If you could chose one Thing from Wildlands that Ubisoft should do again in a Future Ghost Recon Title, and one Thing they'd better not do again, what would it be?
(Please focus on only one Thing for each)
Maybe we can give them the Essence of our Wishes, and hopefully someone in the Dev Team will remember this when it comes to the Planning for a new GR Title.
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I'll start with
Please keep the gorgeous World and good Playability. And please don't forget to give us ongoing authentic PvE Support/Content next Time.
Do: have a backbone in what you're making.
Don't: divert your attention into building something that's not what you were selling.
That said, decide what you want to make. Single player and/or Co-op or PvP game.
This of course include the theme you're bringing. Do you want to make military themed game with criminal empire settings or do you want to make cartoon parody of it with teenager edition of Fast and Furious knock-off? Decide one and keep at it.
DO... Go back to the GR roots where the main theme is the gameplay & mechanics, short but open maps, command-able AI, smart enemies and KB+M operational controls.
DON'T... bring back driving/flying, leave that for Forza, Gran Turismo or Grand Theft Auto, you have enough IPs where this would flourish more... and don't forget that some people like to play in Single Player mode only.
This.Originally Posted by AI BLUEFOX Go to original post
With a proper AI team and depth to the inventory system I would have been pretty much happy and contend with the game. The other flaws were minor to the fun I had with my GRW experience and I definitely don't want to go back to small maps and linear missions like in the original GR (after finishing the campaign once I had no reason to pick that on up ever again).
Do make many features that have been commonly requested as options, options, Rebels especially.
Don't make Tier 1 level, if you keep using Tier One mode in the next game, such a grind to get to, and have Tier 1 status as an option to start a game on once it's unlocked.
I would also advocate keeping usable vehicles and open world design, as one facilitates the other. In fact have more drop vehicle options.
I know we were asked to only mention one each, but quite frankly there's a LOT of things that are equally important.
It's difficult for me to pick any one thing in each category but if I had to, I would choose the same as Blue's suggestion.Originally Posted by AI BLUEFOX Go to original post