counter.

    Let's take a look for all of these counters. We have:
    - deflect
    - blockade
    - parry

    1. Deflect is kinda easy to perform, because all you have to do is dash to the right direction... right? As a Orochi main I still get a feeling that there are some heavy attacks in game which are still way more easy to parry than deflect. Timings are totally differents, while the definition for all three listed counters is the same - "wait for indicator to flash". Just go to training level 1 and try to deflect raider side heavies as Orochi and then try to parry them. It's totally different story (I can even post a video from that).
    Going further - if you will fail with deflect then you can be easily punished. Even on assasins dash recovery is pretty huge, and I don't even want to say about guaranteed GB if someone would see that you like to deflect and he will feint some heavies to GB you mid-dashing.
    So basiclly deflecting is cool-looking, kinda hard to do, but if you fail then you will get a maximum punishment (what do you think about option to cancel dash to max. 150-200ms?)

    2. Blockade is used on characters like Aramusha or Warlord. Timing is also the same like in other two counters, you need to pull right stick down just when you will see red indicator flashing white. In this case it's pretty the same as in parry if it comes to timing (checked also in training level 1 as Aramusha, "blockading" and parrying).
    What is simillar to deflect is that you can get harming punishment if you will fail in timing or you will fell into someone's feint. Guaranteed GB is also a thing here, because your oponnent can get a 100% GB after succesful feint, catching you mid-"blockading".
    So, trying to play with a lot of "blockading" it's a risky game, very similiar like deflecting. IMO you should still be able to counter GB if someone will GB you in mid-blockade, but blockade recovery should be slightly longer, so if someone will be fast and he will faint heavy to fast light, and you will try to blockade first heavy, then his light should catch you in blockade recovery time, so all what it means is catching someone on blockade feint gives you guranteed light, but not GB (light nerf).

    3. And finally parry. Let's take a look on amount of players using, or should I say overusing - the parry, deflect and blockade. It's clearly visible that there is a quiet huge amount of players which playstyle mainly depends on parry, because as we all know we are still in defensive meta. Also, there are some characters which totally dosen't minds about parry nerfs, because they are going for something other instead of heavy or light after parry (like Centurion with his dumb combos). If someone will master parrying then he is really a pain in the ***. As an Orochi main I met few of "deez mofos" which was able to parry even mine zones or parry some lights from crazy mixups/faints (I'm main Orochi, playing from open beta and preorder). What's more! - some of "deez mofos" are even able to feint their parry, beacuase you can simply cancel your heavy if you are fast enough. What does that means? Yes, that's the only counter that you can recover from if you will fail. You can't cancel dash, you can't cancel blockade, but you can cancel parry if you are fast. And it's not even some kind of inhuman fastness. Even if you are pretty average at parrying, but turtling and parrying is what you are mostly doing then you will be able to parry most of the attacks, catch feints and cancel your parries.
    Is it fair?
    So, with what I came up with my friends is two further parry nerfs, nerfs about performing the parry, not the effects of parry. First is very simple - remove white flash of the indicator. You would see only red indicator, showing where attack is coming from, but you would have to learn on your own timings of the specified attacks to get succesfull parries. Second, there should be a difference in controls between parry and heavy. You shouldn't be able to cancel a parry, just as you ain't able to canel deflect or blockade. I don't know how these control could be changed, but IMO it should be changed. What would that give? If you would fell for parry, and someone would feint the attack - you are open, just like in case of failing the deflect or blockade.

    What's your opinions?
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  2. #2
    Oh! If you would deflect someone you would not take his stamina, while parry takes quiet a lot. Raider in training level 1 can throw only two heavies on you if you are parrying him, and first parried heavy takes 2/3 of his stamina (!).
    If you will be succesful with every deflect then he can thrown 5 to 6 heavies.
    I don't remember how it was with blockade, but still.
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  3. #3
    If you fail the deflect, you can go for a simple dodge or for a dodge attack. The first can be beaten by a guardbreak, the second can be punished, but a guardbreak will probably fail against it. Most deflects are stronger on heavies than parries damage-wise, though there should be a way for everyone to break hyper armor with a deflect follow-up (like the orochi's heavy follow-up). On the blockades, the conqueror's blockade is very strong and can be held for a long time, it's damage is always very high, while the warlord and the aramusha have weaker versions with weaker damage. They should be buffed a bit, especially the warlord's blockade, using it makes him very vulnerable for just one free light attack.
    I didn't play for a while, but if I am correct, when you feint a heavy, then grab the opponent during the parry, it works on most characters if the opponent timed the parry right. Most soft-feints could catch them too, though the orochi is quite underpowered against turtles.
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  4. #4
    Yep, Orochi just cries about rework, maybe that's why I'm getting this filling a little more stroneger. Playing as Orochi vs good parry players is really a way trought the hell.

    I know what you mean about deflect, but the biggest issue is when someone will feint a heavy which you wanted to deflect and he will GB you. In this situation he has a guaranteed GB if he will catch you mid-dashing, because you can't canel it. So if he will throw a heavy, you will dash, he will feint then you are on his will.
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  5. #5
    Originally Posted by Pirus_ Go to original post
    Yep, Orochi just cries about rework, maybe [...]
    Well, during last Warriors Den (29th March) Damien said something meaningful ("[...] one of those heroe[s] is highly expected by the community [...]") that could mean orochi comes next - between the lines of course.

    Edit: I don't think he meant valk, because valk doesn't need a rework. Her kit is already fine, just needs some value tweaks (again ).
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  6. #6
    Bleach Medicine, one of the top Orochi's, posted a nice reowrk idea on reddit. It would be a really nice Orochi. I think most of you already seen that, because it was quiet known at the time.
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