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Senior Member
Dwarf King Clyde warcry targetting ruined
I am glad that DKC has finally had his warcry damage fixed, seems to be working consistently now.
However, it seems like you have changed the logic behind his targetting which makes him impossible to play strategically...
For instance, you keep him on hand for quite some time and suddenly Mecka Timmy spawns... You play for a while more, waiting for an opening. Finally! Mecka Timmy is getting close to center of the board and no other enemy characters are in play nearby. So you spawn your Dwarf King and let him rush towards Mecka Timmy, a card well played and time well spent waiting for the right chance. ...Only to have the other player spawn some ******** rats in the way and suddenly DKC attacks one of them instead?!
At first I thought there was some lag or whatever causing this, I had to be imagining it. But after a lot of games during this latest event, and a lot of frustration, I have come to realize that this is truly a change to his targetting (or some bug that show up A LOT) and it is complete and utter bullsh*t. Why do you take away strategic elements of the game? If he is going to behave like this I may as well start playing HHC or some other random-based crap, because he is no longer going to target the enemy that was closest to him when I spawned him.
Please fix this, it doesnt make sense anymore. Or change his description to "Warcry: Start running towards the closest enemy then (most of the time) randomly pick another one who happens to spawn nearby and veer of towards him mid-charge, wasting the entire attack".
Not sure if other chargers (like Space Warrior Token) have the same issue since the only one I use is DKC.
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Senior Member
Actually HHC kind of has the same messed up behaviour after some update some week ago. If you play against him and wait for him to start making his throw before you spawn a new unit, he can still throw his parrot at the newly spawned unit instead of whatever was on the board when he was summoned. Even though his throw is random, it still messes up the logic. I dont use HHC but I guess people will play him when there are few characters on the board, hoping to hit some "high value" target but can instead end up hitting something that was summoned after HHC.