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  1. #21
    Hey Pentachicken I hear your outcry for wanting more peggies to kill

    If you don't want the pegs to ever go away then try this

    1. Start a new game

    2. Play through the game and max out the resistance meter in both Holland valley and whitetail mountain

    3. Follow these steps for each seed

    1. After you've upset john seed enough, he will make a final stand in falls end, but as long as you don't enter father Jacob's church in falls end you can prolong taking over Holland valley and fight cultists.

    2. After you've upset Jacob seed, he will draw you out into the open, unfortunately you must kill him. Afterwards you'll receive a key to get in his bunker, and a mission to raid his armory. As long as you don't enter Jacob's bunker you can fight cultists same as with john seed. however the cultists will be somewhat weaker since you killed their Herald Jacob seed.

    If a way is discovered to do this in Faiths region ill be sure to post it here.
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  2. #22
    Originally Posted by OGL1000 Go to original post
    Hey Pentachicken I hear your outcry for wanting more peggies to kill

    If you don't want the pegs to ever go away then try this

    1. Start a new game

    2. Play through the game and max out the resistance meter in both Holland valley and whitetail mountain

    3. Follow these steps for each seed

    1. After you've upset john seed enough, he will make a final stand in falls end, but as long as you don't enter father Jacob's church in falls end you can prolong taking over Holland valley and fight cultists.

    2. After you've upset Jacob seed, he will draw you out into the open, unfortunately you must kill him. Afterwards you'll receive a key to get in his bunker, and a mission to raid his armory. As long as you don't enter Jacob's bunker you can fight cultists same as with john seed. however the cultists will be somewhat weaker since you killed their Herald Jacob seed.

    If a way is discovered to do this in Faiths region ill be sure to post it here.

    I did exactly this a while back but unfortunately you can never use outpost master for this which sucks because I want to be able to reset outposts and have the world populated with cultists. And Faith's region might as well not even exist to me because of forced progression. Really ruins that part of the map
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  3. #23
    F.i.x.e.r's Avatar Senior Member
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    Mar 2016
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    I think that forced progression & unpopulated map at campaign end will kill this game if they (the devs) don't change it. The DLCs having nothing to do with the campaign story line sure won't save it, which would be a shame because this game does have great replay "potential".
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  4. #24
    Originally Posted by Vantablxck Go to original post
    I did exactly this a while back but unfortunately you can never use outpost master for this which sucks because I want to be able to reset outposts and have the world populated with cultists. And Faith's region might as well not even exist to me because of forced progression. Really ruins that part of the map
    You could create a separate save to have the best of both worlds. I have a second xbox account with my first save file revolving around still fighting cultists in john and Jacob's region. The second is reserved for playing through faiths region again or resetting all outposts which I never do because I hear outpost master is very glitchy.
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  5. #25
    Originally Posted by OGL1000 Go to original post
    You could create a separate save to have the best of both worlds. I have a second xbox account with my first save file revolving around still fighting cultists in john and Jacob's region. The second is reserved for playing through faiths region again or resetting all outposts which I never do because I hear outpost master is very glitchy.
    Its funny because thats exactly what I do. 2 saves. However I wish I could just have it both in 1. Super disappointing that they did this to the end game.
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  6. #26
    Originally Posted by Vantablxck Go to original post
    Its funny because thats exactly what I do. 2 saves. However I wish I could just have it both in 1. Super disappointing that they did this to the end game.
    Yeah
    They're the real mean girls.
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  7. #27

    Please, outpost master isn't enough.

    I miss so much making road block ambushes or sniping convoys from a hilltop. I also want outpost master to refill the world with peggies. If there is whiners about too many enemies then make it an option like some people are saying on here. But as it stands ive beaten the game and other than outposts my favorite part of the game gets taken out.
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  8. #28
    They gotta add an option to reset enemies and not just the outposts, no more peggies just kills the game.
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  9. #29
    I've played the game 6 times through.
    I've done the outpost master option only once. Fast travelling to the outposts to remove the peggies again was only worth doing once in my opinion.
    My current game is the 7th run through.
    What I did different is as suggested by OGL1000, except I still kill John, I just don't do the Bunker part.
    I also kill Jacob, with a flaming arrow the last time through, but I don't do the Bunker part either.
    Faith is a different story, when your abducted and have to kill her, your already in her Bunker and you have to fight to escape.
    So there are very few Peggies seen in the Henbane area but I still have 2 other regions to hunt peggies and to do the weekly challenges with.
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  10. #30
    rioseven's Avatar Banned
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    Mar 2018
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    Yea but if there was game plus, there would be less sales of the DLCs. You guys honestly think Ubi listen to you lol?
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