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  1. #21
    LaMOi's Avatar Senior Member
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    But I tell you guys, when a game is TOO EASY or TOO HARD —- it can really ruin the game!


    I’m experiencing that now. I no longer bother playing the game.

    I’d rather wait — and enjoy the experience to the full.
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  2. #22
    LaMOi's Avatar Senior Member
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    Originally Posted by rioseven Go to original post
    Adding more enemies would just make it even more annoying.

    Less enemies that are as tough as your character would be better to increase the difficulty level imo. I also would love to see a Hardcore Level, maybe that unlocks after beating the campaign. The game is really far too easy, no idea who it was tested on, but its too easy. Also agree that in Hardcore all the HUD elements should be OFF by default. The highlighted enemies, seeing through walls and tagging is not realistic at all.


    Totally agree...


    Have no idea who play tested this game either. It’s one of the easiest games I think I have ever played.

    It’s bizarre.
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  3. #23
    Game is very easy to walkthrough! Enemies are dying like flies from every bullet. May be for schoolboys and schoolgirls it's very funny but not for a gamer who plays all his llife. Enemies should be deadly dangerous! Every meeting with them should promise our death! Enemy = adrenaline. Enemy = challenge. No challenge = no game!
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  4. #24
    Kean_1's Avatar Senior Member
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    Originally Posted by LaMOi Go to original post
    I’m sorry — there absolutely must be an OPTION to DISABLE REGENERATING HEALTH! It’s killing this game dead.

    Also - I’m not in favor of bullet sponge Enemies. BUT, I must admit giving some of the basic enemies a little more health, I wouldn’t mind.
    Gun fights are over so bloody quick - as most enemies go down with one shot - and not head shots either!
    I mean, fine it’s more realistic, but gun fights are over in seconds... and I’m not sure that’s super fun.


    In contrast the player can withstand a lot of punishment which is totally unrealistic. So having them do more damage to the player would be better.
    I think you may have misunderstood my stance on this. I do agree about the removal of regen and the more realistic damage to the player.

    However, I would not like to see a buff to enemies health which would essentially make them bullet sponges like an RPG (something I hated about the Division). .....in some cases they already are.

    Improving their tactics would be better IMO but thats not going to happen. GRW wasn't great in this regard but it was better at it.

    ....thats why things like health regen can help (as you mentioned) to make the game more challenging without leading to some sort of GRW Tier One equivalent in FC5 where bad AI simply gets buffed.

    I think your right though that regen should be an option just as aim assist, marking, etc. already are. ...and I will reiterate, I don't like the sponginess of the player either as it is currently.
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  5. #25
    LaMOi's Avatar Senior Member
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    Originally Posted by Kean_1 Go to original post
    I think you may have misunderstood my stance on this. I do agree about the removal of regen and the more realistic damage to the player.

    However, I would not like to see a buff to enemies health which would essentially make them bullet sponges like an RPG (something I hated about the Division). .....in some cases they already are.

    Improving their tactics would be better IMO but thats not going to happen. GRW wasn't great in this regard but it was better at it.

    ....thats why things like health regen can help (as you mentioned) to make the game more challenging without leading to some sort of GRW Tier One equivalent in FC5 where bad AI simply gets buffed.

    I think your right though that regen should be an option just as aim assist, marking, etc. already are. ...and I will reiterate, I don't like the sponginess of the player either as it is currently.
    I don’t want bullet sponges either...

    But most enemies drop really quick, with one shot even.

    I’m just saying they drop quicker than your average 1st person shooter.

    For me,

    - Head = 1 shot
    - Torso = 1-3 shots / more depending on body armour
    - arm / leg = 5-6 (leg and arm shots should not kill - they should wound, that’s it)
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  6. #26
    Kean_1's Avatar Senior Member
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    Originally Posted by LaMOi Go to original post
    I don’t want bullet sponges either...

    But most enemies drop really quick, with one shot even.

    I’m just saying they drop quicker than your average 1st person shooter.

    For me,

    - Head = 1 shot
    - Torso = 1-3 shots / more depending on body armour
    - arm / leg = 5-6 (leg and arm shots should not kill - they should wound, that’s it)
    That's perfectly reasonable (similar to GRW's model with alerted enemies) but my experience has been that the AI in FC5 can already soak up more damage than that. ....using the AR for example. Headshots are already a 1 shot affair but body shots can take several rounds and even entire magazines at times for VIP's, flamethrowers and those that wear heavy body armor.

    Even when unalerted I have had unarmored enemies take a few shots to center mass but still remain standing (alerting everyone else). Using something like the .50 is a different story.

    To me, the weapon stats don't even make sense in this game. You have SMGs that have better ratings overall than the AR. ......variants of certain models with shorter barrels, etc. that have the exact same stats as the base model. This game is void of any real depth / complexity in it's design to be honest.

    Well, I hope you do get your harder mode. For me, I finished the game last night and quite frankly, I would have already uninstalled it if it wasn't for a friend of mine who like to play coop.

    .....which brings up a good point. If you think FC5 is easy when playing solo, it's really easy when playing coop. When defending some bases, the enemy will usually come from one direction at a time in relatively small number which is why I recommended that maybe they could increase that in some situations or at least change their tactics. I'm not going to reveal any spoilers but there are a couple situations where it was certainly a challenge.

    btw, the GFH mechanic is way too OP in this game IMO. My friend likes using them too but there were several situations where we raided an outpost only to say to each other "that was it?". .....even the GFH's you meet on the side of the road, etc. are pretty tough and effective. I really think they should be more vulnerable but we also should have more control than they give us. GRW gives you more command options over their friendly AI than FC5 does. .....and we all know how bad the control was in that game.
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  7. #27
    OneFromHell's Avatar Member
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    Are you playing with a team? Guns For Hire? Fangs For Hire? Co-Op? If you are, then more than likely, that is why you are finding the game too easy.

    I play Far Cry 5 completely and totally solo. I play as a one person army and I find the game very challenging even on the normal setting let alone on the hard setting.


    Edit:
    (I wrote this before looking at all of the responses. I now see that you have tried it solo)
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  8. #28
    LaMOi's Avatar Senior Member
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    Originally Posted by Kean_1 Go to original post
    That's perfectly reasonable (similar to GRW's model with alerted enemies) but my experience has been that the AI in FC5 can already soak up more damage than that. ....using the AR for example. Headshots are already a 1 shot affair but body shots can take several rounds and even entire magazines at times for VIP's, flamethrowers and those that wear heavy body armor.

    Even when unalerted I have had unarmored enemies take a few shots to center mass but still remain standing (alerting everyone else). Using something like the .50 is a different story.

    To me, the weapon stats don't even make sense in this game. You have SMGs that have better ratings overall than the AR. ......variants of certain models with shorter barrels, etc. that have the exact same stats as the base model. This game is void of any real depth / complexity in it's design to be honest.

    Well, I hope you do get your harder mode. For me, I finished the game last night and quite frankly, I would have already uninstalled it if it wasn't for a friend of mine who like to play coop.

    .....which brings up a good point. If you think FC5 is easy when playing solo, it's really easy when playing coop. When defending some bases, the enemy will usually come from one direction at a time in relatively small number which is why I recommended that maybe they could increase that in some situations or at least change their tactics. I'm not going to reveal any spoilers but there are a couple situations where it was certainly a challenge.

    btw, the GFH mechanic is way too OP in this game IMO. My friend likes using them too but there were several situations where we raided an outpost only to say to each other "that was it?". .....even the GFH's you meet on the side of the road, etc. are pretty tough and effective. I really think they should be more vulnerable but we also should have more control than they give us. GRW gives you more command options over their friendly AI than FC5 does. .....and we all know how bad the control was in that game.
    VIPS are different - they are bullet sponges...

    Totally agree - more enemies would be nice.

    And your statement “is that it?” Lol

    Those are my words the majority of the time! Some outposts have barely 5 guys, and just as I’m starting to get warmed up, everybodies dead!

    AND - if you do use Guns forHire, theyre so efficient, they killed everyone before I’ve even loaded my gun!

    Man, this game is so unbalanced .....


    Also Guns for Hire - are WAY better than Ghost Recons redundant Team Ai! At least they don’t sit there getting shot and doing nothing. You can not compare.
    They’re Ai is far more reactive.

    But agree I wish you had at least a RoE toggle!

    * Sean, brother, if you’re finding this game challenging on Normal Difficulty? I can only surmise you’re deliberately handicapping yourself by using your feet to hold the controller??
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  9. #29
    LaMOi's Avatar Senior Member
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    And COOP.........?


    Yeah if this game is way too easy playing solo — I would conclude COOP is altogether pointless.

    Which is why I told my pal not to get this game. We’ll stick with GRW.
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  10. #30
    Yep, I'm also playing on Hard and man o man, the game is super easy. It's just not challenging at all, so shallow.

    I think an easy fix to this is add more heavier, top tier enemies. I can practically one shot everyone.

    That or take out the excessive amount of HP that one has.

    Come on Ubi, stop dumbing down the franchise. It's bad enough the whole map can be cleared so quick with the choppers (A Far Cry 4 mistake) but give us a fun game. It starts out fun but then after 3 hours or so, you become super man with perks that the game feels so dumbed down.
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