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  1. #11
    WBBCoop's Avatar Senior Member
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    Originally Posted by Humpypants Go to original post
    beat the game first, then you'll miss the enemy spawns even more.

    the problem with all these complaints is people are complaining about just starting. Those who finish have nothing to kill
    I didn't beat the game but I got glitched locked and had to start over (now I do manual saves on my psn cloud every so often). I'm glad it happened though because now I have Faith to thank for all my skins (Faiths area+double skin perk+M60 = massive starter cash & perk points!), and now that crazy (mislead) chick gone I have the two other sections to freely mosey around in with my slingshot+arrows .

    Spawns are great as long as you dont kill the LTs. Then it's too little.
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  2. #12
    I love the enemy spawn rate in Far Cry 5, too. Would love to keep that the way it is. To me it's personal preference - but I can understand people who love to lower the enemy spawn rate.
    In my case: Yeah they were a lot of enemies, but I managed to get time to explore the landscape nonetheless.

    To me the current spawn rate is awesome. Wasn't happy about the enemy spawn rate in Far Cry 4. To me it was way too low.

    Now that I have finished the whole game (story missions, all side quests and all the other stuff) I would love to see a New Game Plus-feature added. I would love to keep on playing with my current progress and character stats - but now I miss the enemies.

    Ubisoft, please add a New Game plus-feature - that would be great! Love this Far Cry 5-masterpiece!
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  3. #13
    i actually miss the enemy spawns after finishing the game
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  4. #14
    septiva69's Avatar Junior Member
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    Its the animal spawns that gets me, I was having a blast with the cult spawns ...well until i realized that the resistance meter was filling up a bit too fast.
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  5. #15
    Originally Posted by Fosh1 Go to original post
    The enemy spawn numbers feel about right to me.

    Sure, there are times when they swarm you, but I've enjoyed it when that happens on the whole. I don't seem to be getting this never ending stream of enemies some people are talking about. I have times when I meet a lot of enemies, but not constantly, it has a nice flow to it in my experience. The only thing I've found slightly too frequent are the number of enemy planes, but that hasn't been a huge issue, well, so far anyway.


    Not sure if I'm on my own here, but if I can explore and move about freely knowing I'm basically safe it would kill the open world for me. It's about risk/reward, there has to be an element of danger involved to keep things fun and interesting.


    So if the developers do alter the enemy spawn numbers and AI aggression/awareness I hope it's optional, and something we can change in the settings rather than it being forced upon us.
    I completely agree with you bro! I have 0 problems running into too many enemies, sometimes I cannot even find enemies to kill. Especially wild animals, they are nowhere to be found for me!
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  6. #16
    Actually like it the way it is too, roads crawling with enemys right from the start, loved it.

    Agreed tho beating the game / clearing all regions just turns regions into dull and boring without ANY enemys anymore except at outposts.
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  7. #17
    Originally Posted by OurJud Go to original post
    I've been just as vocal as others about enemy / animal spawn rates, and I still stand by my view that it's too frequent, but your point about staying out of sight is a valid one, and a tactic I'm starting to employ during my sessions.

    However, I do love to use land vehicles in FC games, so traipsing through the thick undergrowth of forests and woodland is only one way to avoid enemies. And this is why I still stand by my view the spawn rate is too frequent - simply because it restricts vehicle use.
    I empathize with your frustration - as things are, it is a bit too frustrating driving in vehicles.

    However, I don't think this is an issue with spawn rates per se, but rather relates to a bigger issue that enemies are too good at detecting you overall, as you can see from all the complaints about how the stealth mechanics are so spotty because enemies will detect you when they really shouldn't.

    To your complaint, I'd suggest the solution isn't with changing the spawn rates but with how the enemies detect your presence. When driving, for example, you should easily be detected when driving a quad but when driving say a car or truck, it should be more difficult. And if you're driving a cult vehicle, you should essentially be hidden.

    Again
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  8. #18
    I agree that the initial spawn is high but i have beaten a region and now its quiet and be lucky to find an enemy in that region, which worries me what happens once you complete the game. Will it be quiet place
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  9. #19
    Never had an issue with spawns outside the last boss being stupid as all be. I think they are otherwise ducky and I miss them after resetting the outposts. Maybe have options for resetting outposts to increase decrease numbers of spawn and locations maybe?
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  10. #20
    My opinion is that the enemy spawn rate is at its best, when you
    first start a region. As you progress through the region, the spawn
    rate seems to drop, so you no longer get those crazy non-scripted
    AI encounters. I would actually enjoy having the ability to turn the
    spawn rate up, in order to keep up the intensity of encounters.

    As for people that want a reduced spawn rate... It may be that they
    do not play much from a stealth orientation, or did not pick the two
    stealth oriented perks. The "sneaky sprint" and "ghost" perks, combined
    with Boomer, Jess, and a silenced sniper, are pretty overpowered no matter
    what the AI throws at you.
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