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  1. #11

    Same here

    Originally Posted by Kane_sg Go to original post
    Yea, man. I only have Jacob's left. Wtf am I supposed to do now...

    John's and Faith's area are as good as being deleted from the game.
    Yeah I only have Jacob's area left and I'm not touching that area at all just so I can have some action. It's like they forgot to add the enemies after the regions been unlocked. Kinda disappointing to be honest.
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  2. #12
    Cons72's Avatar Senior Member
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    I do miss my tripping balls Faith showing up in front of me randomly, telling me stories, since liberating her territory.

    I'd recommend if you are going to keep a territory till last, keep it Faith's.
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  3. #13
    You can keep the cultists around in John's region by not confronting him.

    At least we're making progress.. Yes.
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  4. #14
    Originally Posted by OGL1000 Go to original post
    Well.. after you beaten the game there are no more enemies, none.. End of the world canceled and there are no cultists left just whats left is that of a country music video.. beer.. fishing.. hunting.. ala no more peggies to shoot, no more planes straffing you end game becomes boring.

    Also outpost remaster only resets enemies in the outpost so it's no where near as insane as filling the liberation meter... so yeah.. the end game blows.

    Honestly can we not have a compromise Ubisoft? reset outposts should include the surrounding areas as well and for those who like it the way it is just either don't reset outposts or conquer them again to return things back to a non hostile hope county. I thought the devs said hope county would remain hostile? Yeah right.
    This is 100% my biggest complaint and biggest letdown in the game. There's just no peggies left to kill. Sure you can reset the outposts, but even if past Far Cry games when you did that it basically made the entire map hostile again. Definitely need a master or insane difficulty level as well. You'd think some of this could be easily fixable with an update.
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  5. #15

    Boring :-(

    I hope they gonna fix this soon. Its sooo boring without killing peggies. I mean this game is made for mayhem and destruction but without enemies its kinda difficult to do so..

    I'm thinking about reseting the game and start over, but then you have to liberate all region to unlock weapons but then again there won't be any patrols
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  6. #16
    OurJud's Avatar Senior Member
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    As long as constant peggies is an option only, it’s fine. Personally I’m a little concerned they’ll be reintroduced as default with no choice. I don’t want peggies. I’m currently grinding the game in order to rid the place of them. If they’re forced back on us my enthusiasm will wane very quickly.
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  7. #17
    Kean_1's Avatar Senior Member
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    Originally Posted by dodo7777777 Go to original post
    I hope they gonna fix this soon. Its sooo boring without killing peggies. I mean this game is made for mayhem and destruction but without enemies its kinda difficult to do so..

    I'm thinking about reseting the game and start over, but then you have to liberate all region to unlock weapons but then again there won't be any patrols
    Well, just to clarify, this isn't something to be considered as a "fix" given that is is working as intended. This is why they include the "Outpost Master" option for those that still want to fight enemy AI when the game is completed.

    Having said that, I totally agree. The end game world is totally boring without the cultists, random cultists activities, etc. and the Outpost Master just isn't enough to make the end game world worth free roaming IMO.

    Personally, I think there should be an option (possibly linked to Outpost Master) to repopulate the game world as well with enemy AI.
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  8. #18
    Originally Posted by Kean_1 Go to original post
    Well, just to clarify, this isn't something to be considered as a "fix" given that is is working as intended. This is why they include the "Outpost Master" option for those that still want to fight enemy AI when the game is completed.

    Having said that, I totally agree. The end game world is totally boring without the cultists, random cultists activities, etc. and the Outpost Master just isn't enough to make the end game world worth free roaming IMO.

    Personally, I think there should be an option (possibly linked to Outpost Master) to repopulate the game world as well with enemy AI.

    Yes. This is extremely important for the longevity of the game to have. It took me 20 hours to beat the entire game. Are you telling me I paid 60 dollars for a quick campaign and a huge open world with literally nothing to do in it after I'm done? Outpost master does not cut it whatsoever. Playing the same outposts over and over again and basically quick traveling to each one after the other does not do an open world justice. And don't even get me started with arcade and the horrible maps it has to offer. This isn't call of duty. Ubisoft really needs to do something about bringing back enemy presence in this world because this game is awful without it. And I hate killing the good guys that roam the world. It's absolutely not the same and certainly not intended but this is what I have to resort to in order to justify my purchase and get playtime out of this game.
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  9. #19
    Oh yeah, I'm totally stressed about the enemy spawns in the game.

    Stressed that won't have any left in the end.
    Stressed when I found Reset Outposts only does half of what it did with the last two games.
    Stressed that I am missing out on all the challenges because I'm trying to savor my current game progress.
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  10. #20
    What about if they just gave us an AI-Spawnrate option in the options menu or just made a "Chaos-Mode" where all your weapons and progress from the main game are in but you wont fill any resistence-o-metre but can just run around and have fun killing peggies as this was the main reason for me to spend 90bucks on that game. Farcry has always been about chaos and destruction and not about hugging trees and hunting down tapiers. What do I have an crazy pilot and a bear for if there are no enemies to bombard or eat? I know that a map full of enemies after you liberated all areas wouldnt make sense story wise but it is just boring now. All I can do in my liberated regions is running around and go hunting as there are no more peggies to kill and have fun with. I always enjoyed the chaos and the crazy spawnrates but now it is just boring af. Please give us an option for the spawnrate ubisoft as otherwise I dont think that the game is giong to live on for a long time as everyone is just giong to get bored. Sure there is the arcade mode but I personally also enjoy just running around and causing massive chaos in the progress.
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