Am i the only one who notices that smaller maps make it easier for teams to deathball and just run together tearing through pub matches? maps like the shard, river fort are my 2 prime examples. they are extremely small so groups can go to point to point in seconds unlike other maps like temple garden and citadel gate are perfect examples of good maps. they are spread out so you cant get to point to point in seconds and in case the other team is keeping you locked down you can back door their point and re group from there. this is my only solution to this deathball tactic going on now.