🛈 Announcement
Greetings! Far Cry forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    Far cry 5: Multiplayer fixes

    Dear, UBISOFT

    There is issues in the multiplayer that needs fixes and the private lobbies too. Things that need to be fixed and changed.



    1. TEAM DEATHMATCH - You need to be able to see your teams's blue name at all times.. Its so buggy you cant tell your own team from the enemies.
    2. The lag is horrible at times and leads to very unbalanced feeling game play.
    3. They need a sensitivity setting for when aiming down the sites not just a default all the time aiming. I like my hip fire aim very fast & my down the sight aim adjusted not from the one setting so i can set it up as i need for my play style.
    4. Maps that get over 70% dislikes need to be removed from match making. Its ruining the game.
    5. Need some videos for map builders to give them tips and tricks to improving there maps, because the lack of balance in there designs and quality maps.


    MAP EDITOR, There is also things I like to say about it.
    1. There is no invisible blockers for people to make hard boundaries.
    2. There is annoying little issues when deleting something it select the object right beside the object your deleting and goes right into move mode and causes the moving on mistake of something you do not want moved.
    3. Yes 9,000ish items is nice, but still feels very lacking in multiple object departments you can place like: Ruins and ancient structures, thatch style buildings, more non-usable vehicles like (tanks, planes, submarines, and more), and many other style object that just is not there.


    --------------------------------------------------------------------------------------------------------------------------------

    THE FALLOWING IS NEWLY ADDED:
    DATE ADDED: 4/19/2018 (2:55PM CST)


    Here is some things from my other thread: https://forums.ubi.com/showthread.ph...Item-Wish-List
    Originally Posted by Master Ace VP Go to original post
    Dear Ubisoft,

    Things needed & Extra's:


    1. INVISIBLE BLOCKER BLOCKS... There should be a texture in generic shapes that says invisible.
    2. Fix doors that are openable that teleport you to the opposite side of the door when going to interact with them. The "DOOR BUNKER OPENABLE"
    3. Lock Placement so you cant move things on mistake.
    4. Snap Feature
    5. Flowing water Options
    6. More Roofs for making building.
    7. A search option to do simple searches of what your looking for.
    8. Decal & Debris section
    9. Destruct-able Object Section
    10. Water Volume Cubes that has is more like a block. (Example just like a generic block but water so it has a height, length, depth. That would mean you can walk under it with out being effected.)
    11. Properties to change water to Lava, Acid, Tar, or Other Liquid properties & able to adjust the damage it does.
    12. Also like a Blocker Cube have Damage Volume Cubes. Where if someone goes in the space of the Damage Volume Cube they take Damage.
    13. Monkey Bars & Vines / Cables: Same as Zip Lines or Ladder that is horizontal that you can swing below grabbing to get across an area. To got in Climbables & Navigation.
    14. Working Elevators and Escalator: In the Climbables & Navigation Section....
    15. More Animated Objects
    16. Lacking on simple objects such as:
      1. Door Handles
      2. Door Knobs
      3. Valve Handles
      4. Valve Knobs
      5. Explode-able Vehicles
      6. More Trash & Litter Piles an such
      7. More Smalls like the Pin
      8. More Destruct-able Objects
      9. More Ruin and Ancient Structures & Objects
      10. Alien and More Futuristic Structures & Objects
      11. Also More Blood Dragon Objects
      12. Tanks & Other Non-Drive-able Vehicles

    17. More Weapons:
      1. Vector as placement & addable to loadout.
      2. Desert Eagle (Pistol)
      3. Scar-H
      4. Para-308
      5. G36C
      6. FAMAS
      7. XM8
      8. FN FAL
      9. G3A3
      10. MTAR-21
      11. AUG
      12. UMP-45
      13. P90
      14. FMG-9
      15. PP-2000
      16. SASG-12
      17. SW 12 (DRUM MAG SHOTGUN)
      18. RPD
      19. MG42
      20. PKM
      21. Draguov SVD
      22. WA2000 (Sniper)
      23. SV-98
      24. MK23 (Pistol)

    18. More Game Modes Like:
      1. Steal The Sample (CTF)
      2. Attack And Defend

    19. More Game Assist Objects From:
      1. Far Cry Instincts Predator HD Upgraded
      2. Far Cry 2
      3. Far Cry 3
      4. Rainbow Six Games
      5. The Division
      6. Splinter Cell

    20. Script-able Objects, Buttons, Leavers, Pressure Plates, And Interaction Objects. It would be nice to Script to move objects like Halo, Also to make an object disappear or appear on command of a switch or something.


    Doing all these things would be so amazing for the FAR CRY MAP EDITOR COMMUNITY...
    Map Creators love in-depth options that are simple to understand and use and powerful tools to make someones map come alive. If FAR CRY MAP EDITOR can do what they did in Far Cry 5 plus the major things above giving a player full power to make maps animations and have the ability to make a map feel in the "PAST, PRESENT, OR FUTURE" with many many objects and powerful tools to bring the maps alive. I would pay money just FAR CRY ARCADE ALONE.

    I my self if we had everything I said above i would pay money just for Far Cry Arcade or whatever you want to call it as a stand alone Multiplayer Map Editor / Multiplayer game creator. I would even buy map editor object packs as DLC.

    No game has did this yet on PC & Consoles if they can bring the power to the players and give all these powerful options plus a growing library of Objects to download this would be super amazing game. As I said please if this happens in this Far Cry 5 or next Far Cry / what ever title; Please add the game on or contend on Console gaming too, Xbox & Playstation should both enjoy it as for PC gamer's.

    Hope you read and please RATE my Idea's...
    THANK YOU
    ALL!



    --------------------------------------------------------------------------------------------------------------------

    Also like to share another good thread someone else posted on this matter here is a link:
    https://forums.ubi.com/showthread.ph...ature-Wishlist

    Here is his thread topic:
    Originally Posted by EDGE_EL1TE Go to original post
    .
    Hello there Ubi Forums,

    I just wanted to clarify that I am loving the time I've spent with the editor so far. This post is not a complaint, its a collection of ideas and possible changes that could be made increase the longevity of the game whilst allowing dedicated map makers to work more easily and to their full potential. This isn't about adding ridiculous features or changing the game beyond recognition... So without further ado, the list:

    Console Editors:

    • Global scaling of the selection tool - In some instances such as the road tool, the selection cursor cannot be scaled. This is very frustrating when you want to use the road tool to build tight/smooth curved roads as you have to place the next node far away and drag it into place. It also makes adjusting a single node in a close-together group impossible as it will select all of the nodes in the cursor's radius.
    • Text-search for props - It would be great to have the ability to search for props via text like the PC users can. Sometimes I find myself scrolling through categories looking for a prop that could have been searched for in seconds.
    • Object snapping - Again, the PC users have the ability to snap objects together, but we the console users lack the feature. This makes building using generic shapes very time consuming and difficult and it would be a lovely addition if we could have this too.
    • Object rotational snapping - As well as being able to snap object translations, being able to snap rotations in 5,15,45,90 degree increments would very handy for structural building. This could be cycled through by pressing a button whilst rotating an object. (*credit - Shin_Danahi)
    • Generic shape texture categories - at this moment in time, the textures for generic shapes are in a single left/right selection box. It would be a huge time-saver if the textures were ordered into categories such as "wood, stone, colours" etc. I'm not sure if this is the same for PC users. (Include thumbnail of texture in the categories - *credit: iwound00*)
    • FIX - Automatic selection - if the user's cursor is overlapping a prop after deleting object or trying to rotate a duplicate object, the cursor will select the object highlighted for translating/moving automatically. This often leads to objects, even buildings being moved by accident.

    - - -

    All Platform Editors:

    • Static (non physics) alternatives props - In a scene where I'm trying to create an abandoned warehouse, it would be nice not to hit the physics grid limit by being able to place barrels and bags that aren't physics-based. Maybe this could be a custom properties option? It would be great if the static objects then would not interfere with the map validation due to clipping.
    • Static weapons / ammo - This doesn't phase me as much but I'd love to hide more ammo under objects and the terrain so that the player had more ammo for a weapon they picked up... **OR**...
    • Custom ammo amount/type in weapons custom properties - The ability to pick up a weapon with more ammunition than the default value.
    • Spawn point types (custom properties) - Being able to change how the player spawns in such as by wingsuit or parachute (having the gear enabled and in use on spawn).
    • Place objects outside the terrain area (editor setting) - for those of us who are dedicated to making large maps, being able to have a large space to place props outside the bounds would allow users to create more detailed backdrops.
    • Unique Friendly NPCs - Whilst we have access to a great range of creatures and enemies, we dont have access to any of the unique Allies from the campaign. Having access to the likes of Boomer or Nick Rye to include in your levels opens up new possibilities for solo/co-op stories. (*credit: Awesomex7*)
    • Define NPC custom properties - Having more direct control over NPCs by enabling more options in their custom properties. This could include their skin/model, what weapons they have equipped and what AI attitude they have (Angels, Guards, Beserker, etc). (*credit: Shin_Danahi*)
    • Multiple game modes per map - To reduce duplicate map hosting, allowing players to create maps with gameplay objects for Deathmatchs, Team Deathmatchs and more for future game modes would be much more intuitive; maybe even allowing map makers to enable a setting which allows the game host to determine the custom game mode properties such as gravity and 1-shot-kills. (*credit: CuteCucksClan*)
    • Vehicle respawns - Allow vehicles to respawn similar to NPC animals. The vehicle's destroyed objects could fade out gradually if the vehicle's custom property is set to respawn. (*credit: Sonic5745*)
    • Map descriptions - Many map-makers begin their creation with an idea for a plot, a reason for the level to play out the way it does. At this moment in time, we have no way to set the scene for players. We cannot give them advice or warnings, nor can we give them a background on what is happening in the level. Having a generous description box would assist in building an atmosphere and context for their levels. (*credit: hard2forget*)
    • Increased/changeable player count - This may effect performance in which case it's not a viable option, but in the chance it doesn't, allowing a "large map option" for an increased player count would help to make larger maps feel less deserted. (*credit: Sonic5745*)
    • Checkpoint spawn points - These would be especially useful for future game modes such as Conquest, but are also a viable option for Co-op maps that are long and difficult, allowing the player to keep playing instead of restarting the map all over again. (*credit: Sonic5745*)
    • Toggle object movement with terrain editing - In my current project, I'm trying to create a build up of snow (drifts) around buildings and objects using the terrain. The problem is that if the terrain adjustment overlaps the X,Y of the object, it adjusts the Z coordinates of the object. It would be nice to disable this so that small terrain adjusts don't effect objects.
    • Live map validation feedback - Instead of having to navigate menus to check the map is valid in regards to physics objects, having them overlaid with a bright red highlight if they are in an invalid (clipping) position would make scene dressing and weapon placing much faster. It would allow us to decorate scenes exactly how we'd like to without wondering why there are invalidations. (*credit: Sonic5745*) - I am very much in favour of this.
    • Download, private/hidden and locked options for maps - I've just discovered that I can not only download my own maps, but I can download anyone's who I add as a favourite. After reading other people's posts, the community is rife with map theft. It's very unfair when someone spends tens of hours making a map, only for someone else to upload it and take credit all the original creators work.
      I propose a system like LittleBigPlanet's where maps able to be locked, made private/hidden and have a copyable option (defaulted to uncopyable). Other's have suggested that copyable maps should have the original authors name included in the details. See Jaavaa's situation on how this is affecting people. - In my eyes, this a priority issue as it's affecting dedicated creators, potentially driving people away from making more maps.

    - - -

    All Platform Arcade Modes:

    • Mutiplayer - team-mate tags - It would be great to get a visual cue on who your allies are. I've found myself shooting team-mates frequently as there isn't much of a visual cue on whose friend or foe.
    • Multiplayer - map selection - the inability to choose a map you've created can make the editor feel a little pointless. We greatly need the functionality to start our own matches with our own levels.
    • Private multiplayer lobbies - Self explanatory.. Lobbies similar to the Co-op mode where you can invite friends to play created/favourited maps.
    • Playlists - Whilst this may be difficult to implement, being to create a series of maps or creating a list of public maps you enjoy to launch as a public or private lobby would be equally valuable.

    - - -

    Game Mode Requests:

    • Capture the flag / vehicle - whilst it doesn't have to be a flag (briefcase, money, etc), it's a traditional game mode that people love.
    • Conquest - A viable game mode for large scale maps, conquest places players in to two opposing teams which compete to hold designated zones around the map for the longest duration. The zones would be created like the scale-able AI zones and whomever has held the most zones for the longest amount of time wins. (*co-credit - Sonic4745*)
    • Elimination - A deathmatch where players are made into spectators when killed.
    • Infection - A gamemode where 1 player starts as the infected and every player they kill is transferred to their team.
    • Racing - Although it's not the core gameplay, Far Cry's vehicles do drive nicely. It would be a fun change of pace to have a race mode included in the game (with and without weapons).
    • Predator - One player is the 'predator' and has buffed health/armour/jumping etc and weapons, but does not have any visual aid in revealing their position (no tags or "see through walls" halo effect). It is up to them to try and eliminate the rest of the players in the game before being killed. (*credit: CuteCucksClan*)

    - - -

    New Tool/Object Requests:

    • Generic snow rocks - I was a little surprised to see the snow rocks didn't have the same models as the other types of generic rocks, it would be a fantastic addition to have more variety for them.
    • Scaleable invisible walls/volumes - Whilst map bounds are a great addition, purely blocking areas altogether would be great for small arenas and co-op maps.
    • Scaleable kill volumes - similar to the invisible collision volumes, a volume that kills players when they enter it.
    • Interactive objects - Allowing users to implement features in their levels (better suited for Co-op) such as readable notes to help add context and a story to creator's levels, safes, locked doors and keys, switches for lights, doors and moving ladders. (*credit: iwound00, co-credit: lSchadenfreudel*)
    • Generic shapes - cylinders, curved walls, etc - At the moment, it is rather difficult to create columns and rounded structures as we have no rounded generic shapes. Being able to place cylinders, curved walls and various other round objects of different sizes would increase the spectrum of what structures and objects are possible to create with shapes. (*credit: JolanXBL*)
    • Placeable sound effects - Whilst many objects in the editor come with their own sound effects, it would be great if we could place our own too. The sound design in Far Cry 5 is fantastic and it would be great to be able to place and tweak sounds such as howling winds in caves and creaking sounds in abandoned houses. (*credit: JolanXBL*)
    • Custom user templates - Allowing players to create their own custom templates like the ones already included by the developers (furnished houses, junk piles, etc). This could then be displayed in a thumbnailed library with renaming available. (*credit: Sonic5745*)
    • X,Y,Z scaling objects - I'm aware that this isn't possible in some game engines and it could break the object's collision mesh as well as it's physics/climbing points, but on the off-chance it works in the Dunia Engine, being able to scale all/most static meshes would allow for some incredible detail, especially including the geometric shapes and rocks included in the game.

    - - -

    Please feel free to post your thoughts below as I know this is a popular talking point amongst the community and I may have missed some great ideas. I'll be sure to add popular and realistic ideas to the list with credits to the commenter.
    Share this post

  2. #2
    Invisible boundries would be great, however judging from the maps Iv been playing online which look like 5 year old kids on blue smarties are designing, Invisible boundries could be one dangerous tool indeed lol

    Serious though, your multiplayer fixes would be a massive improvement to the garbage we have now. Still praying we will one day get player hosted public lobbies though
     1 people found this helpful
    Share this post

  3. #3
    Also you need to be able to choose if you want to play team death match or death match. Also being able to chose the maps you want to play would be nice as im sick of playing on these horrible crappy maps all the time
    Share this post

  4. #4
    Originally Posted by Master Ace VP Go to original post

    THE FALLOWING IS NEWLY ADDED:
    DATE ADDED: 4/19/2018 (2:55PM CST)



    Click go to original post in top right of this post to see all the new things added to this thread...
    Things like needing snap feature and more...
    Share this post