Hi, I am an old (pretty damn good) for honor player that quit due to the issues that were playing back in the days.
Now that I am planning to get back to the game, i'd like to know the huge changes they made in the combat system and nerfs.
Can someone tell me some of the big nerfs/changes for honor has made over the past few months? I'd greatly appreciate it.
Broad spectrum, as far as I can tell from general consensus?
- Whole game is much more aggression focused, now, less about turtling up and waiting to parry people because parries aren't as good anymore (can't guaranteed GB off a parry)
- Most of the classes, in general, are pretty well balanced. Shaman is probably the most OP character, Centurion is either OP or UP depending on who you ask, but is still incredibly annoying. Kensei, Conqueror and Highlander got some much needed reworks/buffs and are super fun to play, so much so that older characters (like Warden and Raider) often feel super limited in comparison.
- Dedicated servers have been implemented, but the game still suffers some pretty severe connection issues even at the best of times, and there's no lag compensation yet.
- Steel and XP gain are still a load of hot garbage, and once you've completed your daily orders you might as well not bother trying to progress at a decent rate.
- Cosmetic items still cost way too much.
- There's some new maps, most of them are pretty cool, although The Gauntlet seems to have some optimization issues (at least for me)
- There's been a lot of new weapon skins and a truckload of ornaments, symbols and patterns, but no new armour sets - only variations on the base 3-4 sets that each character has.
- Lots of new emotes, effects and executions, which range between "Cool" to "Annoyingly bad".
All in all, there's an enjoyable game at the core of For Honor, still. I returned sort of recently myself, in fact. But don't expect all your frustrations to be gone.
Going more into the parry changes, heavy aprry guarantees a light, light parry a heavy, cgb is possible after a parry now. Parries move characters furtherso there is no long range weapon advantage stopping follow up attacks now.
Servers is a mixed bag, personally I have gone from I can't finish one match in five to I drop only a match in ten so in my case that is a huge improvement, others claim they have problems still. Lag comp, or the first try at it, comes for PC in the April patch,
Kensei and conqueror got new animations, berserker has had dance of paired blades greatly improved, highlander and nobushi had a balance pass in the same patch.
Here are the patch notes for the fighter reworks and parry changes, if you'd like an exhaustive list: https://forhonor.ubisoft.com/game/en...tch-notes-v119 . Fair warning, it's kind of a lot.
Thanks for the help guys, I did notice the parry changes haha and my timing is way off.. From winning 9/10 duels I now win 5 out of 10. Complete garbage at the moment haha.
I do not like kensei anymore he's way to slow in my opinion.
The parry changes are weird to me, are all the heavies guarateed after a parry?
Kensei weirded me out, too. But if you re-learn them, you might find yourself enjoying the class a lot. I never used to play Kensei, but they've grown on me in the past week and I've been levelling mine up.Originally Posted by GladiatorHood Go to original post
As for Parries, IIRC, for most circumstances it goes like this: Parrying a heavy attack gets you a free light attack, parrying a light attack gets you a free heavy attack. There's some variations between classes, I think, but for the most part that's the general gist I think.
Pretty much, yes, sadly.Originally Posted by GladiatorHood Go to original post
No. Both are completely counterable on reaction. Stop telling people bs...Originally Posted by Veerdin-Wraith Go to original post
Warden SB:
- When he starts to charge: 400ms timeframe for him to cancel it or cancel it into GB.
- Simple counter: any 500ms or faster attack if you are right next to him.
- If you are some steps away: wait till he releases the SB as he cannot GB you anyway cause of the small range (cannot cancel into GB on the whole move...) and dodge it for a free GB.
Lawbringer Shove:
- After Shove he will either immediately Light attack or GB after a brief period of time.
- I dodge the Light on reaction (if on an Assassin you even get a Deflect) and anticipate the GB if he does not go for the Light.
sadly u are low player... i play now warden and i can tell 1. to much dodge dmg...from enemy. bash is garbage for all dodge. its mean you will parry or lose...Originally Posted by Veerdin-Wraith Go to original post