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  1. #1

    Any invisible walls for editor?

    I am trying to make a clean PVP map that no one can abuse by getting into high spot or into weird areas.

    Has anyone found any invisible walls or object that can be placed that behaves like one?

    Maybe Ubisoft can add an invisible texture to the generic shapes.
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  2. #2
    Ol Barakus's Avatar Far Cry 3 Elite Member
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    I noticed the mirror is invisible on the backside last night mate. Its small, but thin. Could be usable?
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  3. #3
    DrShakez's Avatar Member
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    There's quite a few one sided pieces, but I haven't checked yet for the biggest piece to use this way yet. I'll need it as well for my next map, so I'll post here when I find the best option.
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  4. #4
    Under nature and rock category (i think) are some huge rocks that are onesided. Try one of these.

    Other thing that might work is among the generic pieces, maybe paint/use texture that blend in?
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  5. #5
    SPYmaps's Avatar Member
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    Yes, there is at least 1 rock that has a size of 20 meters and has a bottum that doesn't show.
    But it is not ideal, a brush of some sort would be much better.

    Guess they left it out because inviseble walls are a "no no" by now in gameland, which i agree with.
    But i get your point and in that case a inviseble brush is aloud i think.
    Hope you find a solution and share it here with us,

    Leon
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  6. #6
    I remember a piece in facrcry 3 was found that had a large section underneath that was invisible, that you could turn upside down and use as invisible walling. I'm sure over time someone will find that kind of ideal piece again.
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  7. #7
    Steve64b's Avatar Senior Member
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    There were InvisibleBlocker objects in Far Cry 4, so the devs should know the usefulness of those objects in MP maps. They would still allow projectiles to pass through and only block the player/vehicles. They would be very useful in FC5, also to keep people from grabbing on to concealed ledges.

    You can indeed rotate some one-sided object so that it'll become a blocker. But keep in mind that the occlusion mesh may cause graphical "glitches" as the player approaches the object.

    Alternatively, perhaps you can sometimes even use the terrain as an invisible blocker:
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  8. #8
    I've found it! There are several "tarp" objects in the editor in several different sizes that allow you to block off certain areas. All you have to do is turn them around and the backside has no texture.
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  9. #9
    Originally Posted by Fallen.Ninja Go to original post
    I've found it! There are several "tarp" objects in the editor in several different sizes that allow you to block off certain areas. All you have to do is turn them around and the backside has no texture.
    Carpet Monastery 02 from FC4 - Objects - Religious - Fabrics ?
     1 people found this helpful
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  10. #10
    SPYmaps's Avatar Member
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    Thanks Fallen.Ninja and ZaharX97 for sharing this info, i write it emidiatly down on my
    own paper with turorials so i don't forget!

    great!

    Leon
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