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  1. #1
    Mars388502's Avatar Senior Member
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    [SUGGESTION-FEEDBACK] Difficulty level

    Hi all,

    This is another idea I've been playing with for quiet a will now and was wondering how you guys would receive it.

    I have been playing GRW for more than a year now (like pretty much everyone else on this forum). I've finished the game twice in TIER mode. This mode is pretty frustrating, I mean being headshoted at more than 100m by a guy with a couple of 9mm Mac10/UZI, or a heavy with a PKM (from the hip) is pretty annoying. This is one thing. Furthermore having to shoot between 3 to 6 times with a sniper rifle (large caliber rounds) is quiet frustrating too.

    Personally, I've a few notions in ballistics and train regularly in weapon handling. Suffering this things in a game that claims to be a tactical shooter is not a nice feeling. I know it's not intended to be Arma of other high level simulation game (thank god it's not). But I would like to suggest an alternative, unfortunately, the game having been launched on all platforms for a long period this change can not be implemented now.

    My suggestion is something very simple: Instead of transforming SBC's operative and Unidads soldier in"bullet sponges" and sharpshooters, would not it be more interesting to simply increase their number? Considering the fact that the AI of the enemies is... Let's say that They're not very smart or tactical genius's?

    It could be presented in the following way:

    There is 4 levels of difficulty in the game, what if you increase the number of enemies?
    For example by:

    -Arcade 25%
    -Regular 50%
    -Expert 75%
    -Extreme 100%

    This was a solution used in Rainbow Six Las Vegas (the first on if I remember correctly). But, as said before, this solution can't be implemented at this stage of the game. I would like to have your opinion on this aspect.

    Thank you for your opinion,

    Best,

    L.
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  2. #2
    Frag_Maniac's Avatar Banned
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    So you claim to have played on Tier One mode yet make a blanket statement about sniper rifles taking 3 to 6 shots to kill? Sounds a bit suspect really. By the time you've leveled up to Tier One mode you should have pretty well upgraded skills, and a decent sniper rifle. In fact not long after starting Tier One you are rewarded the Desert Tech HTI BDC, which even one shots vehicles.

    By not long after, I mean Tier 40, and since you start Tier One at level 50, and it levels difficulty up until actual Tier 1, most of your Tier One play time you have it. In fact it's more than just 80% of the time because the more you level up, the more XP you need to get to the next tier.
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  3. #3
    Mars388502's Avatar Senior Member
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    Hi Frag_Maniac,

    I'm sorry I don't understand your point (it's probably due to my english)? Personally I don't use the HTI (by personal taste). Otherwise, yes, It happened to me to take a few shots from 300-400 meters with the L11 to takedown Unidad's soldiers. You can experiment this in Media Luna, for example, in front of the FOB Buitre there is "nest" you can use.

    But, the point of this thread was to get any sort of feedback on the difficulty level and how to compensate the AI nature, avoiding to create "bulletsponges" and sharpshooters.

    Thank you for your question anyway,

    Best,

    L.
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  4. #4
    KingSpawn1979's Avatar Senior Member
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    I've had that 2 or 3 Times that an Enemies took several 12.7mm before dying in Tier Mode, but that seems more like lag or something to me.

    More Enemies would decrease "Fun" in Tier Mode even more. For me personally it'd be fine if they changed the Running Speed of alerted Heavies and the Sniper Ability of the UZI Thugs.

    Tier Mode in general is gathering Intel, Snipe from afar, rinse, repeat. If you get engaged running away is the better Option. And while undetected all Enemies should go down with 1 Shot in most Cases.

    Greetings
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  5. #5
    GiveMeTactical's Avatar Banned
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    Originally Posted by Mars388502 Go to original post
    Hi all,

    This is another idea I've been playing with for quiet a will now and was wondering how you guys would receive it.

    I have been playing GRW for more than a year now (like pretty much everyone else on this forum). I've finished the game twice in TIER mode. This mode is pretty frustrating, I mean being headshoted at more than 100m by a guy with a couple of 9mm Mac10/UZI, or a heavy with a PKM (from the hip) is pretty annoying. This is one thing. Furthermore having to shoot between 3 to 6 times with a sniper rifle (large caliber rounds) is quiet frustrating too.

    Personally, I've a few notions in ballistics and train regularly in weapon handling. Suffering this things in a game that claims to be a tactical shooter is not a nice feeling. I know it's not intended to be Arma of other high level simulation game (thank god it's not). But I would like to suggest an alternative, unfortunately, the game having been launched on all platforms for a long period this change can not be implemented now.


    My suggestion is something very simple: Instead of transforming SBC's operative and Unidads soldier in"bullet sponges" and sharpshooters, would not it be more interesting to simply increase their number? Considering the fact that the AI of the enemies is... Let's say that They're not very smart or tactical genius's?

    It could be presented in the following way:

    There is 4 levels of difficulty in the game, what if you increase the number of enemies?
    For example by:

    -Arcade 25%
    -Regular 50%
    -Expert 75%
    -Extreme 100%

    This was a solution used in Rainbow Six Las Vegas (the first on if I remember correctly). But, as said before, this solution can't be implemented at this stage of the game. I would like to have your opinion on this aspect.

    Thank you for your opinion,

    Best,

    L.
    Pretty much how I and most others here feel but not how the Devs see it and what they consider tactical or even semi tactical it seems to be arcade-ish for us. It is clear that the effort was place more on the making of the beautiful world and not so much in the actual shooting gameplay.

    A few times I have mentioned that the levels of difficulty should have been given a little more effort but again, I was told the game is perfect the way it is now.



    Originally Posted by Mars388502 Go to original post
    Hi Frag_Maniac,

    I'm sorry I don't understand your point (it's probably due to my english)? Personally I don't use the HTI (by personal taste). Otherwise, yes, It happened to me to take a few shots from 300-400 meters with the L11 to takedown Unidad's soldiers. You can experiment this in Media Luna, for example, in front of the FOB Buitre there is "nest" you can use.

    But, the point of this thread was to get any sort of feedback on the difficulty level and how to compensate the AI nature, avoiding to create "bulletsponges" and sharpshooters.

    Thank you for your question anyway,

    Best,

    L.
    As you can see, we must not know how to play or shoot either in a game or in real life and it also appears that we are doing it wrong because the game plays as expected and desired by the Devs so we just have to get better at it. I know I haven't gotten there yet but It seems that not until you hit the 1000 hours of play mark, you will know how to shoot correctly and/or use the appropriate weapon.

    Your English and my English seem to be very bad because I also have the problem with a few people misunderstanding what I am saying but, if this is any consolation... I understood exactly what you were saying and I agree with you 100%.
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  6. #6
    AI BLUEFOX's Avatar Senior Member
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    @Mars, the general consensus among forum goers is that Tier mode missed the mark in what it attempted to do. At about Tier 20 the AI feel at about the same lethality to me as the original game, but that aside most of us would have liked Tier mode to focus on reducing the aids the game gives you; restricting to one primary, weapon and ammo only available at crates or through picking up from enemies, no vehicle spawn, longer cool down times on rebel support etc. Just playing with the AI lethality parameters leaves much to be desired.
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  7. #7
    Kean_1's Avatar Senior Member
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    @Mars,

    Your English is fine and I understood your core point regarding Tier One.

    I agree with Bluefox. I think Tier One was a great concept on a higher level but simply that it was executed poorly. Instead of what was essentially a sole focus on the enemy AI's traits and abilities (e.g. health buff (making them spongy), reaction time, aim, spawn rates, etc.), they could have made efforts in other areas of the existing game mechanics to make the game play more challenging and fun without the bullet-sponge, RPG-like feel.

    I won't go into that list of components I think they could have changed (since I have done it several times in the past and quite frankly just don't feel like regurgitating it here), but I will say that I agree with you and believe it should have been implemented differently.
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  8. #8
    Frag_Maniac's Avatar Banned
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    Originally Posted by Mars388502 Go to original post
    Personally I don't use the HTI (by personal taste). Otherwise, yes, It happened to me to take a few shots from 300-400 meters with the L11 to takedown Unidad's soldiers.
    LOL, I don't need to "experiment". I've been through the game twice on Tier mode and leveled all the way up to Tier 1 player level, so I'm well aware Unidad, whom usually wear heavy helmets, are harder to one shot. You can argue all you want that it's unusual, but I think most on Tier One mode, especially on Tiers well under 40, feel it's best to have a sniper rifle you KNOW will work, which is probably why they award the DT HTI BDC at Tier 40.

    Personally, if we want to juxtapose preferences with claims of firepower inaccuracy, the only thing I don't like about the Desert Tech HTI BDC, is you can't change the paint, and it's camo is dreadful looking. I'll take performance over looks any day though in a game like this.

    Be Tier One mode as it is though, it's obviously an extreme mode for those that want hardcore gameplay difficulty. The only real justification I see here is they only have that one sniper rifle that is that powerful, though of course it matters a lot how much Tier One damage leveling you apply too. I didn't read everything above, did you level up the L11 at all in the blue Tier damage stat?

    And your English is fine btw. Why is it often those whom worry about it that don't have a problem with it. LOL
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  9. #9
    Mars388502's Avatar Senior Member
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    Hi all and thank you for your answers,

    They are all very constructive. Your point of view are very appreciated. I will try (at the best of my abilities) to get back at your arguments in a longer post.

    Once again, I would like to thank you for sharing your opinions on this aspect.

    Best regards,

    L.
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  10. #10
    Mars388502's Avatar Senior Member
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    Hi all,

    I'm sorry for answering this post just now.

    There is one thing that seems to make consensus although: UZI thugs sniper ability as to go!

    Otherwise,

    -GiveMeTactical:
    You pointed some interesting point about weapon ballistics and handling: It's seems impossible to for an all platform game to mimic perfectly the behavior of a bullet. The ballistics are not totally bad at mid range (100-150 meters) but it becomes a problem at mid-long range (200-500 meters +-), but I sincerely think tat with a bit of work and effort this could be addressed. Since the game as been out for a while now (more than a year) it would be interesting for Ubisoft to address this issue we all have encountered.

    Secondly, I would like to come back to weapon handling. In my opinion there is something wrong with the posture of the characters. I mean, in tactical shooting, you try to offer the less surface to enemies returning fire. Nomad standing and shooting offers a large target. when you try to move and shoot you are lightly leaning forward, your cheek is resting on the buttstock and try at your best to align the front and rear sight to your eyeball, control your breathing, your elbows are close to your chest (all this with a plate carrier). This is a proper tactical firing posture. From a technical point of view the fact is the absence of motion capture in the character creation, this should be addressed.

    I sincerely enjoy the world created for this game, and this should be conserved as much as possible in a future opus. This large world offers a myriad of tactical options and this was I think the major quality of this game.

    -AI Bluefox:
    I share your point of view. I really like the restriction idea and I have been playing with this too in my head. There is a huge variety of weapon present in the game, functioning on different calibers, 5,56 and 7,62 being the most common, this calibers would be present in all kind of ammo crates. For more specific rounds such as 12,7, or others it would be really interesting to be able to find them in one ammo crate (preferably in one particular RP, somekind of operation base) one per region should sound reasonable enough.

    The reduction of platform you may carry is also something interesting, for example some designated marksman rifles can be used in this way, some assault rifles too. It would also be somewhat more immersive (considering that in many armed forces you only have one platform and eventually one sidearm). In terms of gameplay it would assign a specific role to all the team members. In my opinion it would be more interesting to let player choose their gear that creating a class system.

    -Kean-1
    If by any miracle, you find the list of components you think they should have changed, please let me know, it's always interesting to see what people think.

    -Frag_Maniac
    Yes I did upgrade the L11 until lvl 30. But in my opinion having to "upgrade" a weapon in that way didn't felt logical. I mean to increase damage you may change the type of ammunition you use. For example the 12,7 caliber offers a wide variety of type of round ranging from tracers to armor piercing rounds. But I think it was chosen by the dev' team didn't enter this dimension for time and money concerns.

    I would like to thank you all for your contribution, this is very help full.

    Best,

    L.
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