This feature is stupid. Why am i restricted by a budget calculated for consoles?
My PC can handle the editor perfectly fine and i have zero issues with FPS.
The budget needs to be either increased a ton or removed completely.
Im trying to make a journey map where the player roams through a city. I cant do that because the map editor budget limit filled up about 1/4 into the map.
The editor in this version was the selling point to me yet they still can't deliever on it.
They focused so much on the editor on this game but they implement stupid restrictions?
Hoping they remove this or someone makes a mod that turns this off completely...
I came here to vent about exactly this. The reason we are restricted, is so that maps build on PC can be featured on Xbox and Ps4. I understand why not having this option could be a potential issue, because the PC version of the editor will spawn so much more content. However, there could be a very easy way around this. Keep the budget in the PC version, but allow maps that go over it to be uploaded anyway. This way, the maps that keep to the original budget can still be featured on consoles.
It seems very unreasonable to me, that the first Far Cry game to put a real focus on multiplayer, is the one most limited when it comes to map sizes
I have a mid-range gaming machine that runs the game on High (not ultra) at 50 fps. It ain't a Ferrari.
My first map was a good-sized island TDM map, and I put a LOT of detail into the map. Even on my mediocre machine, the budget never went above 75%.
I think the budget breakdown is useful, and I don't know why people are having issue maxing it out. If you are maxing it out, it's probably for a reason. I don't want to play a map and drop down to 30fps because my rig isn't new.
My two cents.
Because the budget limit has nothing to do with the limitations of your own PC. The limit is set for everyone, no matter what machine you play on. The reason this was done is so Ubisoft can pick some PC maps to port to Consoles, that have a lot less power than PC's. This however causes PC players, not to be able to build their maps as wild and big as they can imagine, like we were able too in previous Far Cry instalmentsOriginally Posted by Kelvin-Zero Go to original post
FYI: if you can run 50fps on high, you too would be able to run maps much bigger and heavier than the Editor's limit
Its not the assets that take memory, its the AI. I remember building 5 blocks of a small village, a rocky surrounding that filled the entire given terrain, added trees, water, and the budget was still under 10%. As soon as I added enemies, it went to 60%. I d say open a new map and experiment with AI and budget lines to see what is the most optimised way you can do this. From what I understand you have to spread assets in between budget squares. Its a bummer as it breaks creativity, but think of it as an extra polishing step in the end. Oh and if you find anything more let us know too, you are not the only one who struggles with that![]()
My point was, in my own map creation experience, I created a large map with a large number of prefabs, models and decals, and I never went over 75% on my mid-range rig. What kind of maps are you guys creating that red-line the budget? Maybe your maps are too large or too cluttered. Perhaps you guys should think about paring down? Streamlining? Just a suggestion. It's not about size or clutter, it's about the flow, immersion, gameplay and experience. And yes, we all have limitations in our jobs, but these limitation are overcome with creativity and problem-solving. And a lot of the time, these limitations create better finished products in the end.Originally Posted by Vax_Merstappen Go to original post