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  1. #1
    Moon-Pye's Avatar Member
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    Sep 2008
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    -UBISOFT DEVS- Bugs I found in coop

    Playing coop I've found a few bugs.

    Every time there is a respawn of your character, the sticky option on your explosives gets defaulted back to off.

    Sometimes on respawn your weapons get swapped out without permission.

    Can't always loot herbs during coop even though it says "take"

    Some prepper stashes become bugged for players that have already done them and the quest doesn't progress.

    Scripted events "reset" themselves during play and you are forced to redo them. (some mission/events)

    -Will update upon finding more-
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  2. #2
    Moon-Pye's Avatar Member
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    Followers get swapped from "G" key to "H" key and visa versa when using two followers.

    Getting stuck in a vehicle (or mounted gun) and cannot exit and if the vehicle explodes, it magically gets repaired.

    Can you make an option to show our equipped weapons while at shops so we know what we have and the ability to swap already existing weapons to different slots as opposed to slotting a dummy weapon just to get the chance to place a weapon again (in preferred slot).

    Maybe give coop player a mounted gun to use while on a helicopter, or some kind of weapon system so they can play while flying with the pilot instead of sitting in the only other seat that doesn't let you do anything.

    Weapon balance needs to be adjusted for hunting. Some weapons do almost no damage when animal is shot in the FACE. (MS16 shouldn't take 6 shots in the face to kill an animal)

    Make fishing more lucrative vs. hunting. As is, fishing is a complete waste of time for farming money. Hunting is so much faster and more efficient.

    Stabilize air vehicles for co-op player(s) in passenger seats shooting at targets. (helicopter shakes and tilts a lot and makes accuracy very difficult.

    Sometimes Nick Rye becomes "unresponsive" and needs to be dismissed and hired again to make him work normally/reappear.

    Day/night cycle is a bit sudden.

    Can you give the ability to give permission for guests to talk to NPC's (give more responsibilities) instead of just the hosts?

    Compass blends in too well with the environment and makes it difficult to distinguish what is what.

    With KB/M while entering a vehicle, if you push the accelerate and turn key, (W+A, or W+D) the vehicle will not turn, you have to hit keys again after you've finished the vehicle animation.

    Animal corpses are despawning way too fast, sometimes within a few seconds and/or fewer than 50 feet, or by turning the opposite direction and then facing back towards the animal corpse. (sometimes animals/enemies just flat out despawn).

    If animals are wounded they should not be able to sprint away at full speed.

    Please give us the ability to walk through NPC's or make them smart enough to move out of our way! This gets so infuriating!!

    Can't switch fire modes while using a controller while also using the toggle menu option (works fine with the hold option though).

    Any way to make the view while driving more efficient? It seems like the hood of the vehicle is blocking the road and it makes it difficult to see where you're driving, especially on bumpy off-road.

    What's the point of using Jacob's SA-50 sniper rifle when the regular one is far better? You can customize the regular one but not Jacob's, so you're going to give up stats on a weapon because it has a "cool" paint job? Seems counter-productive to me.

    A lot of the weapons seem to be redundant, unfortunately.

    Enemies are extremely lacking when it comes to weapon variety, They either have the basic ACR or the basic shotgun.

    Smoke grenades seem to not work all the time. They produce smoke, but enemies still know where you are and can hit you.
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  3. #3
    I am running into almost all of these issues aswell
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