Well.. after you beaten the game there are no more enemies, none.. End of the world canceled and there are no cultists left just whats left is that of a country music video.. beer.. fishing.. hunting.. ala no more peggies to shoot, no more planes straffing you end game becomes boring.
Also outpost remaster only resets enemies in the outpost so it's no where near as insane as filling the liberation meter... so yeah.. the end game blows.
Honestly can we not have a compromise Ubisoft? reset outposts should include the surrounding areas as well and for those who like it the way it is just either don't reset outposts or conquer them again to return things back to a non hostile hope county. I thought the devs said hope county would remain hostile? Yeah right.
Cool! Can't wait. I've avoided fishing and hunting so far because I'm never left in peace. The death of all enemies can't come soon enough for me.Originally Posted by OGL1000 Go to original post
Seriously, though, there should be a compromise for those who enjoy the mayhem.
I think it could be all in the selection of the fishing spot, while I have been interrupted occasionally, I have fished an awful lot and able to fill the bag up on many different occasions without any interruption. I typically take out the baddies with headshots around any area BEFORE I start fishing. (including animals like bears and cougars)
Playing single player xbox one
After completing 2 regions I noticed this as well and now I kinda don't want to continue on with the story just because I want the other region to have some action seems a bit weird that in fc4 there were enemies wherever you went now in fc5 there's none. I don't get it. I hope they fix this soon...
+1 on the OP.
I didn't buy this to be a hunting and fishing simulator by the end of the game where with the outpost reset, killing the cultists feels like a secondary activity.
Please add a Hardcore option that keeps the enemy running in the open world.
Why the hell would you make an empty open world, man? I unlocked guns, perks, trained Fighters to fight the cultists, not for fishing and killing wolves.
I have not liberated any areas, and really like the insane spawns.
So hilarious to stack bodies in the middle of a major road, and deal
with the heavy AI response.
Probably, I'll get around to liberating Jacobs area for the reward, and
4th weapon slot. But will probably avoid liberation of other areas unless
we get some way to keep the heavy enemy AI presence.